AGAINST THE GIANTS - SET #16 (HUGE SET)
Distribution (60): 9 | 21 | 18 (13 epics, huges 6 | 6)
Prerelease Date: July 5th-6th, 2008 | Release Date: July 12th, 2008
 
Harbinger
Dragoneye
Archfiends
Giants of Legend
Aberrations
Deathknell 1.0
Angelfire 1.0
Underdark 1.0
War Drums 1.0
War of the Dragon Queen 1.0
Blood War 1.0
Unhallowed 1.0
Night Below 1.0
Feywild 09 Starter
(Canceled)

 

 

The 53 Figure Reveal

 

01. Shocktroop Devil (23pts)

Rare
Large

02. Voracious Ice Devil (149pts)

Rare
Large

03. Deathpriest of Orcus (79pts)

Uncommon
Medium

04. Degenerate Cultist of Orcus (26pts)

Common
Medium

Level 7
AC 23
DEF 19
Speed F6
HP 50

Basic: +13 vs. AC 15dmg
[] Melee, Shield Bash +9 vs. fort 10dmg and dazed and follow up
Follow up +14 vs. AC 15dmg
Abilities: Evil, Undead, Flight
Special Powers: Pursue can shift immediately after making an OA

Level 20
AC 33
DEF 32
Speed 8
HP 115

Basic: Spear +27 vs AC; 20+10cold and slowed
Close []Cone of Cold Large Cone +20 vs def(ref):25 cold and immobilized
Area []Ice Storm range 20 radius 3; +20 vs AC:20 cold and slowed
Abilities: Evil, Cold, Devil, Immune Cold, Immune Poison, Blind sight
Reach 3
Special powers: Unholy Cold aura whenever a adjacent slowed or immobilized enemy activate it takes 10 cold dmg.

Level 15
AC 28
DEF 28
Speed 6
HP 90

Basic: +19 vs AC 20+10 necrotic
Close Sensor whirl burst 1 +17 vs ref, 10+10necrotic
[] Area Visage of Orcus sight radius 1 +17 vs will 15cold +15 necrotic and immobilized
Abilities: Evil, Cleric, Orcus, Resist 10 Necrotic
Special Powers: Bulwark of Orcus adjacent demon, undead and Orcus allies have +2ac and +2def.
Champion 2
During your turn you may activate an additional undead creature.
Use after a demon or undead ally is damaged after an attack but not destroyed that ally heals 20hp.

Level 8
AC 17
DEF 18
Speed 7
HP 65

Basic:+11 vs AC 10+5 Necrotic
Melee []Crushing Smite +11 vs AC 25+10 necrotic
Close []Demonic Battle Cry Burst 2 +13 vs Def(will) 10 Necrotic dmg and Staggered(save ends)
Abilities: Evil, Orcus, Resist 10 Necrotic
Special Powers: Desperation of the Abyss, once bloodied this creature can make an extra basic melee attack when ever it takes an attack action.

05. Gnaw Demon (17pts)

Common
Small

06. Efreeti Flamestrider (92pts)

Rare
Large

07. Visceral Devourer (41pts)

Uncommon
Medium

08. Doresain the Ghoul King (166pts)

Rare
Medium

 

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Source #1 (this should be the Promo for buying cases at u'r FLGS)
Source #2

 

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Level 7
AC 23
DEF 19
Speed 6
HP 75

Basic: +11 vs AC 15dmg
[]Hungry Viscera Melee +8 vs ref 10 dmg and immobilized recharge if no enemies are adjacent to this creature at the end of this creatures turn
Abilities: Evil, Shadow, Undead Vul 10 Radiant
Special Powers: Devour Viscera each immobilized creature that starts its turn adjacent takes 10dmg
[] Exoskeleton takes -10 dmg to melee and ranged attacks until end of this creatures next turn.

Level 20
AC 34
DEF 32
Speed 8
HP 115

Basic: +22 vs AC 20 Necrotic and 10 ongoing necrotic
Melee: Bite slowed target only +23 vs ref 20 + 20 necrotic dmg and helpless save ends
Close: [][]Cloak of Mouths Burst 3 +25vs AC 25 Necrotic dmg and slowed save ends
Abilities: Evil, Undead, Orcus, Unique, immune poison, resist 20 necrotic, resist 10 radiant
Special Powers:
Dead Lord each undead ally who begins its turn within 3 squares heals 10 hp.
[] Teleport as a move action place up to 12 squares away in LOS, recharged when first bloodied.
Champion 3
Use at the end of round, all undead creatures in your warband can immediately shift
Use when an enemy becomes bloodied, that enemy takes 20dmg

09. Thunderblast Cyclone (168pts)

Uncommon
Huge

10. Yuan-ti Anathema (290pts)

Rare
Huge

11. Elder Red Dragon (386pts)

Rare
Huge

12. Fire Titan (170pts)

Rare
Huge

Level 21
AC 32
DEF 33
Speed F8
HP 130

Basic: +24 vs Fort 30 Thunder Dmg
Close: Lighting bolts Line 10 +21 vs Ref 20 Lighting Dmg and 10 lighting on a miss.
Area [] Lighting Storm Radius 4 at sight, +23 vs Ref 40 Lighting Recharge when first bloodied
Abilities: Evil, Elemental, Flight, +4 ref, Resist 40 Lighting, Thunder Reach 3

 

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Level 22
AC 36
DEF 33
Speed F9
HP 225

Basic: +26 vs AC 25 +20 Fire
Close : [] Fiery Breath Large Cone +22 vs Ref 40 fire dmg, 20 Fire on miss, Recharge when first bloodied.
Close: Frightful Presence Creatures within 3 +24 vs will, stunned and -4 attack until it is hit with an attack.
Abilities: Dragon, Flight, +4 fort, resist 40 Fire, Reach 2
Special Powers: Warding Strike [] When a flanking enemy attacks this creature make an immediate basic melee attack against it.
Champion 2
Use at start of round all creatures has +4 attack vs bloodied targets.
Use at start of round the player whose warband destroyed the highest cost enemy this round scores +50 VP

Box Art Front
Source #1
Source #2

Level 21
AC 36
DEF 33
Speed 8
HP 120

Basic: +27 vs. AC 30Fire
Close: [] Burning Wave creatures within 3, +24 vs. Ref 30Fire and Immobilized and …
Ranged: Heatlance (nearest) +24 vs. Ref 25 and ongoing 10Fire and immobilized
Abilities: Giant, Fire Resistance 40, Reach 3
Special Power
[] Primal Flame use at the start of this creatures turn, an adjacent creature loses its immune and resist fire until the end of its next turn, Recharge when this creature destroys an enemy.

13. Armored Guulvorg (114pts)

Uncommon
Huge

14. Bugbear Lancebreaker (20pts)

Uncommon
Medium

15. Dragonborn Defender (31pts)

Rare
Medium

16. Dragonborn Myrmidon (46pts)

Rare
Medium

Lvl 13
Ac 28
Def 23
Speed 8
HP 115

Basic: +19vs ac 20dmg
Tail strike +16 vs REF 20dmg and make a basic melee attack against a different target
Abilities: Beast, Immune Cold Resist 15Fire , Blindsight, Reach 2 tail strike only
Special Powers: Boiling Blood immediate whenever an adjacent enemy hits this creature with a melee attack +11 vs REF 10fire to that enemy

Level 7
AC 23
DEF 19
Speed 6
HP 50

Basic: +12 vs AC 15dmg
Abilities: goblin, bugbear, solid footing, not subject to push, pull or slide effects of enemies.
Special Powers: Bar the Way whenever this creature hits with an OA the target is immobilized.
Lancebreaker +2ac and +2 melee attacks vs mounted targets.

 

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17. Dwarf Warsword (53pts)

Uncommon
Medium

18. Feybound Halfling (37pts)

Uncommon
Small

19. Fire Giant Raider (117pts)

Rare
Large

20. Fist of Moradin (12pts)

Uncommon
Medium

 

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Level 4
AC 20
DEF 19
Speed 5
HP 40

Basic: +8 vs AC 10dmg and this creature has +2 ac against any target it hits until end of this creatures next turn.
[] Melee: Fight unbeliever +8 vs AC 20dmg 10 on miss, recharge when an adjacent ally is hit with a melee attack.
Abilities: Dwarf, Cleric
Special Powers: Allies within 5 squares have +1ac and +1def,.

21. Goblin Runner (4pts)

Common
Small

22. Hobgoblin Guard (7pts)

Common
Medium

23. Mighty Blademaster (54pts)

Rare
Medium

24. Skullcleave Warrior (39pts)

Rare
Medium

Level 1
AC 17
DEF 15
Speed 7
HP 20

Basic: +6 vs AC 10dmg
Throw Spear range 5 nearest +6 vs ac 10dmg
Abilities: Goblin, Quick footed +4 AC vs OA,
Special Powers: [] Burst of speed +3, speed +3 until end of this creatures turn.
Goblin tactics when ever a melee attack misses this creature it can immediately shift.

Level 3
AC 19
DEF 15
Speed 5
HP 30

Basic: +10 vs AC 10dmg
Abilities: Goblin, Hobgoblin, phalanx fighting +2ac while adjacent to an ally
Special Powers: Jockey for position whenever this creature hits with an OA it can immediately shift

Level 12
AC 26
DEF 23
Speed 6
HP 90

Basic: +18 vs AC 30dmg
Melee Sweeping Blow attack up to 2 targets once, +16 vs ac 30dmg each
Abilities: Human, Fighter
Special Powers: [][] Defender whenever an adjacent enemy makes a melee attack against an enemy other than this creature, this creature can make an immediate basic melee attack against that enemy before resolving the enemies attack.

Level 10
AC 26
DEF 22
Speed 6
HP 80

Basic: +17 vs. AC 20dmg
[] Melee Great Cleave +17 vs. AC 30dmg and all enemies adjacent to target take 15dmg
Abilities: Human, Fighter
Special Power: Skullcleave, immediately up on scoring a critical hit this creature can make a basic melee attack against another adjacent target.
[] Unstoppable Strike, this creature’s next basic melee attack is a critical hit.

25. Tiefling Gladiator (57pts)

Rare
Medium

26. Fire Bat (15pts)

Uncommon
Medium

27. Orc Zombie (5pts)

Common
Medium

28. Plaguetouched Ghoul (10pts)

Uncommon
Medium

Level 13
AC 29
Def 22
Speed 6
HP 85

Basic, Longsword +19 vs AC 20 damage
Melee, Spinning Strike +16 vs Def Ref 20 damage AND this creature switches positions with target if Medium or smaller

Tiefling - Fighter
+4 Def Fort
Resist 15 Fire

[]Angry Reply, Use at start of turn; self; end all conditions and ongoing effects AND heal 20 HP, then take a free attack action; Recharge if that attack destroys the target
[]Cloying Darkness; Cover against all attacks until start of this creature's next turn.

 

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Level 2
AC 11
DEF 12
Speed 4
HP 30

Basic: Slam +5 vs AC; 15dmg
Abilities: Undead, Vul 10 Radiant, Massive Dmg if this creature takes 20dmg in a single melee it is destroyed.
Special Power: Zombie Grab Medium or smaller enemy is immobilized while adjacent to 2 more of this creatures allies with Zombie Grab.

Level 3
AC 16
DEF 17
Speed 6
HP 30

Basic: +8 vs AC 10dmg
Melee +5 vs ref 10 dmg and this creature heals 10hp
Abilities: Undead
Special Powers:
Gut Maw immediately after an enemy misses it with a melee attack this creature can make a consume attack vs that enemy

29. Shadow Hulk (176pts)

Rare
Huge

30. Xorn Ravager (31pts)

Uncommon
Medium

31. Cave Bear (21pts)

Uncommon
Medium

32. Cockatrice (18pts)

Uncommon
Medium

 

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Level 9
AC 24
DEF 19
Speed 5
HP 60

Basic: +14 vs AC 15dmg
[]Earthy Maw bloodied target within 5squares +11 vs def ref 30dmg if this creatures attack destroys the target place this creature in the enemies space otherwise in an adjacent space
[]Undermine use only with burrow this creature moves up to its speed and makes a single attack against each enemy with out flight whose space it enters this turn +11 vs fort stunned
Abilities: Aberrant, Earth, burrow, +4 def fort, All around vision enemies flanking this creature does not get CA vs it

Cost 21
Level 6
AC 18
DEF 16
Speed 5
HP 55

Basic: +9 vs AC 20dmg
[] Maul +9vs AC 30dmg and dazed, recharged when first bloodied.
Abilities: Beast,

 

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33. Earth Titan (147pts)

Uncommon
Huge

34. Flamescorched Kobold (15pts)

Common
Small

35. Furious Owlbear (28pts)

Rare
Large

36. Galeb Duhr (45pts)

Common
Medium

 

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Box Art Side
Source #1
Source #2

 

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Level 8
AC 19
DEF 17
Speed 7
HP 65

Basic: +11 AC 20dmg
[] Stunning screech adjacent creatures +9 def fort stun, immediate use when first dmg
Abilities: Beasts, +4fort, reach 2
Special Powers: Enrage +20dmg with melee attacks while bloodied.

Level 11
AC 25
DEF 23
SPD 4
HP 70
Attack Actions: Fist: +18 vs AC; 20 Damage.
Rolling Thunder: Move exactly 4 squares and then attack adjacent target, +16 vs AC; 30 Damage AND push target 2 squares; RECHARGE when no creatures are adjacent to this creature at start of its turn
Abilities: Elemental * Earth / Burrow / Tremorsense: Creatures without Fight do not benefit from Conceal against this creature and do not count as invisible to it.
Special Powers: <2 boxes> Stone Transformation: Resist 30 All until start of this creatures' next turn.

37. Lizard Folk Raider (14pts)

Uncommon
Medium

38. Shifter Claw Adept (32pts)

Uncommon
Medium

39. Storm Giant Thunderer (101pts)

Rare
Large

40. Angel of Retribution (48pts)

Rare
Large

Level 5
AC 18
DEF 17
Speed 7
HP 40

Basic: Warhammer +10 vs AC; 10dmg
Melee [] Swampland Vengeance +10 vs AC 20dmg and staggered
Abilities: Lizardfolk,
Special Powers: Hammer and Shift whenever this creature hits with a melee attack it may shift.
Experienced Raider the first time this creature enters diff terrain on its turn roll 1d20, 11+ it moves normally thru diff terrain until end of turn.

Level 9
AC 21
DEF 21
Speed 7
HP 85

Basic: Claw +14 vs AC; 15dmg
Melee []Claw Frenzy +16 AC; 10dmg and immediately make this attack again at the same target until it misses.
Melee [] Spring Attack this creature can move up to its speed and make a basic melee attack at anytime during its move. Recharge when no enemy is adjacent at the start of this creatures turn.
Abilities: Humanoid, Shifter, +4 def(ref),Mobility +5ac vs. OA while moving
Special power: Skirmish +5dmg if this creature moves at least 2 squares and makes a melee attack.

Level 17
AC 31
DEF 29
Speed F7
HP 120

Basic: +23 vs. AC 20+10 Lighting
[] Close Howling Winds, large or smaller targets within 3 +19 vs. ref 15 and push 3
[] Ranged Thunder Bolt Range 10 Nearest +19 vs. ref 25 Thunder and push 1
Abilities: Giant, Thunder, Flight, Resist 25 Lighting, Thunder, Reach 2
Special Power: [] ??? Fury +4 AC and +4 Ref against ranged attacks all squares within 2 count as difficult terrain until start of this creatures next turn. Does not affect giant or thunder creatures.

 

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41. Captain of the Watch (29pts)

Uncommon
Medium

42. Chain Golem (232pts)

Uncommon
Huge

43. Cloaktrick Rogue (58pts)

Rare
Medium

44. Half Elf Assassin (19pts)

Uncommon
Medium

Level 8
AC 24
DEF 20
Speed 6
HP 55

Basic: +15 vs AC 15dmg
Abilities: Human, Fighter
Special Powers: [] Disarm use after this creatures basic melee attack hits, target deals -20 melee dmg until end of its next turn.
Pin down can make OA vs adjacent enemies who shift.
Champion 1
Use when enemies shift, one ally adjacent to the enemy makes an OA
Uses at the start of your turn, allies have +2 speed until start of your next turn.

 

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Level:13 AC: 27 Def: 29 Speed: 7 HP: 80
Short Sword: +18 vs. AC (15 damage)
Deceptive Strike: +18 vs. AC; 25 damage and Push target 1 square; RECHARGE: When this creatures misses with a attack

Human * Rogue
Defensive Mobility: +5 Ac against opportunity attacks while moving.
Quick Step 2: Can shift up to 2 Squares.

Bloodthirsty: +5 Damage to Bloodied targets.
Sneak Attack 10
+10 damage against bloodied targets.

Level 5
AC 21
DEF 19
Speed 6
HP 40

Basic: +10 vs AC 10dmg
[] Blood tempered Thrust use only against a target this creature has damaged +10 vs AC 20dmg
Streetwise use only when this creature has CA vs target 2 attacks vs that target +9 vs AC 15dmg
Abilities: Half Elf, Rogue, quickstep 2 can shift up to 2 squares

45. Eladrin Pyromancer (45pts)

Uncommon
Medium

46. Golden Wyvern Initiate (35pts)

Uncommon
Medium

47. Tomebound Arcanist (63pts)

Rare
Medium

48. Blazing Skeleton (17pts)

Uncommon
Medium

Level 9
AC 21
DEF 20
Speed 6
HP 40

Basic: Dragon Quarter Staff +12 vs AC: 5+5cold
Area: Fireblast Range 10 Radius 1 +12 vs def(ref) 15fire
[] Area: Icestorm Range 10 Radius 3 +12vs def(ref) 25cold and slowed, half dmg on miss
[] Close: Ice exhaustion Large Cone +12 vs def(ref) 15 cold.
Abilities: human, +4def will
Special Powers:
Golden Wyvern when using a close and area effect the creature can choose to ignore one creature in the affected area.

 

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49. Boneclaw Impaler (71pts)

Rare
Large

50. Death Titan (189pts)

Rare
Huge

51. Lurking Wraith (31pts)

Uncommon
Medium

52. Young Adamantine Dragon (49pts)

Rare
Large

Level 14
AC 29
DEF 26
Speed 6
HP 85

Basic: +19 vs AC 20dmg
Abilities: Shadow, Undead, Resist 20 necrotic, Radiant Weakness loses reach 3 until end of this creature’s next turn. Reach 3
Special Powers: [] Immobilizing Claw use when making an OA +19 vs AC 30dmg and immobilized (save ends)
[]Necrotic Pulse use when first bloodied undead allies within 5 squares heal 20hp, other creatures take 10 necrotic dmg
Threatening Reach can make OA vs enemies within reach.

 

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Box Art Side
Source #1

Source #2

 

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Level 7
AC 24
DEF 21
Speed F7
HP 75

Basic: +12 vs AC 20dmg
[]CLOSE Thundering Breath Large Cone +12 vs Def(fort) 20 Thunder and -2 AC until end of battle recharged when first bloodied.
Abilities: Dragon, Flight
Special Powers:
Thunder shock, if this creature is not bloodied when it activates after the turn it used its breath weapon all creatures within 3 squares take 10 thunder dmg.
Champion 1
Use to force an opponent to re roll an attack
Use when a creature in your warband scores a critical, that creature may use a basic melee attack after resolving the critical

53. Blackroot Treant (135pts)

Uncommon
Huge

54. Enormous Carrion Crawler (202pts)

Uncommon
Huge

55. Hellwasp (9pts)

Uncommon
Medium

56. Ochre Jelly (8pts)

Common
Medium

Level 19
AC 33
DEF 31
Speed 6
HP 120

Basic: +24 vs AC 25dmg and ongoing 10 necrotic
[] CLOSE Death Blood up to 2 undead allies within 4 squares heal 30hp RECHARGE when a living creature within 3 squares is eliminated
Abilities: undead, fey, plant, resist 20 necrotic, vul 10 radiant, fire, forest walk, reach 3
Special Powers: Snatching Branches making OA vs creatures with Flight
[] Undead Carry, use during an undead allies turn that allies ignores move penalties and does not provoke OA while moving thru this creatures space.

Level 17
AC 30
DEF 29
Speed 6
HP 150

Basic: +22 vs AC 25 dmg
Tentacle Slap +19 vs fort 15poison and helpless save ends
Abilities: aberrant beast and reach 2
Special Powers: Scavenge on this creatures turn as an attack action it can make a basic melee attack against each helpless enemy within reach.

Level 4
AC 17
DEF 14
Speed F7
HP 35

Basic: +9 vs AC 10dmg
Abilities: Beast, Vermin, Flight, +4 DEF Ref
Special Powers: Drone adjacent enemies cant make OA
Hellborn +5dmg to good targets

 

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57. Ravenous Dire Rat (3pts)

Common
Small

58. Roper (102pts)

Rare
Large

59. Elder White Dragon (210pts)

Rare
Huge

60. Elf Arcane Archer (47pts)

Uncommon
Medium

Level 1
AC 14
DEF 12
Speed 6
HP 5

Basic: +6 vs AC 5 dmg
Abilities: Beast, Rat
Special Powers: Agility when ever this creature hits with a melee attack it can immediately shift
Bloodthirsty +5dmg to bloodied targets.

Level 14
AC 28
DEF 25
Speed 3
HP 105

Basic: +19 vs AC 20dmg
Tentacles 2 targets within 4 +17 vs fort 10dmg and enervated
Ranged: Reel in ranged 10 +17 vs fort 15dmg and pull target 4 squares
Abilities: aberrant
Special Powers: Feed replace attack action make any attack and a basic attack action.
[] Lashing Tentacles immediate when first bloodied make 2 Tentacles attacks
Opportunity Reach 2 make OA vs targets within 2 squares

 

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Level 13
AC 27
DEF 25
Speed 6
HP 75

Basic:+17 vs AC 15dmg
Long Bow Sight +17 vs AC 20dmg
[]Large Cone Steel Rain +13 vs Def Ref 25dmg
Abilities: Elf, Ranger
Special Powers: [] Faze Arrow use only with Long Bow attack ignores terrain that blocks LOS, recharge at the end of this creatures turn if it did not attack that turn.

-- BOX ART & EPIC FIGURES --