BLOOD WAR - SET #11
Distribution (60): 12 | 24 | 24 | 7 epics
Prerelease Date: October 28th-29th, 2006 | Release Date: November 3rd, 2006
 

01. Arcadian Hippogriff (37pts)

Rare
Large (Magical Beast)

02. Celestial Giant Stag Beetle (26pts)

Uncommon
Large (Magical Beast - Vermin)

03. Dwarf Sniper (34pts)

Uncommon
Medium (Humanoid - Dwarf)

04. Elf Dragonkith (38pts)

Rare
Medium (Humanoid - Elf)
LG
Lvl/Save
6
AC
18
Spd
F8
HP
70
Melee +9/+9 (15 magic)
Flight
Elude Chance
[][][] (immediate; this creatures next melee attack roll is a natural 10)
Smite Chaos +15 [] (melee damage +15 damage against chaotic enemies)
LG
Lvl/Save
7
AC
19
Spd
4
HP
50
Melee +10 (20)
DR5
Immune Electricity
Smite Evil 10 []
Spell Resistance
Trample 10
Vermin Traits
LG
Lvl/Save
11
AC
18
Spd
4
HP
60
Melee +9 (10)
Ranged +13 (10 magic)
Coordinated Shot
Explosive Shot
[][] (ranged damage +10 fire; all creatures adjacent to an enemy hit by this attack take 5 fire damage)
Precise Shot
Scout
Source #1 (creative liscensing taken with the blank area of the figure, may not look exactly like this in the end)
LG
Lvl/Save
9
AC
23
Spd
4
HP
70
Melee +12/+7 (15 magic)
Cleave
Dragon Bolstered
(+2 attack and +5 damage when adjacent to a dragon)
Mighty Attack +10 [][] (+10 damage on melee attack, declare after hit is determined)
Reclaim Mighty Attack (When this figure kills an evil foe he gains another use of Mighty Attack)
Resist 5 Fire

05. Elf Warmage (42pts)

Uncommon
Medium (Humanoid - Elf)

06. Half-Orc Spy (26pts)

Uncommon
Medium (Humanoid - Orc)

07. Hammerer (16pts)

Common
Medium (Construct)

08. Harmonium Guard (27pts)

Common
Medium (Humanoid - Human)
LG
Lvl/Save
8
AC
19
Spd
6
HP
40
Melee +7 (5 magic)
Sudden Empower [] (damage +10, 1 spell that deals damage)
SORCERER SPELLS
3rd [][][] - Acid Breath (cone; 10 acid damage, ignore SR; DC15); Ring of Blades (self; any creature that activates when adjacent to this creature takes 10 damage, ignore SR); Sound Lance (range 6; 20 sonic damage; DC15); 4th [][][] - Blast of Flame (cone; 30 fire damage, ignore SR; DC 16); Maximized Shocking Grasp (touch; 30 electricity damage)
LG
Lvl/Save
8
AC
18
Spd
4
HP
40
Melee +9/+4 (10 magic)
Scout
Disguise Self
(Until it attacks or casts a spell, this creature has Invisible)
Enemy Battle Plans
(Your warband gets attack +2 against enemies in any victory area)
Melee Sneak Attack +5
LG
Lvl/Save
5
AC
21
Spd
4
HP
30
Melee +10 (15)

Construct Traits
Fearless

LG - Commander 3
Lvl/Save
6
AC
20
Spd
4
HP
45
Melee +11/+6 (10 magic)
CFX: +1 AC, or +3 AC to followers that haven’t yet activated this round.
Willing to Follow
SPELLS
1st - Charm Person [] (range 6; confusion, humanoid only, ends after targets next turn; DC13)

09. Kolyarut (45pts)

Rare
Medium (Construct)

10. Solar (105pts/284pts)

Rare/Epic
Large (Outsider)

11. Soldier of Bytopia (12pts)

Common
Small (Humanoid - Gnome)

12. Thundertusk Cavalry (44pts)

Rare
Large (Mounted Humanoid - Dwarf)
LG
Lvl/Save
10
AC
21
Spd
6
HP
70
Melee +13/+8 (10 magic + Drain Life)
Construct Traits
DR5
Enervation Ray
[] (replaces attacks; sight; attack -2 and save -2)
Fearless
Life Drain 10
(if target is a living creature, this creature gains 10hps; maximum 70hps)
SPELLS
5th - Hold Monster [] (sight; paralysis; DC17)
LG - Commander 5
Lvl/Save
12
AC
19
Spd
F8
HP
105
Melee +17/+12/+7 (25 magic)
Ranged +17 (10 magic)
CFX: Followers get +2 AC against evil enemies and gain immunity to enemy spells of 2nd level or lower.
Flight
Immune Acid, Cold
Melee Reach 2
Slaying Arrow
[] (replaces attacks; make a ranged attack roll; if successful, destroy creature with 100 or fewer hp; DC20)
LG
Lvl/Save
4
AC
19
Spd
4
HP
20
Melee +5 (10)
Retributive Strike [][] (Immediate: This creature may make a melee attack against an enemy within it's melee reach that attacks it)
LG
Lvl/Save
7
AC
22
Spd
6
HP
75
Melee +14/+14 (20)
Death Strike
Mounted Melee Attack
Pushback (When this creature's melee attack deals damage to a smaller creature, it may push the smaller creature 1 square)

13. Air Genasi Swashbuckler (36pts)

Rare
Medium (Outsider)

14. Bralani Eladrin (35pts)

Rare
Medium (Outsider)

15. Centaur Warhulk (58pts)

Rare
Large (Monstrous Humanoid)

16. Free League Ranger (25pts)

Common
Medium (Humanoid - Human)
CG
Lvl/Save
8
AC
18
Spd
F6
HP
75
Melee +15/+10 (10 magic)
Flight
Improved Flanking
(melee attack +4 against flanked enemies instead of +2)
Lucky
[][] (immediate; reroll 1 attack or save)
Mobility
Retributive Strike
[][] (immediate; this creature may make a melee attack against an enemy within its melee reach that attacks it)
CG
Lvl/Save
6
AC
20
Spd
F8
HP
55
Melee +11/+6 (10 magic)
Ranged +11/+6 (10 magic)
Flight
DR 5
Evil Foe +5
Immune Electricity
Resist 10 Cold, Fire
Spell Reisitance
Whirlwind Blast [] (replaces attacks; line 12; 20 damage and affected creatures are pushed one square; DC16)
CG
Lvl/Save
8
AC
20
Spd
8
HP
75
Melee +14 (30)

Melee Reach 2
Powerful Charge +10
Whirlwind Attack

CG - Commander 2
Lvl/Save
6
AC
16
Spd
8
HP
40
Melee +8 (5)
Ranged +10 (5)
CFX: +2 attack bonus against enemies under command.
Initiative Surge [] (+4 to intiative)
Lawful Foe (+5 damage against Lawful enemies)
Outsider Foe (+5 damage against Outsider enemies)
Willing to Follow

17. Gnome Trickster (27pts)

Uncommon
Small (Humanoid - Gnome)

18. Hero of Valhalla (11pts)

Common
Medium (Humanoid - Human)

19. Lillend (44pts)

Rare
Large (Outsider)

20. Medium Copper Dragon (32pts)

Uncommon
Medium (Dragon)
CG
Lvl/Save
7
AC
16
Spd
6
HP
50
Melee +8/+8 (5 magic)
Combat Casting (can cast while adjacent to an enemy)
Conceal 6
Disguise Self (invisibility until he attacks or casts a spell)
Dodge Giant +4
Melee Sneak Attack +10
SPELLS
1st - Slide [] (range 6; slide target creature 1 square); 2nd - Snake's Swiftness [] (range 6; target creature may make an immediate attack); 3rd - Invisibility Sphere [] (radius 2; self and allies gain invisibility until they attack or cast a spell); Distract [] (sight; target creature gains inhibited; DC15)
CG
Lvl/Save
2
AC
16
Spd
8
HP
20
Melee +6 (15)
Bravado
Savage Frenzy +10
CG
Lvl/Save
7
AC
17
Spd
F10
HP
45
Melee +11/+6 (15 magic)
Flight
Beguile
[][] (replaces attacks; range 6; target living enemy takes an immediate turn under your control, which does not count against your limit of activating 2 creatures per phase, even if it has already been activated this round; this does not count as your opponent's activation of this creature this round; DC16)
Melee Reach 2
SORCERER SPELLS
1st [][][] - Remove Fear (range 6; target figure automatically rallies); 2nd [] - Hold Person (sight; paralysis, humanoid only; DC14); Sound Burst (range 6; 5 sonic damage + stun; DC14 negates)
CG
Lvl/Save
8
AC
18
Spd
F8
HP
60
Melee +10/+8/+8 (10)
Flight
Breath Weapon
[] (Replaces Attacks; Line; 20 acid damage; DC15)
Breath Weapon
[] (Replaces Attacks; Cone; Slow; DC15)
Immune Acid, Paralysis, Sleep

21. Phoera (19pts)

Uncommon
Medium (Magical Beast)

22. Shadowdancer (28pts)

Uncommon
Medium (Humanoid - Human)

23. Storm Silverhand (57pts/178pts)

Rare/Epic
Medium (Humanoid - Human)

24. Valenar Nomad Charger (36pts)

Rare
Large (Mounted Humanoid - Elf)
CG
Lvl/Save
3
AC
16
Spd
F8
HP
20
Melee +4 (5 + 5 fire)
Flight
Double Damage from Cold
Fiery Tail
[][] (replaces attacks; creatures whose space this creature moves through this turn take 15 fire damage; DC14)
Fire Healing 5
(heals 5 hps each time it is subjected to fire damage)
Fire Shield 5
Immune Fire
CG
Lvl/Save
7
AC
16
Spd
8
HP
60
Melee +13 (10)
Defensive Roll [] (immediate; take no damage from a melee or ranged attack)
Hide
Melee Sneak Attack +10
Shadow Walk
[][] (swift; place this creature in any space bordered by a wall that it can see at least part of; can be used only when this creature is in a space bordered by a wall)
CG - Commander 4
Lvl/Save
11
AC
18
Spd
6
HP
80
Melee +14/+9 (15 magic)
Ranged +14/+9 (5 magic)
 
CFX: Human and Elf followers gain Fearless.
WARBAND BUILDING: LG Humans and Elves are legal in your warband.
Unique
Countersong
Electricity Healing 10
(This creature heals 10 hp each time it is subjected to electricity damage)
Immune Electricity
Silver Fire 20
[] (Replaces attacks; line 12; 20 damage)
Unique
SORCERER SPELLS
3rd [][] - Cure Serious Wounds (touch; heal 20hps); Fly (touch; target creature gains Flight); 4th [] - Confusion (sight; radius 2; Confusion, save at the end of each affected creature's turn; DC16)
CG
Lvl/Save
6
AC
18
Spd
12
HP
65
Melee +11/+11/+6 (10 magic)
Human Foe +5
Keen Critical 18-20
Mobility
Mounted Melee Attack
Valenar Bladebearer
[][] (attack +2, damage +5, if this figure makes a single attack)

25. Dragonmark Heir of Deneith (34pts)

Uncommon
Meidum (Humanoid - Human)

26. Maug (41pts)

Uncommon
Large (Construct)

27 Living Flaming Sphere (26pts)

Uncommon
Medium (Ooze)

28. Acheron Goblin (7pts)

Common
Small (Humanoid - Goblinoid)
LG/LE
Lvl/Save
9
AC
20
Spd
6
HP
55
Melee +11/+6 (10 magic)
Bodyguard
Bold
Melee Sneak Attack +10
Sidestep
SPELLS
3rd - Protection from Energy [] (touch; target creature gains Immune to energy type of your choice)
LG/LE
Lvl/Save
8
AC
21
Spd
6
HP
75
Melee +11/+11 (20)
Construct Traits
Fearless
Melee Reach 2
Spell Resistance
CG/CE
Lvl/Save
7
AC
13
Spd
8
HP
45
Melee +4 (10 fire)
Double Damage from Cold
Fearless
Fiery Trample 10
(Can move through 1 enemy's space to deal 10 fire damage; DC 14)
Fire Shield 10
Immune Fire
Ooze Traits
LE
Lvl/Save
4
AC
19
Spd
4
HP
30
Melee +5 (5)
Goblinoid Bolstered (Attack +2 and damage +5 if an allied Goblinoid is adjacent)
Goblin Squad (Whenever this creature attacks an enemy that is adjacent to an allied Goblinoid, it does not count against your limit of activating 2 creatures per phase)

29. Blood of Vol Cultist (18pts)

Common
Medium (Humanoid - Human)

30. Bluespawn Stormlizard (39pts)

Uncommon
Large (Magical Beast - Dragon - Spawn)

31. Fire Giant Forgepriest (84pts)

Rare
Large (Giant)

32. Greenspawn Sneak (6pts)

Common
Small (Mnstrs Humanoid - Dragon - Spawn)
LE
Lvl/Save
4
AC
16
Spd
6
HP
25
Melee +6 (5 + Bleed)
Bleed (living creatures only, 5 damage whenever affected creature activates, until it gains hit point)
Devotee of Undead (melee damage +5 when follower of an undead commander)
Undead Bolstered (Attack +2 and Damage +5 while an allied undead is adjacent)
LE
Lvl/Save
6
AC
23
Spd
8
HP
70
Melee +13 (20)
Electricity Link [][] (swift; a line between this creature and any other Bluespawn Stormlizard within 12 squares; 10 electricity damage; DC19)
Immune Electricity, Paralysis, Sleep
Lightning Bolt [] (replaces attacks; line 12; 20 electricity damage; DC19)
Powerful Charge +10 (melee damage +10 when charging)
Tiamat's Blessing Electricity (adjacent Spawn gain Immune electricity)
LE
Lvl/Save
10
AC
23
Spd
6
HP
150
Melee +20/+15 (20 magic + 10 fire)
Cleave
Double Damage from Cold
Forge Blessing
(creatures in your warband deal magic damage)
Immune Fire
Melee Reach 2
LE
Lvl/Save
2
AC
19
Spd
6
HP
10
Melee +4/+4 (5)
Ranged +6 [] (5 acid)
Scout
Hide
Immune Paralysis, Sleep
Melee and Ranged Sneak Attack +5

33. Hellcat (43pts)

Rare
Large (Outsider - Devil)

34. Horned Devil (83pts/247pts)

Rare/Epic
Large (Outsider - Devil)

35. Ice Devil (74pts/214pts)

Rare/Epic
Large (Outsider - Devil)

36. Karsite Fighter (26pts)

Uncommon
Medium (Humanoid - Human - Karsite)
LE
Lvl/Save
8
AC
21
Spd
8
HP
60
Melee +13/+13 (10)
Blindsight
Conceal 11
DR5
Pounce
Rend 10

Resist 10 Fire
Spell Resistance
LE
Lvl/Save
10
AC
23
Spd
F6
HP
135
Melee +16 (25 magic + stun)
Flight
DR5
Immune Fire, Poison
Melee Reach 4
Stun DC18
SPELLS
4th - Dimension Door [] (self; place this creature in a space it can see at least part of)
LE
Lvl/Save
10
AC
22
Spd
8
HP
110
Melee +15 (15 magic + slow)
DR5
Immune Cold, Poison
Melee Reach 2
Slow
(gain slow attack; can't attack and move on the same turn and can't make more than one attack per turn; until the end of its next turn; DC17)
SPELLS
4th - Ice Storm [] (sight; radius 4; 20 cold damage, ignore spell resistance); 5th - Cone of Cold [] (cone; 25 cold damage; DC?)
LE
Lvl/Save
6
AC
18
Spd
4
HP
45
Melee +9/+4 (10 magic + magic drain)
DR5
Magic Drain
(Affected creature's damage loses magic and cannot gain magic; DC15)
Spell Healing (Whenever its Spell Resistance prevents a spell from affecting it, this creature heals 10hps)
Spell Resistance

37. Kobold Monk (5pts)

Common
Small (Humanoid - Kobold - Reptilian)

38. Large Water Elemental (36pts)

Uncommon
Large (Elemental)

39. Lord of Blades (77pts)

Rare
Medium (Living Construct)

40. Mercykiller (17pts)

Uncommon
Medium (Humanoid - Human)
LE
Lvl/Save
3
AC
18
Spd
8
HP
15
Melee +2/+2 (5)
Deflect Arrows
Stunning Attack
[] (DC13)
LE
Lvl/Save
8
AC
20
Spd
4
HP
70
Melee +10/+10 (15)
Cleave
DR5
Elemental Traits
Fire Slayer +10
(+10 damage to fire immune creatures)
Melee Reach 2
LE - Commander 1
Lvl/Save
10
AC
21
Spd
4
HP
80
Melee +12/+12 (10 magic)
CFX: Constructs and Living Constructs gain Powerful Charge +10, living gain fearless. WARBAND BUILDING: Living Constructs of any faction are legal in your warband.
Cleave
DR 5
Extended charge +2
(speed +2 while charging)
Fearless
humanoid slayer +10
powerful charge +10
resist 10 fire
SPELLS
2nd - Bane Weapon Augmentation [] (touch; choose ranged attacks or melee attacks and a creature type; damage +10 with the chosen attack against the chosen creature type); 4th - Repair Critical Damage [] (touch; remove 30 damage, Constructs and Living Constructs only, ignore Spell Resistance)
LE
Lvl/Save
4
AC
17
Spd
4
HP
25
Melee +9 (10 + Mancatcher)
Humanoid Slayer +10
Killer Instinct +4 (melee attack +4 against wounded enemies)
Mancatcher (Entangle as long as this creature does not move or attack another creature; DC14)
Melee Reach 2
Murderous
(Can't attack a nonwounded enemy if a wounded enemy is adjacent)

41. Mezzoloth (44pts)

Uncommon
Medium (Outsider - Yugoloth)

42. Pit Fiend (105pts/310pts)

Rare/Epic
Large (Outsider - Devil)

43. Red Hand War Sorcerer (34pts)

Uncommon
Medium (Hmnd - Goblinoid - Hobgoblin)

44. Soulknife Infiltrator (24pts)

Uncommon
Medium (Humanoid - Human)
LE
Lvl/Save
8
AC
21
Spd
6
HP
95
Melee +14 (20 magic)
DR5
Immune Acid, Poison
Spell Resistance
SPELLS
5th - Cloudkill [] (sight; radius 4; 15 poison damage, ignore SR; DC17)
LE - Commander 4
Lvl/Save
11
AC
23
Spd
F6
HP
115
Melee +17/+17 (20 magic)
 
CFX: LE Outsider followrs get melee damage +5 and immune Fire.

Flight
Aura of Fear 2
Blind-fight
DR5
Immunity to Acid, Fire, Poison
Melee Reach 2

SPELLS
3rd - Fireball [][] (sight; radius 4; DC15); 7th - Blasphemy [] (good creatures of level 6 or lower within 4 squares are paralyzed, those of level 12 or lower with 4 squares are stunned, can cast while adjacent to enemy; DC19)
LE - Commander 3
Lvl/Save
6
AC
19
Spd
6
HP
35
Melee +5 (5)
CFX: Followers are immune to this creature's spells. Enemies get save -2 against spells.

SORCERER SPELLS
2nd [][][] - Fireburst (each adjacent creature; 15 fire damage, can cast while adjacent to enemy; DC14); Snowball Swarm (sight; radius 2; 10 cold damage; DC14); 3rd [][][] - Lightning Bolt (line 12; 20 electricity damage; DC15)

LE
Lvl/Save
8
AC
16
Spd
6
HP
45
Melee +8/+8 (10 magic)
Ranged +7, range 6 (10 magic)
Hide
Sidestep
Smite +10 []
Melee and Ranged Sneak Attack +10 [][]
PSIONICS
(2pp) - Burst 1pp (swift: self; speed +2 this turn)

45. Chasme (49pts)

Rare
Large (Outsider - Demon)

46. Demonic Gnoll Priestess (28pts)

Uncommon
Medium (Outsider - Gnoll)

47. Doom Guard (26pts)

Common
Medium (Humanoid - Human)

48. Earth Element Gargoyle (23pts)

Uncommon
Medium (Monstrous Humanoid)
CE
Lvl/Save
9
AC
17
Spd
F10
HP
75
Melee +7/+7 (15)
Flight
DR5
Drone
[][] (replaces attacks; sleep, all creatures within 3 squares; DC16)
Immune Elecricity, Sleep
Spell Resistance
CE
Lvl/Save
8
AC
14
Spd
6
HP
60
Melee +8 (10 magic)

DR5
Incite Gnolls
(Gnolls in your warband get attack +2)
Resist 10 Cold, Fire
Smite Good +10
Spell Resistance

SPELLS
1st - Sorrow [][] (range 6; living creature gets attack -3 and save -3; DC13); 2nd - Demoic Bolt [] (range 6; 10 damage and Stun; DC14); Spores of the Vrock [] (each adjacent creature; 10 damage and Poison [5 damage whenever poisoned creature activates], can cast while adjacent to enemy; DC14); 3rd - Blindsight [] (touch; target creature gains Blindsight)
CE - Commander 1
Lvl/Save
5
AC
14
Spd
6
HP
50
Melee +6/+6 (10)
CFX: Followers get melee damage +5 against wounded creatures.
Hide
Rend +10
Willing to Follow
CE
Lvl/Save
6
AC
19
Spd
F8
HP
45
Melee +8/+6 (10)

Flight
Blindsight

Burrow 4
DR5
Statue
(This creature may start off of the battle grid; before rolling initiative for a round, you may place this creature in any square that contains a statue. This creature may occupy statue squares. It can not score victory points while in a statue square.)

49. Ethereal Marauder (14pts)

Uncommon
Medium (Magical Beast)

50. Fiendish Snake (5pts)

Common
Medium (Magical Beast)

51. Githyanki Dragon Knight (98pts)

Rare
Large (Mounted Outsider - Dragon)

52. Gnoll Barbarian (21pts)

Uncommon
Medium (Humanoid - Gnoll)
CE
Lvl/Save
4
AC
14
Spd
8
HP
25
Melee +6 (10)
Blink Out [][][] (swift; until the end of the turn, this creature gains Incorporeal)
CE
Lvl/Save
2
AC
16
Spd
6
HP
10
Melee +4 (5 + Poison)
Poison (5 dmg whenever poisoned creature is activated; DC11)
Resist 5 Cold, Fire
Spell Resistance
CE
Lvl/Save
13
AC
21
Spd
F8
HP
125
Melee +14/+14 (20 / 20 magic)
Breath Weapon [] (replaces attacks; cone; 30 fire damage; DC19)
Double Damage from Cold
Flight
Immune Fire, Paralysis, Sleep
Mounted Melee Attack
Smite Good +15 []
Spell Resistance
CE
Lvl/Save
4
AC
16
Spd
8
HP
50
Melee +11 (20)
Murderous (On its turn, this creature cannot move or attack a non-wounded enemy if a wounded enemy is adjacent)

53. Green Slaad (41pts)

Uncommon
Large (Outsider)

54. Howler (46pts)

Rare
Large (Outsider)

55. Marilith (73pts/255pts)

Rare/Epic
Large (Outsider - Demon)

56. Orc Wizard (24pts)

Uncommon
Medium (Orc)
CE
Lvl/Save
9
AC
21
Spd
6
HP
75
Melee +14/+12 (10)
Disguise Self (Until it attacks or casts a spell, this creature has Invisible)
Immune Sonic
Melee Reach 2
SPELLS
When this creature casts a spell, roll 1d20. It must cast the indicated spell.
1-5 - Skein of Shadow (self; until the end of its next turn, this creature has Conceal 11);
6-10 - Chaos Hammer (sight; radius 4; lawful creatures take 20 damage; DC16);
11-15 - Fear (cone; morale save);
16-20 - Fireball (sight; radius 4; 20 fire damage; DC15)
CE
Lvl/Save
6
AC
17
Spd
10
HP
70
Melee +10 (15 + Quills)
Quills (attack -1 and save -1; this ability stacks with itself)
Mindnumbing Howl [] (replaces attacks; cone; confusion, until the end of affected creatures next turn; DC18)
CE
Lvl/Save
10
AC
19
Spd
8
HP
105
Melee +15/+15/+15/+15/+15/+15 (10 magic)
Blindsight
DR5
Enhanced Mobility 2
(this creature can move up to 2 squares and make all of its melee attacks)
Immunity to Electricity, Fire, Poison
Melee Reach 2
Spell Resistance
CE
Lvl/Save
7
AC
14
Spd
6
HP
35
Melee +5 (10 magic)

SPELLS
2nd - BatteringRam [][][] (range 6; 5 damage and push target creature 1 square, can cast while adjacent to enemy); 3rd - Dolorous Blow [] (touch; target creature scores critical hits on melee attack rolls of 18, 19 and 20); 4th - Empowered Fireburst [] (each adjacent creature; 25 fire damage; can cast while adjacent to enemy; DC16)

57. Owl Bear Rager (34pts)

Rare
Large (Magical Beast)

58. Skeletal Reaper (21pts)

Common
Medium (Undead)

59. Succubus (40pts)

Rare
Medium (Outsider - Demon)

60. Vlaakith, the Lich Queen (79pts/275pts)

Rare/Epic
Medium (Undead)
CE
Lvl/Save
8
AC
15
Spd
6
HP
65
Melee +12/+12 (10)
Agression +10
Murderous
Rend +20
CE
Lvl/Save
6
AC
17
Spd
F6
HP
40
Melee +7 (10)

Flight
Devestating Attack
(quadruple damage on a critical hit)
Fearless
Immune cold
Undead Traits

CE
Lvl/Save
6
AC
20
Spd
F8
HP
35
Melee +7 (5)
Flight
Beguile
[][] (replaces attacks; range 6; target living enemy takes an immediate turn under your control, which does not count against your limit of activating 2 creatures per phase, even if it has already been activated this round; this does not count as your opponent's activation of this creature this round; DC16)
Disguise Self (until it attacks or casts a spell, this creature has Invisible)
DR5
Immune Electricity, Poison
Spell Resistance
SPELLS
2nd - Beckon [][] (range 6; on its next turn, if not already adjacent to this creature, target must move to a square adjacent to this creature before taking any other actions, humanoids only; this effect ends if no path to an adjacent square is available on target's next turn; DC14); 4th - Dimension Door [] (self; place this creature in any space it can see at least part of)
CE - Commander 3
Lvl/Save
10
AC
21
Spd
6
HP
95
Melee +16 (10 magic + paralysis)
CFX: Undead followers and followers whose name contain Githyanki or Red Dragon get melee damage +5.
Unique
DR5
Fearless
Immune Cold, Electricity
Paralysis DC18
Spell Penetration
Spell Resistance
Undead Traits
SPELLS
3rd - Empowered Lesser Orb of Electricity [][][] (range 6; 15 electricity damage, ignore spell resistance); Fireball [] (sight; radius 4; 20 fire damage; DC15); 6th - Disintegrate [] (sight; 60 damage; DC18)

-- EPIC FIGURES --

10. Solar (105pts/284pts)

Rare/Epic
Large (Outsider)

23. Storm Silverhand (57pts/178pts)

Rare/Epic
Medium (Humanoid - Human)

34. Horned Devil (83pts/247pts)

Rare/Epic
Large (Outsider - Devil)

35. Ice Devil (74pts/214pts)

Rare/Epic
Large (Outsider - Devil)
LG - Commander 6
Lvl/Save
15
AC
25
Spd
F8
HP
210
Melee +22/+17/+12 (40 magic)
Ranged +22 (20 magic)
CFX: Followers get +4 AC against evil enemies and gain immunity to enemy spells of 3rd level or lower.
Flight
Blindsight
Globe of Invulnerability
(Immune to enemy spells of 3rd level or lower)
Immune Acid, Cold
Melee Reach 2
Slaying Arrow
[][] (replaces attacks; make a ranged attack roll; if successful, destroy creature with 100 or fewer hp; DC20)
CG - Commander 6
Lvl/Save
15
AC
22
Spd
6
HP
205
Melee +18/+13 (20 magic + 5 electricity)
Ranged +18/+13 (15 magic)
 
CFX: Human and Elf followers gain Fearless.
WARBAND BUILDING: LG Humans and Elves are legal in your warband.
Unique
Electricity Healing 10
(This creature heals 10 hp each time it is subjected to electricity damage)
Immune Electricity
Improved Countersong
Silver Fire 30
[] (Replaces attacks; line 12; 30 damage)
Unique
SORCERER SPELLS
3rd [][][] - Cure Serious Wounds (touch; heal 30hps); Fly (touch; target creature gains Flight); 4th [][] - Confusion (sight; radius 2; Confusion, save at the end of each affected creature's turn; DC16); 5th [] - Hold Monster (sight; Paralysis; DC17)
LE
Lvl/Save
12
AC
26
Spd
F6
HP
190
Melee +21/+16 (25 magic + stun / 25 magic)
Flight
Immune Fire, Poison
Melee Reach 4
Stun DC24
SPELLS
4th - Dimension Door [] (swift; self; place this creature in a space it can see at least part of)
LE
Lvl/Save
11
AC
25
Spd
8
HP
150
Melee +17/+12 (20 magic + slow)
DR5
Immune Cold, Poison
Melee Reach 2
Slow
(gain slow attack; can't attack and move on the same turn and can't make more than one attack per turn; until the end of its next turn; DC21)
SPELLS
4th - Ice Storm [][] (sight; radius 4; 20 cold damage, ignore spell resistance); 5th - Cone of Cold [][] (cone; 25 cold damage; DC?)

42. Pit Fiend (105pts/310pts)

Rare/Epic
Large (Outsider - Devil)

55. Marilith (73pts/255pts)

Rare/Epic
Large (Outsider - Demon)

60. Vlaakith, the Lich Queen (79pts/275pts)

Rare/Epic
Medium (Undead)
LE - Commander 4
Lvl/Save
14
AC
28
Spd
F6
HP
225
Melee +26/+24 (25 magic / 20 magic + poison)
 
CFX: Followers get Immune Aura of Fear, Fire.

Flight
Aura of Fear 5
Blind-fight
Cleave
DR5
Immunity to Fire, Poison
Improved Initiative 8
Melee Reach 2
Poison
(10 damage when creature activates; DC24)
Spell Resistance

SPELLS
3rd - Fireball [unlimited] (sight; radius 4; DC13); 7th - Blasphemy [] (good creatures of level 6 or lower within 4 squares are paralyzed, those of level 12 or lower with 4 squares are stunned, can cast while adjacent to enemy; DC19); 9th - Meteor Swarm [] (40 fire damage to all enemies in line of sight; DC21)
CE
Lvl/Save
12
AC
22
Spd
8
HP
215
Melee +20/+20/+20/+20/+20/+20 (20 magic)
Blindsight
DR5
Enhanced Mobility 2
(this creature can move up to 2 squares and make all of its melee attacks)
Immunity to Electricity, Fire, Poison
Melee Reach 2
Spell Resistance
CE - Commander 4
Lvl/Save
15
AC
26
Spd
6
HP
180
Melee +21/+16 (15 magic + vorpal / 10 magic + paralysis)
CFX: Undead followers and followers whose name contain Githyanki or Red Dragon get melee damage +10.
Unique
Aura of Fear 2
Blindsight
Conceal 6
DR10
Fearless
Immune Cold, Electricity
Paralysis DC23
Spell Penetration
Spell Resistance
Undead Traits
Vorpal
(on a critical hit with this attack, the target creature is eliminated)
SPELLS
6th - Disintegrate [][] (sight; 60 damage; DC18); 7th - Finger of Death [] (?); 9th - Wail of the Banshee [] (destroy living creatures within 6 squares with 50 or fewer hps, can cast while adjacent to enemy; DC21)