DUNGEON OF DREAD - SET #15 (STARTER)
Distribution (60): 12 | 24 | 24 (? epics)
Prerelease Date: March 28th, 2008 | Release Date: April 4th, 2008
 
Harbinger
Dragoneye
Archfiends
Giants of Legend
Aberrations
Deathknell 1.0
Angelfire 1.0
Underdark 1.0
War Drums 1.0
War of the Dragon Queen 1.0
Blood War 1.0
Unhallowed 1.0
Night Below 1.0
Feywild 09 Starter
(Canceled)

01. Dwarf Warlord (58pts)

Uncommon
Medium

02. Angel of Valor (30pts)

Rare
Medium

03. Cleric of Pelor (32pts)

Uncommon
Medium

04. Halfling Paladin (21pts)

Uncommon
Small
LVL
12
AC
26
   
DEF
24
SPD
5
HP
80
Melee: Dwarven Waraxe +19 vs AC (20 damage)
Ranged: [] Crossbow, nearest, +14 vs AC (15 damage)
Melee: [] Drive into Peril +19 vs AC (30 damage) and push target up to 2 squares, an ally can make a free basic attack against that target if adjacent to it after push; RECHARGE when 2 or more enemies are adjacent to this creature at end of its turn)
Good - Dwarf
+4 DEF-Fort
CHAMPION 3
* Use when an ally's attack roll is a natural 18+. That attack becomes a critical.
* Use when this champion is the first creature you activate this round. All Dwarf creatures in your warband get +2 Speed and +2 Attack this round.
Source #1
Starter Rulebook
LVL
8
AC
25
   
DEF
21
SPD
F8
HP
55
Melee: Lightning Blades +12 vs AC OR DEF-Ref (15 damage)
[] Ranged: Lightning Strike, all adjacent enemies, +11 vs DEF-Fort (20 lightning damage AND stunned) RECHARGE when first Bloodied
Good - Angel
+4 DEF-Will
Immune Fear
Silhouette A1
Source #1
LVL
8
AC
22
   
DEF
20
SPD
6
HP
55
Melee: Shining Mace +15 vs AC (15 radiant damage)

Good - Human - Divine

Combat Healing: whenever a living ally within 5 squares makes a melee attack roll of natural 16+, it heals 15hps.
Aura of Radiance: allies within 5 squares get +5 radiant damage to melee attacks.
CHAMPION 3
* Use when a living ally ends its turn in one of your victory areas. That ally heals 15hps.
* Use when an enemy attacks this champion. Your warband gets +2 attack against that enemy until end of battle.
Starter Rulebook
Silhouette B2
Source #1
LVL
7
AC
23
   
DEF
20
SPD
5
HP
60
Melee: Longsword +12 vs AC (15 damage)
Melee: +12 vs AC (15 damage AND this creature or 1 living ally within 5 squares heals 10 hp)
Good - Halfling - Paladin
Immune Fear

Charge Protection: Enemies can't charge allies who are within 5 squares of this creature.
[] Second Chance: reroll one of this creatures attacks.

Starter Rulebook pg17
Source #1

05. Young Silver Dragon (62pts)

Rare
Large

06. Elf Archer (5pts)

Common
Medium

07. Death Knight (65pts)

Rare
Medium

08. Orc Raider (8pts)

Common
Medium
LVL
8
AC
23
   
DEF
21
SPD
F7
HP
95
[] Melee: Bite +13 vs AC (15 + 10 cold damage)
[] [] Cold Breath, large cone +8 vs DEF-Fort (40 cold damage AND target is pushed 1 square and Immobilized; save ends) RECHARGE when first bloodied)
Good - Dragon
Flight
Reach 2
Resist 5 Cold
CHAMPION 2
* Use when this champion uses its Cold Breath. Creatures in your warband score criticals against Evil targets on attack rolls of natural 18+ this round.
* +10 VP when this champion starts a round in one of your victory areas.
Starter Rulebook pg25
Source #1
LVL
2
AC
13
   
DEF
11
SPD
7
HP
20
Melee: Shortsword +7 vs AC (5 damage)
Ranged: Longbow +8 vs AC, sight (10 damage)
Good - Elf
+4 DEF-Will
Archer's Mobility: If this creature moves at least 4 squares from its starting postion on its turn, it gets +2 (Ranged Symbol) Attack this turn.
LVL
13
AC
29
   
DEF
27
SPD
5
HP
80
Melee: Greatsword +20 vs AC(20 damage)
[] Burst: Unholy Flame, range 10, radius 2 +14 vs DEF-Fort (20 necrotic OR 20 fire damage)
Evil - Undead - War
Immune Poison
Vulnerable 10 Radiant
Bloodthirsty
(+5 melee attack against Bloodied targets.)
Death's Right Hand: lower-level Undead allies within 10 squares get +2 melee attack.
CHAMPION 2
Warband Building: All Evil Undead creatures are legal in your warband.
* Use when an Undead ally's melee attack hits: +20 damage.
* Use when an adjacent enemy activates. That enemy take 10 damage and cannot move away from this champion on its turn.
Box Art
Silhouette B3
Source #1
LVL
3
AC
15
   
DEF
13
SPD
6
HP
35
Melee: Battleaxe +6 vs AC (15 damage)
Evil - Orc
Opportunist: Whenever an adjacent Bloodied enemy misses with a melee attack, this creature can make a melee attack against that enemy.

09. Young Red Dragon (52pts)

Rare
Large

10. Gargoyle (29pts)

Uncommon
Medium

11. Oni (38pts)

Rare
Large

12. Chillborn (18pts)

Common
Medium
LVL
7
AC
24
   
DEF
18
SPD
F8
HP
85
Melee: +15 vs AC (10 + 10 fire damage)
[] Draconic Fury: 2 attacks, +13 vs AC (15 damage each)
[] Fiery Breath, large cone +11 vs DEF-Ref (25 fire damage) RECHARGE when first Bloodied

Evil - Dragon
Flight
Reach 2
Resist 5 Fire

CHAMPION 2
* Use when a critical is scored: +20 Damage.
* Use before taking your first turn of a round. The player whose warband destroys the highest-cost enemy this round scores +15 VP.
LVL
9
AC
23
   
DEF
22
SPD
F7
HP
50
Melee: Claw +13 vs AC (15 damage)
Melee: Stonesoul Frenzy, use only if this creature began its turn in Stone Form, move up to its Speed and attack each enemy once whose space it enters this turn, +11 vs DEF-Ref (15 Damage AND Slowed, Speed 2)
Evil - Gargoyle - Earth
Flight
Stone Form: Replaces attack action; this creature cannot move, attack, or threaten enemies and has Resist 20 All. If this creature starts a round in Stone Form, it can leave Stone Form on its turn by taking a move action. While in Stone Form, this creature cannot score VP.
LVL
10
AC
21
   
DEF
20
SPD
8
HP
70
Melee: Greatsword +15 vs AC (20 damage)
[] Ranged: Freezing Blast, large cone, +15 vs DEF-Ref (20 cold damage)
[] Ranged: Lightning Bolt, line 10, +15 vs DEF-Ref (20 lightning damage)
Evil - Giant
Reach 2
Sneak Attack 10
: +10 damage whenever this creature has combat advantage against target.
[] Gaseous Form: This creature gains flight and speed F8 and takes half damage from all attacks until the next time it attacks.
Starter Rulebook pg17
Source #1
LVL
6
AC
18
   
DEF
16
SPD
4
HP
45
Melee +13 vs AC (15+5 Cold AND follow up)
follow up: +10 vs DEF-Fort Immobilized (speed 0)
Evil - Undead - Cold
Immune Poison
Vunerable 5 Radiant
Ice Reaper: +5 cold damage vs Immobilized enemies, additional +5 cold damage if another Cold creature is within 5 squares of this creature.
Silhouette B1
Source #1

13. Drow Spiderguard (26pts)

Uncommon
Medium

14. Eye of Flame (61pts)

Rare
Large

15. Immolith (83pts)

Rare
Large

16. Shadow Demon (42pts)

Uncommon
Medium
LVL
8
AC
23
   
DEF
20
SPD
7
HP
50
Melee: Frostburn Longsword +13 vs AC (10 +5 cold damage)
Evil - Drow
+4 DEF-Ref

Deadly Patience: +2 attack and +10 damage against enemies who have activated this round.
Rapid Advance: Once per turn when an adjacent enemy shifts this creature can immediately shift.

Starter Rulebook
Source #1

LVL
13
AC
26
   
DEF
26
SPD
F5
HP
90
Melee: Bite +16 vs AC (10 damage)
Cinder Cone: Large Cone +15 vs DEF-Ref (20 fire damage, 10 fire damage on miss)
Eye Rays: (range 8) Any 2 of the following against different targets: Fear +13 vs DEF (Will) target immediately moves its speed away from this creature AND gets a -2 att vs Beholders (fear, save ends), _Flame_ +15 vs DEF (Ref); 25 fire Damage, _Telekineses:_ +13 vs DEF (Fort); 15 Damage AND push 4
Evil - Beholder - Flight
[] Eye Ray Frenzy: Use when bloodied: Use 3 attacks with eye rays instead of 2.
Firestarter: Allies get +2 attack with attacks that do fire damage.
LVL
15
AC
27
   
DEF
27
SPD
8
HP
90
Melee: Claw +18 vs AC (20 damage AND followup)
follow up: +18 vs DEF-Fort; pull target to a square adjacent to this creature
Evil - Demon - Undead - Fire
Immune Poison
Vulnerable 10 Radiant
Resist 15 Fire
Reach 4

Pale Fire: 15 fire OR 15 necrotic damage to each enemy that starts its turn adjacent.
Roiling Flames: all squares within 2 count as difficult terrain for enemies.

Silhouette D5
Starter Rulebook Pg42
Source #1
LVL
11
AC
21
   
DEF
23
SPD
F8
HP
60
Melee: Shadow Claw +12 vs DEF-Ref (15 damage and Shadowed Ability)
Evil - Demon - Shadow
Flight
Insubstantial
:half damage from all attacks except criticals
Resist Necrotic 5

[] Deathport: Immediately after any creature has been destroyed, place this creature in a square that was adjacent to the destroyed creature.
Shadowed: Whenever affected creature activates, it and any adjacent allies take 5 damage: effect ends when it ends its turn at least 5 squares from Shadow enemies.

17. Warrior Wight (30pts)

Uncommon
Medium

18. Howling Hag (22pts)

Uncommon
Medium

19. Magma Brute (57pts)

Uncommon
Large

20. Vrock (62pts)

Rare
Large
LVL
9
AC
28
   
DEF
23
SPD
5
HP
60
Melee: Longsword +14 vs AC (15 Damage AND Followup on attack roll of natural 16+)
follow up: +9 vs DEF-Will (10 necrotic Damage AND this creature heals 10 HP and gets +2 Attack until the end of its next turn)

Evil - Undead - Wight
Immune Poison
Resist Necrotic 5
Vulnerable Radiant 5

Box Art
Source #1
LVL
7
AC
19
   
DEF
18
SPD
5
HP
45
Melee: Staff +9 vs AC (10 damage)
[] Burst: Baleful Whispers, range 10, radius 1 +10 vs DEF-Will (20 damage AND 10 damage at start of each of target's turns until target ends its turn farther from this creature) RECHARGE if no creatures are affected by this power at start of round
Ranged: Shriek of Pain, large cone +10 vs DEF-Fort (15 damage, +5 for every 10 damage to this creature before attack, half total on miss)
Evil - Hag
+4 DEF-Will
[] Earthwalk: as a move action, place this creature up to 5 squares away in line of sight; RECHARGE if no creatures are adjacent at start of this creature's turn.
Silhouette D1
Source #1
LVL
13
AC
26
   
DEF
22
SPD
4
HP
90
Melee: Slam +15 vs AC (20 + 10 fire damage)
Melee: Power Windup, nonadjacent only +15 vs AC (20 + 20 fire Damage)
Evil - Elemental - Fire
+4 DEF-Fort
Reach 2
Resist 10 Fire
Susceptible Cold
: if this creature takes 25 cold Damage or more from a single attack, it is Slowed (Speed 2) until end of battle.)
LVL
13
AC
27
   
DEF
25
SPD
F8
HP
80
Melee: Claw +17 vs AC (20 damage)
Melee: Bird of Prey, adjacent only, provokes opportunity attacks, 3 attacks against the same target, +15 vs. AC (15 damage each)
[] Ranged: Stunning Screech, burst 3, +15 vs DEF-Fort (stunned)
Evil - Demon
Flight
Reach 2
Mobile Melee Attack: Can shift immediately after making a attack.
[] ranged Spores of Madness (burst 2) Immediate, when first Bloodied: +15 vs DEF -Will: Confused.

21. Ascendant Hellsword (96pts)

Rare
Medium

22. Rakshasa Baron (75pts)

Rare
Medium

23. Vampire Spawn (16pts)

Common
Medium

24. Champion of Baphomet (66pts)

Rare
Large
LVL
11
AC
22
   
DEF
25
SPD
F8
HP
105
Melee +14 vs AC (20 Fire OR Cold)
Infernal Slash: attack each adjacent enemy once +12 vs AC; place target up to 3 squares away in LOS, then deal 20 Fire OR 20 Cold.
Evil - Devil - Cambion
Flight
Resist Fire 10
Soul Shroud: +4 AC and +4 DEF (Ref) vs [r]
CHAMPION 3
* +10 VP for destroying an enemy in any VA
* Use when you win initiative. Activate 1 extra creature during your first turn of the round.
Silhouette A2
Source #1
LVL
14
AC
28
   
DEF
23
SPD
7
HP
85
Melee: Claw +21 vs AC (15 damage)
Ranged: Mind Thrust +19 vs. Def-Will-, range 20 (20 Damage and Staggered)
[] A Thundering Phantom +17 vs. Def-Will, range 10, radius 1 (20 psychic dmg or stunned; opponent's choice)

Evil - Rakshasa - Arcane - Mastermind
+4 DEF-Will

Desperate Displacement: When first bloodied this creature gets Conceal 11 until an attack damages it.
CHAMPION 3
* Use when an Evil ally attacks. That ally has combat advantage against its target.
* Use during this Champion's turn. Recharge an ally's rechargeable power.
LVL
6
AC
15
   
DEF
13
SPD
6
HP
40
Melee: Claw +9 vs AC (15 damage)
[] Melee: Blood Drain, use only when this creature has combat advantage against target; +9 vs AC (10 Damage AND this creature heals 15 HP) RECHARGE when hit by a melee attack
Evil - Undead - Vampire
Immune Poison
Vulnerable 5 Radiant
Bloodlust: On its turn, this creature cannot move or attack a non-Bloodied enemy if a Bloodied enemy is adjacent.
LVL
13
AC
23
   
DEF
22
SPD
7
HP
95
Melee: Maze Hammer +19 vs AC (30 damage AND push target up to 2 squares)
Melee: Bewildering Strike +15 vs DEF-Will (25 damage and target makes a basic attack against a creature of your choice, including its allies.)
Evil - Minotaur
+4 DEF-Fort
Reach 2
Ferocity: When reduced to 0hp, this creature can make an immediate melee attack before being destroyed.
CHAMPION 3
* Reroll a charge attack that missed.
* Use when a bloodied ally hits with a melee attack: +15 damage.

25. Balhannoth (53pts)

Rare
Large

26. Mind Flayer Scourge (90pts)

Rare
Medium

27. Troglodyte Bonecrusher (18pts)

Common
Medium

28. Vampire Vizier (51pts)

Rare
Medium
LVL
13
AC
27
   
DEF
23
SPD
4
HP
50
Melee: Tentacle Slam +16 vs AC (20 damage)
[] Melee: Tentacle Flail, make a separate melee attack against each enemy within Reach; RECHARGE if only 1 enemy is within Reach at the start of this creature’s turn
Evil - Aberrant
+4 DEF-Will
[][] Warp: Each enemy within 3 squares that takes an attack action other than a basic attack rolls 1d20.
1-9: Attack misses, and this creature can pull the enemy 1 square; 10+: No effect.
Reality Burst: Roll 1d20 at start of each of this creature’s turns to determine a random immediate action:
1-10: Place this creature up to 10 squares away in line of sight; 11-20: Make a [B] attack.
Silhouette A3
Starter Rulebook pg21
Source #1

Source #2
LVL
11
AC
23
   
DEF
23
SPD
7
HP
85
Melee: Dagger +12 vs AC (15 damage)
Ranged: Focused Mind Blast: (range 5) +15 vs DEF (Will); 20 psychic Damage AND Stunned
1C Mind Blast: (large cone) +15 vs DEF (Will); 20 psychic Damage AND Stunned; 10 psychic on miss; RECHARGE when this creature destroys a Stunned enemy.
Evil - Mind Flayer - Mastermind
+8 DEF-Will

CHAMPION 2
* Use before an attack against a Stunned enemy: +4 Attack and +10 Damage
* Use when any player’s initiative check is 7 or less. Your warband gets +4 Attack this round.
LVL
6
AC
23
   
DEF
19
SPD
5
HP
45
Melee: Club +14 vs AC (15 damage)
Evil - Troglodyte
+4 DEF-Fort
[] Stench: (adjacent creatures) use at start of this action: RECHARGE when hit by an attack.
LVL
11
AC
26
   
DEF
22
SPD
6
HP
75
Melee: Greatsword +17 vs AC (20 damage)
Melee: Drain +14 vs DEF-Fort (10 damage AND this creature heals 25hps)
Evil - Undead - Vampire
+4 DEF-Will
Vulnerable 10 Radiant
[] Dominating Gaze: when an enemy within 6 squares that targets this creature with a single-target melee or ranged attack; +11 vs DEF-Will; instead slide that enemy up to its Speed, and it makes a basic attack against a target of your choice, including its allies.

CHAMPION 2
* Use when an enemy uses a Champion power. Roll 1d20. On a result of 10+, that enemy's Champion power has no effect.
* Use at the start of a round. Undead allies get +2 Attack this round.

Silhouette E4
Source #1

29. Ice Archon (66pts)

Uncommon
Medium

30. Lamia (98pts)

Rare
Medium

31. Gnoll Marauder (18pts)

Common
Medium

32. Bugbear Headreaver (24pts)

Uncommon
Medium
LVL
14
AC
29
   
DEF
25
SPD
8
HP
85
Melee: Icy Warhammer +19 vs AC (20 cold damage AND Slowed; Speed 2)
Evil - Elemental - Cold
Resist Cold 10
Icy Wallop: +4 Attack against any enemy whose Speed is currently lower than its normal Speed.
Icy Ground: Adjacent squares count as difficult terrain for non-Cold enemies.
LVL
12
AC
28
   
DEF
24
SPD
7
HP
80
Melee: Touch +16 vs DEF-Fort (10 damage AND Death Beetle Contagion)
Ranged: Swarm Spray +16 vs DEF-Fort, range 6 (15 damage AND Death Beetle Contagion)
[] Melee: Swarms Embrace +16 vs DEF-Fort (damage AND Death Beetle Contagion. RECHARGE when this creature destroys an enemy)
Evil - Fey - Undead
Swarm
(takes half damage from melee and ranged attacks)

Death Beetle Contagion: Whenever affected enemy activates it and all its adjacent allies take 10 damage. This effect ends when that enemy ends its turn at least 10 squares from this creature.

LVL
6
AC
17
   
DEF
14
SPD
7
HP
60
Melee: Spear +9 vs AC (20 damage)
Evil - Gnoll
+4 DEF-Fort

Headstrong: +2 attack if no higher level ally is within 5 squares.
Stabbing Frenzy: +5 damage while Bloodied.

LVL
7
AC
19
   
DEF
17
SPD
7
HP
65
Melee: Battleaxe +10 vs AC (20 damage)
Bugbear
Evil Soul
:+5 Damage while in a warband with an Evil champion.
Headhunter: Use immediately before making a melee attack. If that attack reduces an enemy to 0 hp, +10 VP; otherwise, -5 VP.

33. Dwarf Shieldmaiden (49pts)

Uncommon
Medium

34. Goblin Picador (6pts)

Common
Small

35. Human Fighter (24pts)

Uncommon
Medium

36. Iron Defender (8pts)

Common
Medium
LVL
12
AC
27
   
DEF
20
SPD
5
HP
75
Melee: Warhammer +18 vs AC (20 damage)
Dwarf - Fighter
+4 DEF-Fort
Bloody Critical 18+
Scores criticals against bloodied targets on attack rolls of natural 18+
[] Deny the Weak: Use when hit by an adjacent Bloodied enemy's attack that enemy rerolls that attack.
LVL
2
AC
18
   
DEF
14
SPD
6
HP
20
Melee: Harpoon +8 vs AC (10 damage)
Ranged: Thrown Harpoon +6 vs DEF-Ref, range 6 (10 damage AND immobilized speed 0)
Goblin
Battle Training: +10 hp while in a warband with a hobgoblin champion.
Starter Rulebook
Source #1
LVL
7
AC
22
   
DEF
17
SPD
5
HP
55
Melee: Greatsword +13 vs AC (15 damage)
Melee: Confidence-Building Strike +13 vs AC (15 damage, +1 cumulative attack on miss)
Human - Fighter
+4 DEF-Fort
Silhouette D2
Source #1
Source #2
LVL
3
AC
19
   
DEF
15
SPD
8
HP
30
Melee: Iron Jaws +10 vs AC (10 damage)
Construct - Beast
+4 DEF-Fort
Immune Poison
Defender: Whenever an adjacent enemy makes a melee attack against a target other than this creature, this creature can make an immediate melee attack against that enemy before resolving the enemy attack.
Silhouette
Source #1

37. Dire Wolf (16pts)

Uncommon
Large

38. Ettin Jack-of-Irons (71pts)

Rare
Large

39. Everfrost Ranger (31pts)

Uncommon
Medium

40. Griffon (22pts)

Rare
Large
LVL
5
AC
18
   
DEF
15
SPD
8
HP
40
Melee: Bite +10 vs AC (15 damage)
Beast - Dire - Wolf
+4 DEF-Will

Bring down prey: Whenever this creature hits a target adjacent to a wolf ally, that target is immobilized(speed 0).
Gnaw: +10 damage against Immobilized targets.

Silhouette
Source #1

LVL
10
AC
23
   
DEF
19
SPD
4
HP
100
Melee: Club +15 vs AC (20 damage)
Giant - Ettin
+4 DEF-Fort, Will
Reach 2
Multi-Activation 2: Activates twice per round.
Awareness: Can make an opportunity attack against any adjacent enemy that shifts.
Silhouette
Source #1
LVL
9
AC
23
   
DEF
21
SPD
8
HP
60
Melee: Two-Weapon Slash +12 vs AC (20 damage)
Melee: [] Whirlwind of Steel, attack each adjacent enemy once, +10 vs AC (25 damage)
Ranged: Frost Longbow (nearest) +10 vs AC (10+5 cold damage)
Human - Ranger
Bloody Critical 18+
(scores criticals against Bloodied targets on attack rolls of natural 18+)
[] Counterattack: immediately after an adjacent enemy hits it with a melee attack, this creature can make a melee attack against that enemy (+2 attack).
Silhouette C2
Source #1
LVL
7
AC
18
   
DEF
19
SPD
F8
HP
60
Melee: Claw +11 vs AC (15 damage)
Melee: Ripping Beak use only when bloodied: 2 melee attacks against the same target: +10 total damage if both hit.
Beast - Griffon
Flight
Immune Fear

Thunder Charge: Additional +4 Attack on charge.

41. Kobold Archer (6pts)

Common
Small

42. Wyvern (57pts)

Rare
Large

43. Defiant Rake (15pts)

Uncommon
Medium

44. Emerald Orb Wizard (33pts)

Rare
Medium
LVL
2
AC
18
   
DEF
16
SPD
6
HP
20
Melee: Dagger +5 vs AC (5 damage)
Ranged: Shortbow +7 vs AC, nearest (10 damage)
Kobold
+4 DEF-Ref
Defensive Mobility
(+5 AC vs OA when moving)
First Arrow (+2 and +5 damage with ranged attacks until attacked)
LVL
13
AC
28
   
DEF
25
SPD
F8
HP
80
Melee: Bite +18 vs AC (20 damage)
Melee: Sting: +19 vs AC (15 damage and followup)
follow up: +19 vs DEF-Fort ongoing (15 poison damage)
Beast
Flight
Mobile Melee Attack: Can shift immediately after making a melee attack.
LVL
5
AC
19
   
DEF
16
SPD
6
HP
40
Melee: Rapier +10 vs AC (10 damage)
Ranged: Hand Crossbow, range 10 +12 vs AC (10 damage)
Human - Rogue
+4 DEF-Ref
Sneak Attack 10
:+10 Damage whenever this creature has combat advantage against target.
[] Wicked Dodge: When an attack roll against this creature is a natural 9 or below, the attack automatically misses. You can choose to have the attack rerolled against a different target within the attacker's reach.
Starter Rulebook pg24
Source #1
LVL
9
AC
20
   
DEF
23
SPD
7
HP
40
Melee: Dagger +8 vs AC (5 damage)
Ranged: Orb Blast, all adjacent enemies (10 automatic damage)
Burst: Sudden Spikes, nearest, radius 2 +11 vs DEF-Ref (20 damage, +10 if target is in difficult terrain)
[] Burst: Shard Storm, ranged 10, radius 2 +7 vs DEF-Ref (25 Damage; hit or miss, 1 clear square in area becomes difficult terrain)

Human - Wizard

Orb Ward: Enemies whose melee attacks miss this creature take 15 Damage.
Starter Rulebook
Source #1

45. Grick (14pts)

Common
Medium

46. Spectral Magelord (26pts)

Rare
Medium

47. Tiefling Warlock (27pts)

Uncommon
Medium

48. Warforged Infiltrator (34pts)

Uncommon
Medium
LVL
5
AC
16
   
DEF
13
SPD
6
HP
45
Melee: Tentacle Rake +8 vs AC (15 damage)
Aberrant - Beast
+4 DEF-Will
Resist All 5
Bloodlust: on its turn, this creature cannot move or attack a non-bloodied enemy if a Bloodied enemy is adjacent.
Evil Resonance: +2 Attack while within 5 squares of an Evil ally.
LVL
7
AC
17
   
DEF
15
SPD
F6
HP
35
Melee: Ghostly Touch +7 vs DEF-Ref (10 damage)
Ranged: Aether Blast, range 10 +9 vs DEF-Fort (15 damage and staggered)
Burst: Spectral Dissipation, range 10 radius 1 +9 vs DEF-Will (15 damage and enervated; save ends) RECHARGE when an enervated creature is destroyed
Spirit
Flight
Insubstantial
: half damage from all attacks except criticals
Phasing: can move through walls blocking terrain and enemies
Wandering Monster: sets up in a random victory area.
LVL
8
AC
22
   
DEF
18
SPD
6
HP
55
Melee: Soul Blast +8 vs DEF-Fort (15 damage)
Ranged: Inevitable Blast, range 10 +8 vs DEF-Will (20 damage, 10 on a miss if your warband outnumbers the opponent's warband)
[] Ranged: Price of Pride, range 5 +8 vs DEF-Will (20 damage AND 10 Damage whenever target's attack roll is natural 10+ (max once per turn) until end of battle.
Tiefling
+4 DEF-Will
LVL
9
AC
24
   
DEF
23
SPD
6
HP
55
Melee: Dagger +15 vs AC (10 damage)
Ranged: Hand Crossbow, range 10 +15 vs AC (15 damage)
Warforged - Stealth
[] Covert Agent: +10 VP if this is the only creature in one of your victory areas.

49. Runecarved Eidolon (52pts)

Rare
Large

50. Drow Wand Mage (50pts)

Uncommon
Medium

51. Shade Knight (45pts)

Uncommon
Medium

52. Skeletal Tomb Guardian (69pts)

Rare
Medium
LVL
13
AC
23
   
DEF
20
SPD
4
HP
60
Melee: Slam +18 vs AC (30 damage)
Ranged: Divine Retribution, nearest +12 vs DEF-Ref (30 damage)
Construct
Immune Poison
Reach 2
Divine Beacon: replaces attack action: until end of round, allies get +2 attack and +5 damage.
Eidolon Programming: This creature can not use melee or ranged attacks until it has been attacked or an ally has been destroyed
Statue Form: This creature has +5 ac and +5 def if it has not yet activated.
LVL
11
AC
21
   
DEF
24
SPD
6
HP
45
Melee: Dagger +13 vs AC (10 damage)
[] Ranged: Icy Ray, range 10, 3 targets, +11 vs DEF-Fort (25 Cold Damage AND Slowed; Speed 2) RECHARGE if this creature starts its turn with no adjacent enemies.
Burst: Wand Blast, sight radius 1, +13 vs DEF-Ref (20 damage)
Drow - Arcane
Feyweave
: +4 AC and +4 DEF against ranged attacks
Combat Teleport: whenever a melee attack misses this creature place the attacker up to 3 squares away in line of sight.
CHAMPION 2
* Use before you roll for initiative. This round Evil allies score criticals against Bloodied targets on attack rolls of natural 16+.
* Reroll an allies attack that deals cold or necrotic damage.
Starter Rulebook pg32
Source #1
LVL
11
AC
26
   
DEF
23
SPD
7
HP
55
Melee: Greatsword +15 vs AC (20 damage)
[] Shadow Blow: +15 vs DEF-Ref (25 necrotic damage)
Human - Shadow
Shadow Blade: Whenever this creature hits with an attack roll of a natural 16+, the target becomes shadowed.
Shadowed: Whenever affected creature activates it and adjacent allies take 5 Damage, effect endswhen it ends its turn at least 5 squares from shadow enemies.
CHAMPION 1
* Spend 10 VP. This creature heals 40 HP.
* Use when an Evil ally hits with a melee attack. Roll 1d20. 10+: The hit becomes a critical.
LVL
10
AC
20
   
DEF
24
SPD
8
HP
110
Melee: Scimitar +12 vs AC (25 damage, on miss reroll once)
Melee: Cascade of Steel +14 vs AC (25 damage AND immediately make this attack again; maximum 4 per turn)
Undead - Skeleton
Immune Poison
Vulnerable 5 Radiant

Multiple Threats: All enemies adjacent to this creature grant combat advantageto attackers.
Wandering Monster: Sets up in a random victory area.

53. Bulette (59pts)

Uncommon
Large

54. Deathjump Spider (11pts)

Common
Medium?

55. Fen Hydra (93pts)

Rare
Large

56. Giant Centipede (9pts)

Common
Medium
LVL
9
AC
27
   
DEF
22
SPD
6
HP
90
Melee: Bite +14 vs AC (20 damage)
D Earthcrest: IF this creatures moves at least 3 squares from its starting position using borrow, at the end of its move, attack all targets within 2 squares, +15 vs. AC; 20 Damage
Beast
Burrow
+4 DEF-Fort
Silhouette
Source #1
LVL
4
AC
18
   
DEF
16
SPD
6
HP
35
Melee: Bite +8 vs AC (10 damage)
Melee: Death from Above, Move up to 6 squares as if with Flight and then attack adjacent target, +11 vs. AC (10 damage AND ongoing 10 poison damage)

Beast - Spider

[] Agile Leap: An opportunity attack against this creature automatically misses.
LVL
12
AC
24
   
DEF
20
SPD
3
HP
115
Melee +16 vs AC (20)
Beast - Hydra
+4 DEF-Fort
Ponderous (can't shift)
Reach 3
Multi-Activation 2: activates twice per round
New heads: Once Bloodied, this creature can make 2 [m] attacks as an attack action on it's turn.
Silhouette C3
Source #1
LVL
4
AC
19
   
DEF
15
SPD
4
HP
35
Melee: Bite +9 vs AC (15 damage)
Beast
Defensive Mobility
: +5 AC against opportunity attacks while moving.

Scuttle +4: +4 Speed if every square this creature moves into is adjacent to a wall.
Wriggle 3: Before attacking on its turn, this creature must move at least 3 squares.

57. Hook Horror (65pts)

Uncommon
Large

58. Shadow Hunter Bat (10pts)

Uncommon
Medium

59. Spectral Panther (32pts)

Uncommon
Medium

60. Bralani (43pts)

Rare
Medium
LVL
13
AC
25
   
DEF
20
SPD
6
HP
95
Melee: Hook +15 vs AC (20 damage)
Melee: Latch On, non-adjacent smaller target only, +13 vs DEF-Fort (30 Damage AND pull target 1 square)
Melee: Thresh, use when no enemies are adjacent, make 2 melee attacks
Aberrant
+4 DEF-Fort
Reach 2
Evil Soul
: +5 damage while in a warband with an Evil champion.
Lethal: +4 attack against bloodied targets.
LVL
3
AC
17
   
DEF
17
SPD
F8
HP
30
Melee: Tail Slash +8 vs AC (10 damage)
Beast - Shadow
Flight
Shadow Killer: +5 Damage against shadowed targets.
Mobile Melee Attack: Can shift immediately after making melee attack.
LVL
9
AC
26
   
DEF
24
SPD
7
HP
45
Melee: Claw +13 vs AC (20 damage)

Beast - Shadow

Fade out: Remove this creature from the battle map at the end of a round in which it first becomes bloodied. It remains off the battle map for the next round. Before rolling initative for the following round, place it on the battle map at least 5 squares from all enemies.
Pounce +20: +20 damage on charge when this creature has combat advantage against target.
Stalker: +4 attack and +10 damage when this creature is the only creature adjacent to target.
LVL
9
AC
23
   
DEF
21
SPD
F6
HP
60
Melee: Longsword +17 vs AC (20 damage)
Ranged: Whirlwind Arrow, line 10, +15 vs DEF-Ref (15 Damage, 5 on a miss)
Fey - Eladrin - Noble
Flight
Vulnerable 5 Necrotic
CHAMPION 3
* Use during this champion's turn. Enemies with Flight are Slowed (Speed 2) this round.
* Use when any creature's attack roll is a natural 16+. For the rest of that round, your warband gets +4 Attack.

-- BOX ART & EPIC FIGURES --

??. ??? (?pts)

Rare/Epic
? (?)

??. ??? (?pts)

Rare/Epic
? (?)
LVL
?
AC
?
   
DEF
?
SPD
?
HP
?
Melee +? (?)
? (?)
LVL
?
AC
?
   
DEF
?
SPD
?
HP
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Melee +? (?)
? (?)