DEATHKNELL - SET #6
Distribution (60): 12 | 24 | 24
Prerelease Date: March 19th-20th, 2005 | Release Date: March 25th, 2005
 

01. Champion of Yondalla (54pts)

Rare
Small (Humanoid-Halfling)

02. Couatl (42pts)

Rare
Large (Outsider)

03. Dwarf Artificer (21pts)

Uncommon
Medium (Humanoid-Dwarf)

04. Dwarf Caver (24pts)

Uncommon
Medium (Humanoid-Dwarf)
LG - Commander 6
Lvl/Save
8
AC
25
Spd
3
HP
70
Melee +13/+13 (10 magic)
CFX: followers gain +3 attack against larger creatures. WARBAND BUILDING: Halflings of any faction are legal in your warband.
LG - Commander 0
Lvl/Save
9
AC
22
Spd
F8
HP
60
Melee +12 (10 + poison)
 
CFX: followers within 6 squares gain Resist 10 Acid, Cold, Electricity, Fire, Sonic. WARBAND BUILDING: CG Outsiders are legal in your warband.
Flight
Poison
(5 damage whenever poisoned creature activates; DC16)
Resist 10 Acid, Cold, Electricty, Fire and Sonic
SORCERER SPELLS
2nd - [][] cure moderate wounds (touch; heal 10hps); snake's swiftness (ranged 6; target creature may make an immediate melee attack); 3rd - [][] empowered lesser sonic orb [][] (range 6; 15 sonic damage; ignore SR); 4th - [][] legion's undeniable gravity (any warband; creatures lose flight and can not gain flight; DC16)
LG
Lvl/Save
9
AC
19
Spd
4
HP
30
Melee +6 (5 magic)
SPELLS
2nd - inflict moderate damage [][] (touch; constructs only, 10 damage, ignore SR; DC14); 3rd - greater magic weapon [] (touch; attack +2, ignore DR); 4th - legion's shield of faith [] (warband; +2AC); rust construct [] (touch; constructs only, -4AC, -5 damage, minimum 5 damage, lose DR, ignore SR)
LG - Commander 4
Lvl/Save
8
AC
19
Spd
4
HP
30
Melee +7/+7 (5 magic/5)
CFX: followers gain melee attack +1. Enemy orcs gain morale save -8.
Orc Foe (melee damage +5 against orc)

05. Dwarf Phalanx Soldier (12pts)

Uncommon
Medium (Humanoid-Dwarf)

06. Dwarf Samurai (32pts)

Rare
Medium (Humanoid-Dwarf)

07. Gold Dragon (70pts)

Rare
Medium (Dragon)

08. Skullclan Hunter (36pts)

Uncommon
Small (Humanoid-Halfling)
LG
Lvl/Save
8
AC
23
Spd
4
HP
45
Melee +6 (5)
 
Phalanx Fighting (+2AC when adjacent to ally with Phalanx Fighting)
LG
Lvl/Save
11
AC
20
Spd
4
HP
70
Melee +12/+7 (10 magic)
Battlefield Promotion (if you lose your last commander, this creature gains Commander 1)
Smite +5 [][]
LG
Lvl/Save
11
AC
19
Spd
F10
HP
105
Melee +12/+7/+7 (15/10/10)
Flight
Breath Weapon
[] (cone; 20 fire damage, DC18)
Breath Weapon [] (cone; weaken, attack -2, damage -5, minimum 5 damage; DC18)
Double Damage
from cold
Immune
fire
LG
Lvl/Save
9
AC
21
Spd
4
HP
65
Melee +12/+7 (10 magic)
 
Divine Strike (can sneak attack undead)
Hide
Melee Sneak Attack
+10
Sidestep
Turn Undead 2
[]

09. Soldier of Thrane (20pts)

Uncommon
Medium (Humanoid-Human)

10. Valorous Prince (48pts)

Rare
Medium (Humanoid-Human)

11. Warforged Wizard (19pts)

Uncommon
Medium (Living Construct)

12. Whirling Steel Monk (30pts)

Uncommon
Medium (Humanoid-Human)
LG
Lvl/Save
4
AC
22
Spd
4
HP
35
Melee +5 (15)
 
LG - Commander 5
Lvl/Save
6
AC
21
Spd
6
HP
55
Melee +9 (10 magic)
CFX: undead enemies take an additional 5 damage whenever they take damage from any source.
Fearless
Ghost Touch
Lay on Hands
[] (touch; heal 10hps)
Powerful Charge +5
Smite +10 []
Spell Resistance
LG
Lvl/Save
5
AC
16
Spd
6
HP
35
Melee +13 (5)
Living Construct
SPELLS
1st - lesser sonic orb [][][] (range 6; 5 sonic damage; ignore SR); 3rd - bolt of disruption [][] (line; 15 sonic damage; DC15)
LG
Lvl/Save
9
AC
19
Spd
10
HP
45
Melee +8/+8 (10 magic)
 
Deflect Arrow
Mobility
Stand Still
(moving creatures hit by this creature's attack of opportunity stop moving and skip the rest of that turn)
Stunning Attack [][] (DC15)

13. Celestial Dire Badger (9pts)

Common
Medium (Magical Beast)

14. Catfolk Wilder (28pts)

Uncommon
Medium (Humanoid-Catfolk)

15. Centaur Hero (78pts)

Rare
Large (Monstrous Humanoid)

16. Dark Traveler (43pts)

Uncommon
Medium (Humanoid-Human)
LG
Lvl/Save
3
AC
14
Spd
6
HP
35
Melee +6/+6 (5)
Bloodlust (if this creature reduces a living enemy's hps to 0 with a melee attack, it gains Fearless, always succeeds on morale saves)
Resist 5 acid, cold, electricity
Smite Evil +5 [] (melee damage +5 against evil enemies)
Spell Resistance
CG
Lvl/Save
8
AC
19
Spd
8
HP
55
Melee +10/+10 (5 magic)
Psychic Enervation (roll a d20 after using psionics: 1-2 = this creature is stunned)
PSIONICS
20pp - body adjustment [5pp] (self; heal 15 hps); mind thrust [4pp] (range 6; 35 damage, living creatures only; DC15 negates); specified energy adaption [3pp] (self; resist 10 to chosen energy type)
CG
Lvl/Save
9
AC
18
Spd
10
HP
95
Melee +16/+11 (20 magic)
Ranged +16/+11 (15 magic)
Precise Shot
CG - Commander 2
Lvl/Save
8
AC
20
Spd
6
HP
65
Melee +12/+7 (10 magic)
CFX: followers gain Melee Reach 2.
Smite +15 [] (melee damage +15)
PSIONICS
11pp - burst [1pp] (swift; self; +2 speed this turn); exhalation of the black dragon [5pp] (range 6; 10 acid damage); specified energy adaptation [3pp] (self; resist 10 to chosen energy type)

17. Dragonblade Ninja (26pts)

Uncommon
Medium (Humanoid-Human)

18. Goliath Barbarian (31pts)

Rare
Medium (Humanoid-Goliath)

19. Greenfang Druid (50pts)

Rare
Medium (Humanoid-Human)

20. Griffon (28pts)

Rare
Large (Magical Beast)
CG
Lvl/Save
6
AC
17
Spd
8
HP
30
Melee +7 (5 magic + poison)
Ranged +7, range 6 (5 + poison)

Ghost Step [][] (until the end of the turn, this creature gains invisible)
Mobility
(+4AC against attack of opportunity)
Poison (5 damage whenever poisoned creature activates; DC14)
Sudden Strike +10 (+10 melee or ranged damage against enemies that are stunned, helpless, or unable to see this creature)

CG
Lvl/Save
6
AC
11
Spd
8
HP
75
Melee +10/+5 (20)
Reroll Attack [][][] (reroll 1 attack, use this no more than once per turn)
CG - Commander 4
Lvl/Save
10
AC
21
Spd
8
HP
70
Melee +10/+5 (15 magic)
CFX: Animals and Magical Beasts score critical hits on 19-20. WARBAND BUILDING: CE Animals and Magical Beasts are legal in your warband.
Beastmaster 20
Immune Poison
Pounce
SPELLS
3rd - legion's magic weapon [] (your warband; attack +1, ignore DR); 6th - empowered cure critical wounds [] (touch; heal 50 hp)
CG
Lvl/Save
7
AC
17
Spd
F8
HP
60
Melee +11/+8 (10)
Flight
Bloodlust (if this creature reduces a living enemy's hps to 0 with a melee attack, it gains Fearless, always succeeds on morale saves)
Pounce
Rend
+10

21. Ibixian (8pts)

Common
Medium (Monstrous Humanoid)

22. Rask, Half-Orc Chainfighter (52pts)

Rare
Medium (Humanoid-Orc)

23. Renegade Warlock (30pts)

Uncommon
Medium (Humanoid-Human)

24. Undying Soldier (12pts)

Uncommon
Medium (Undead-Elf)
CG
Lvl/Save
3
AC
15
Spd
6
HP
15
Melee +6 (10)
Pack Ferver (attack +2 and morale save +4 if there is at least 1 other active creature whose name contains "Ibixian" within 6 squares)
CG
Lvl/Save
8
AC
14
Spd
8
HP
85
Melee +6/+16 (20 magic)
Unique
Melee Reach 2
Stunning Attack
[] (DC19)
CG
Lvl/Save
6
AC
18
Spd
F6
HP
45
Melee +5 (5)
Flight
Conceal 6
SPELLS
2nd - eldritch spear [unlimited] (sight; 10 damage)
CG
Lvl/Save
4
AC
17
Spd
4
HP
25
Melee +5 (5)
Ranged +3, range 6 [] (5)
Blind-Fight
DR5

Smite Evil +5 []

25. Voice of Battle (29pts)

Uncommon
Medium (Humanoid-Human)

26. Dire Bear (44pts)

Uncommon
Large (Animal)

27. Timber Wolf (5pts)

Common
Medium (Animal)

28. Giant Frog (10pts)

Common
Medium (Animal)
CG
Lvl/Save
6
AC
17
Spd
6
HP
35
Melee +8 (10 magic)
Improved Countersong
Mobility
SORCERER SPELLS
1st - [][] tasha's hideous laughter (sight; stun; DC13); 2nd - [][][] curse of impending blades (sight; -2AC); 3rd - [] suggestion (range 6; confusion; save at the end of affected creature's turn; DC16)
CG
Lvl/Save
8
AC
17
Spd
8
HP
105
Melee +9/+13 (15)
Wild
CG
Lvl/Save
3
AC
14
Spd
10
HP
20
Melee +4 (5)
Wild
Stunning Attack
[] (DC13)
CG
Lvl/Save
3
AC
14
Spd
4
HP
30
Melee +6 (10 + swallow whole)
Wild
Swallow Whole
(destroy smaller creature; DC15)
Wandering Monster (sets up on a random feature tile instead of your assembly tile)

29. Wood Woad (15pts)

Uncommon
Medium (Plant)

30. Ambush Drake (58pts)

Rare
Medium (Dragon)

31. Aspect of Nerull (81pts)

Rare

Large (Outsider)

32. Beholder (83pts)

Rare
Large (Aberration)
CG/CE
Lvl/Save
8
AC
17
Spd
6
HP
60
Melee +9/+4 (5)
Not subject to commander effects
Double damage
from Fire
Woodland Stride (not slowed by difficult terrain on tiles whose name contains Forest, Jungle, or Tangle)
LE
Lvl/Save
7
AC
18
Spd
F6
HP
75
Melee +10/+8 (10 + Poison/5)
Flight
Breath Weapon
[] (replaces attacks; cone; slow, gain slow attack - can't attack and move on the same turn - and can't make more than 1 attack per turn; DC17)
Poison
(5 damage when activates; DC17)
Spell Resistance
LE
Lvl/Save
10
AC
21
Spd
8
HP
125
Melee +15/+10 (15 magic)
 

DR 5
Melee Reach 2

SPELLS
4th - inflict critical wounds [unlimited] (touch; 30 negative damage; DC18)
LE
Lvl/Save
11
AC
22
Spd
F2
HP
95
Melee +2 (5)

Flight
Antimagic Eye
(All creatures within line of sight must roll 11+ when casting a spell or lose the spell)
Dual Activation (Can take 2 turns in each round; each turn counts as 1 of your activations in that phase)
Eye Rays (Replaces attacks: sight; roll 1d20 and use the indicated effect or any 1 effect with a lower number; choose target after rolling):
1-4: telekinesis (slide target creature up to 3 spaces, DC 17, allies can voluntarily fail);
5-8: inflict wounds (20 negative damage, DC 17)
9-12: slow (Slow [Gain Slow Attack (Can't attack and move on the same tunr) and cant make more than 1 attack per turn]; DC 17)
13-15: fear (morale save)
16-18: flesh to stone (destroy target living creature and replace it with a statue; DC 17)
19-20: disintegrate (60 damage; DC 17)

33. Death Knight (80pts)

Rare
Medium (Undead)

34. Goblin Adept (10pts)

Common
Small (Humanoid-Goblinoid-Goblin)

35. Grell (26pts)

Uncommon

Medium (Aberration)

36. Grim Necromancer (35pts)

Uncommon
Medium (Humanoid-Human)
LE
Lvl/Save
10
AC
4
Spd
23
HP
65
Melee +19/+14 (20 magic)

Abyssal Blast [] (replaces attack; sight; radius 4; 25 fire damage; DC15)
DR 5
Immune
cold, electricity
Spell Resistance

LE
Lvl/Save
4
AC
14
Spd
6
HP
15
Melee +0 (5)
SPELLS
1st - burning hands [][] (cone; 5 fire damage; DC13); 2nd - cure moderate wounds [] (touch; heal 10hps)
LE
Lvl/Save
5
AC
16
Spd
F6
HP
35
Melee +4/+4/+4/+4 (5 + paralysis)
Flight
Blindsight
Immune Electricity, Paralysis
Melee Reach 2
Paralysis
(DC14)
LE - Commander 2
Lvl/Save
5
AC
15
Spd
6
HP
20
Melee +1 (5)
CFX: undead followers gain attack +4.
SPELLS
2nd - curse of impending blades [unlimited] (sight; -2AC); scare [][] (sight; radius 2; creatures of level 2 or below make a morale save); 3rd - summon undead III [] (up to 2 undead, total cost up to 20)

37. Kruthik Hatchling (10pts)

Common
Small (Magical Beast)

38. Large Blue Dragon (68pts)

Rare
Large (Dragon)

39. Mummy Lord (77pts)

Rare

Medium (Undead)

40. Skeletal Dwarf (6pts)

Common
Medium (Undead)
LE
Lvl/Save
4
AC
19
Spd
10
HP
25
Melee +11 (5)
Incited (each round, this creatures must activate before any non-incited creatures in its warband)
LE
Lvl/Save
10
AC
20
Spd
F8
HP
100
Melee +15/+13+13 (10)
Flight
Breath Weapon
[] (replaces attacks; line; 25 electricity damage; DC18)
Immune electricity
LE
Lvl/Save
10
AC
22
Spd
5
HP
95
Melee +20 (15)
Aura of Fear 2
Death Touch 35
[] (touch; destroy living creature with 35 hps or less)
Double Damage from fire
DR 5
SPELLS
2nd - curse of ill fortune [][] (range 6; attack -3 and save -3); 3rd - wrack [][] (range 6; paralysis; humanoid only; DC15)
LE
Lvl/Save
1
AC
22
Spd
4
HP
5
Melee +2 (10)
Immune cold

41. Skullcrusher Ogre (31pts)

Uncommon
Large (Giant)

42. Spectre (44pts)

Rare
Medium (Undead)

43. Spellstitched Hobgoblin Zombie (11pts)

Common

Medium (Undead)

44. Thaskor (86pts)

Rare
Large (Outsider)
LE
Lvl/Save
8
AC
20
Spd
6
HP
60
Melee +12/+7 (15)
Ranged +6 [] (15)
Melee Raeach 2
LE
Lvl/Save
7
AC
15
Spd
F6
HP
45
Melee +20 (10 magic + life drain)
Flight
Incorporeal
Blind-Fight
Life Drain
+10 (max 45)
LE
Lvl/Save
2
AC
14
Spd
2
HP
20
Melee +4 (5)
SPELLS
1st - chill touch [][][] (touch; 5 damage to living creature, OR Turn Undead 20 to undead creature)
LE
Lvl/Save
10
AC
23
Spd
8
HP
125
Melee +22 (25)
Melee Reach 2
Trumpet BLast
[] (swift action; cone; stun; DC18)

45. Warpriest of Hextor (52pts)

Rare
Medium (Humanoid-Human)

46. Bloodhulk Fighter (27pts)

Uncommon
Medium (Undead)

47. Boneclaw (45pts)

Rare

Large (Undead)

48. Bullywug Thug (4pts)

Common
Medium (Humanoid-Bullywug)
LE - Commander 5
Lvl/Save
9
AC
19
Spd
4
HP
45
Melee +11/+6 (10 magic)
 
CFX: followers that make more than 1 melee attack in a turn gain attack +4 on attacks after the first.

SPELLS
2nd - wave of grief [][] (cone; attack -3, save -3; DC14); 3rd - wrack [][] (range 6; paralysis; humanoid only; DC15); 4th - energy vortex [] (can cast while adjacent to enemy; radius 4, centered on caster; other creatures take 30 damage of chosen energy type; DC16)

CE
Lvl/Save
8
AC
12
Spd
4
HP
100
Melee +10 (15)
 

Bleeder (takes 5 additional damage whenever it takes damage from any source)

CE
Lvl/Save
10
AC
16
Spd
8
HP
105
Melee +8 (15)
 
Double Opportunity Attacker (if this creature hits with an attack of opportunity, it can immediately make a second attack of opportunity against the same enemy; use this ability no more than once per turn)
Immune cold
Melee Reach 3
CE
Lvl/Save
2
AC
15
Spd
4
HP
15
Melee +3 (5)

49. Burning Skeleton (13pts)

Uncommon
Medium (Undead)

50. Deathlock (12pts)

Common
Medium (Undead)

51. Dolgrim (10pts)

Uncommon

Small (Aberration)

52. Ettin Skirmisher (40pts)

Rare
Large (Giant)
CE
Lvl/Save
5
AC
16
Spd
6
HP
30
Melee +4 (5 + 5 fire)
Fire Shield (any creature that hits this creature with a melee attack takes 5 fire damage)
Immune cold, fire
CE
Lvl/Save
3
AC
13
Spd
6
HP
20
Melee +1 (5)
SPELLS
1st - cause fear [][] (range 6; target creature of level 5 or below makes a morale save); magic missile (sight; 5 damage)
CE
Lvl/Save
1
AC
15
Spd
4
HP
10
Melee +4/+4 (5)
Ranged +3 (5)
DR 5
Slow Ranged Attack
(can't make a ranged attack and move on the same turn)
CE
Lvl/Save
6
AC
15
Spd
8
HP
65
Melee +7/+7/+2/+2 (20)
 
Melee Reach 2

53. Fiendish Monstrous Scorpion (25pts)

Rare
Large (Magical Beast)

54. Flind Captain (53pts)

Uncommon
Medium (Humanoid-Gnoll-Flind)

55. Forest Troll (20pts)

Uncommon

Medium (Giant)

56. Kenku Sneak (6pts)

Common
Medium (Humanoid-Kenku)
CE
Lvl/Save
5
AC
16
Spd
10
HP
30
Melee +6/+4 (15 magic / 5 magic + poison)
Wild
DR 5
Poison
(5 damage when activates; DC16)
Resist 5 cold, fire
Smite Good +5 []
Spell Resistance
CE - Commander 3
Lvl/Save
7
AC
6
Spd
6
HP
70
Melee +14/+9 (15 magic)
CRX: humanoid folllowers gain melee damage +5 and -2AC.
CE
Lvl/Save
5
AC
18
Spd
6
HP
45
Melee +6/+6 (5 + poison)
Ranged +6, range 6 (5 + poison)
 
Poison (5 damage whenever poisoned creature activates; DC17)
Regeneration 5 (this creature heals 5 hps at the start of its turn)
CE
Lvl/Save
1
AC
16
Spd
6
HP
5
Melee -1 (5)
Ranged +3 (5)

Hide
Melee Sneak Attack +5
Ranged Sneak Attack +5

57. Orc Savage (7pts)

Common
Medium (Humanoid-Orc)

58. Ravenous Vampire (58pts)

Rare
Medium (Undead)

59. Vampire Spawn (23pts)

Uncommon

Medium (Undead)

60. Zombie White Dragon (44pts)

Rare
Large (Dragon)
CE
Lvl/Save
2
AC
10
Spd
8
HP
5
Melee +7 (15)
 
Fearless (always succeeds on a morale saves)
Savage Frenzy
(gains +20hps the first time it hits with a melee attack)
CE - Commander 4
Lvl/Save
5
AC
22
Spd
9
HP
40
Melee +14 (15)
 
CFX: followers gain melee damage +5 against enemy commanderss.
Beastmaster 3
Domination Surge [] (Replaces attacks: range 6; dominate; target humanoid enemy makes a single immediate attack as if it were a member of your warband; DC18)
DR5
Minions (2 animals, points 5 or less, whose name contains wolf)
Regeneration 5
Resist 10
cold, electricity
CE
Lvl/Save
4
AC
15
Spd
6
HP
30
Melee +5 (5 + life drain)

DR 5
Life Drain
(if target is a living creature this creature gains +5hps; maximum 30hps)
Resist 10 cold, electricty

CE
Lvl/Save
10
AC
15
Spd
F6
HP
130
Melee +18 (10 magic)
Flight
Breath Weapon
[] (cone; 10 cold damage; DC 14)
Slow Attack
Immune
cold

-- BOX ART --