NIGHT BELOW - SET #13
Distribution (60): 12 | 24 | 24 (2 epics)
Prerelease Date: June 30th, 2007 | Release Date: July 6th, 2007
 

01. Arcadian Avenger (31pts)

Uncommon
Medium (Outsider)

02. Brass Golem (67pts)

Uncommon
Large (Construct)

03. Champion of Dol Dorn (42pts)

Uncommon
Medium (Humanoid - Dwarf)

04. Deep Legionnaire (7pts)

Common
Small (Humanoid - Gnome)
LG
Lvl/Save
8
AC
19
Spd
F6
HP
65
Melee +10/+10 (10 magic)
Flight
Elude Chance
[][][] (immediate; this creature's next melee attack roll is a natural 10)
Rend +10 (if this creature hits 1 enemy with both melee attacks on the same turn, damage +10 to second attack)
Wrath +5 (after any ally has been destroyed, this creature gets melee damage +5 for the rest of the skirmish)
LG
Lvl/Save
8
AC
23
Spd
6
HP
90
Melee +19 (20 magic)
Requires Commander
Construct Traits
Fearless
Immune Fire
Melee Reach 2
Powerful Charge +20
(melee damage +20 when charging)
Spell Resistance All
(ignores all spells)
LG
Lvl/Save
11
AC
20
Spd
4
HP
95
Melee +14/+9 (15 magic)
Blessing of Dol Dorn (attack +2 against lawful enemies, damage +5 against chaotic enemies)
Feat of Strength [] (swift: melee damage +10 until end of turn, and push Large or smaller enemy up to 1 square on hit)
Provoke [] (swift: adjacent enemies must choose this creature as the target of all their melee attacks until the beginning of this creatures next turn)
LG
Lvl/Save
3
AC
20
Spd
4
HP
25
Melee +4 (5)
Conceal 6
Phalanx Fighting
(+2 AC while adjacent to an ally with Phalanx Fighting)
Stonebond
(on its turn, if this creature does not move, it gains DR5 until the beginning of its next turn)
Stone Step [] (swift; place this creature in any square up to 4 squares away that it can see at least part of)

05. Delver Sergeant (15pts)

Common
Medium (Humanoid - Human)

06. Earth Mephit (13pts)

Uncommon
Small (Outsider)

07. Guard of Mithral Hall (19pts)

Common
Medium (Humanoid - Dwarf)

08. Guardian Naga (47pts)

Rare
Large (Aberration)
LG - Cmnd 3
Lvl/Save
3
AC
14
Spd
6
HP
20
Melee +4 (5 fire)
CFX: efficient orders (each phase, 1 creature that activates within 6 squares does not count against your limit of 2 activations per phase).
Illuminator
Persistant
(this figure can act the same turn it rallies)
Willing to Follow
LG
Lvl/Save
3
AC
18
Spd
F6
HP
15
Melee +4 (5 + ensnare)

Flight
Breath Weapon
[][] (replaces attacks; cone; 10 damage + ensnare)
Ensnare (entangle for 1 turn; DC12)

LG
Lvl/Save
7
AC
20
Spd
4
HP
45
Melee +8 (10)
Noble Sacrifice (if this creature is destroyed, 1 ally within line of sight can make an immediate melee attack)
Phalanx Fighting (+2AC while adjacent to an ally with Phalanx Fighting)
LG - Cmnd 4
Lvl/Save
11
AC
18
Spd
6
HP
60
Melee +12 (10 + Poison)
CFX: Followers get save +1 and gain Immune Flanking.
Death Burst (10 damage or 20 damage to evil creatures, DC 19)
Immune Poison
Poison (5 damage whenever poisoned creature activates, DC 17)
SORCERER SPELLS:
2nd - [][] battering ram (range 6; 5 damage and push target creature 1 square; can cast while adjacent to enemy); 3rd - [][] lightning bolt (line 12; 20 electric damage; DC15); 4th - [] cure critical wounds (touch; heal 30 hp)

09. Kalashtar Bodyguard (35pts)

Uncommon
Medium (Humanoid - Kalashtar)

10. Large Gold Dragon (140pts/250pts)

Rare/Epic
Large (Dragon)

11. Shadowbane Inquisitor (36pts)

Rare
Medium (Humanoid - Human)

12. Valiant Cavalry (32pts)

Rare
Large (Mounted Humanoid - Human)
LG
Lvl/Save
7
AC
17
Spd
6
HP
65
Melee +10 (10 magic)
Ranged +9 (10 magic, range 6)

Bodyguard (whenever an enemy attacks an adjacent ally, you can choose to have it attack this creature instead)
Bold
(has fearless when under command)
Lucky Weapon
[] (when this creature attacks, roll 1d20 twice and take the higher result)
Psychic Strike +10
(on its turn, if it does not move, this creature gets damage +10)

LG
Lvl/Save
13
AC
23
Spd
F8
HP
160
Melee +20/+18/+18 (15 magic)
Flight
Breath Weapon
[] (replaces attacks; cone; 40 fire damage; DC22)
Breath Weapon [] (replaces attacks; cone; weaken [atk -2, dmg -5 (min 5)]; DC22)
Double Damage from cold
Dragon Hoard
(allies get attack +2, magic damage, +1 AC)
Immune fire
Wrath
(after any ally has been destroyed, this creature gets melee damage +5 for the rest of the skirmish)
LG
Lvl/Save
8
AC
23
Spd
4
HP
60
Melee +12/+7 (10 magic)
Destroy Corrupt (melee attack +2, melee damage +5 against enemies previously hit by this creature's smite)
Fearless
Melee Sneak Attack +10
Smite
+10 [][] (melee damage +10)
SPELLS
1st - resurgence [] (immediate; any ally within 6 squares; reroll 1 save that ally just failed, can cast while adjacent to enemy)
LG
Lvl/Save
6
AC
18
Spd
8
HP
55
Melee +10 (15)
Bold (has fearless while under command)
Melee Reach 2
Mounted Melee Attack
(this creature can move at double speed and make a single melee attack at any point during its move)
Persistent
(this creature can act normally on any turn that it rallies)
Skirmish +5
(damage +5 if this creature has moved at least 2 squares this turn)

13. Greyhawk City Militia Sergeant (13pts)

Common
Medium (Humanoid - Human)

14. Raistlin Majere (26pts)

Rare
Medium (Humanoid - Human)

15. Darkmantle (6pts)

Common
Small (Small Magical Beast)

16. Digester (39pts)

Uncommon
Medium (Magical Beast)
LG - Cmnd 3
Lvl/Save
4
AC
15
Spd
6
HP
20
Melee +5 (10)
CFX: followers get save +2.
Melee Reach 2
Persistent
(this figure can act the same turn it rallies)
Trip
(replaces attacks; touch; stun; DC12)
LG/CG
Lvl/Save
6
AC
16
Spd
6
HP
35
Melee +3 (5 magic)
Unique
Independant
Debilitating Magic
(whenever this creature casts a spell, he can take 5 damage to either get damage +5 with that spell or increase that spell's DC by 4)
Devoted Companion (whenever an enemy attacks this creature, you can choose 1 adjacent Unique Humanoid ally as the target instead)
Perfect Targeting (this creature's spells can target any enemy or ally within range and line of sight)
SPELLS
1st - magic missile [unlimited] (sight; 5 damage, ignore incorporeal); ray of enfeeblement [] (range 6; attack -2, damag -5 [minimum 5]); sleep - [] (sight; radius 4; sleep; DC13); 2nd - hold person [] (sight; paralysis, humanoids only; DC14); scorch - [] (line 12; 15 fire damage; DC14)
Speculation #1
Speculation #2 (original speculation missing)
Speculation #3

Source #1
Source #2 (black robed raistlin exclusive)
Source #3
CG
Lvl/Save
1
AC
17
Spd
F6
HP
10
Melee +5 (10 + constrict)
Blindsight
Constrict
(DC13)
Flight
Hide
Wandering Monster
CG
Lvl/Save
6
AC
17
Spd
9
HP
70
Melee +11 (10)
Acidic Spittle [] (replaces attacks; touch; 35 acid damage; DC17)
Breath Weapon [] (replaces attacks; cone; 20 acid damage; DC17)
Hide
Immune acid

17. Dire Tiger (60pts)

Rare
Large (Animal)

18. Giant Eagle (18pts)

Uncommon
Large (Magical Beast)

19. Greater Basilisk (54pts)

Rare
Large (Magical Beast)

20. Halfling Tombseeker (25pts)

Uncommon
Small (Humanoid - Halfling)
CG
Lvl/Save
8
AC
17
Spd
8
HP
120
Melee +17/+17 (15)
Feral Surge [] (swift; this creature can move up to its speed)
Pounce
(this creature can use all its melee attacks when charging)
Rend +10
(if this creature hits 1 enemy with melee attacks on the same turn, damage +10 to second attack)
CG
Lvl/Save
4
AC
15
Spd
F12
HP
30
Melee +7 (10)
Flight
Flyby Attack
(this creature can move up to its speed and make a single melee attack at any point during its move)
Power Dive 15
[] (replaces turn; this creature can move up to twice its speed, but at least 1 square, then deal 15 damage to 1 adjacent enemy at the end of its move; DC17)
CG
Lvl/Save
8
AC
16
Spd
6
HP
85
Melee +13 (15)
Blind-Fight
Petrifying Gaze
(replaces attacks; range 6; destroy target living creature and replace it with a statue; DC16)
Horrid Fascination (enemies within 6 squares that have line of sight to this creature must choose this creature as the target of all their spells and ranged attacks instead of targeting the nearest enemy or ally. This ability does not affect spells with a range of touch or self.
CG
Lvl/Save
7
AC
16
Spd
6
HP
45
Melee +9/+9 (5 magic)
Agile (this creatures movement never provokes attacks of opportunity)
Hide
Loot
(replaces attacks; use only while this creature is on one of your victory areas: Score 5 victory points. Only 1 creature in your warband can use Loot each round)
Melee Sneak Attack +10
Scout
Stable Footing

21. Hierophant of the Seventh Wind (47pts)

Rare
Medium (Humanoid - Human)

22. Verdant Reaver (34pts)

Uncommon
Large (Plant)

23. Warpriest of Vandria (40pts)

Uncommon
Medium (Humanoid - Elf)

24. Wild Mage (29pts)

Uncommon
Medium (Humanoid - Human)
CG - Cmnd 3
Lvl/Save
8
AC
16
Spd
F6
HP
65
Melee +8/+8 (10 magic)
CFX: follower that hits 1 enemy with 2+ melee attacks on same turn gets damage +10 to second attack. Warband Building: Magical Beasts and Elementals of every alignment are legal.
Flight
Beastmaster 10
Elemental Master 10
(as beastmaster, but elementals only)
Nature's Loyalty
(animal, elemental, and magical beast followers within line of sight get morale save +4)
Rend +10
Wolf Form
[] (swift; attack +2, damage +5; cannot cast spells. These effect last until this creature ends them as a swift action.)
SPELLS
3rd - cure serioius wounds [][] (touch; heal 20 hp); legion's magic fang [] (your warband; attack +1, animal or magical beast only, ignore DR); 4th - spark of life [] (sight; target creature loses undead traits and construct traits, ignore spell resistance; DC18)
CG
Lvl/Save
6
AC
16
Spd
6
HP
65
Melee +8/+8 (15)
Plant Traits
Melee Reach 2
Rend +10
(If this creature hits 1 enemy with both melee attacks on the same turn, damage +10 to the second attack)
Verdant Growth
(Enemies treat squares adjacent to this creature as difficult terrain)
Woodland Stride
(Not slowed by forest terrain)
CG - Cmnd 4
Lvl/Save
10
AC
18
Spd
4
HP
70
Melee +11/+6 (10 magic)
CFX: followers with ranged attacks gain sidestep.
Sidestep
Single Combatant
(+4 AC if engaged with only 1 enemy)
SPELLS
2nd - cat's grace [] (touch; +2 AC, ranged attack +2); 3rd - searing light [][] (sight; 10 damage, or 20 damage to undead); 5th - mass cure light wounds [] (self and allies within 6 squares; heal 15hp)
CG
Lvl/Save
7
AC
14
Spd
6
HP
30
Melee +3 (5)
Wild Magic Auras (whenever this creature or any creature within 2 squares cast a damaging spell roll 1d20 and adjust the spells damage as indicated)
1-5 no damage
6-10 Normal damage
11-18 damage +5
19-20 double damage
Wild Magic Surge (whenever this creature’s wild magic aura increases the damage dealt by a spell this creature gets +5hp)
SORCERER SPELLS
2nd [][] fire burst (each adjacent creature; 15 fire damage, can cast while adjacent to enemy; DC14); ice knife (sight; 10 cold damage, -2 AC); 3rd [][] hailstorm (sight; 15 cold damage to target enemy and 1 other enemy within 6 squares and line of sight of target; DC15); 4th [] force wave (cone; 10 damage and push affected Large or smaller creatures up to 3 squares; DC18)

25. Wulfgar (54pts/156pts)

Rare/Epic
Medium (Humanoid - Human)

26. Aspect of Loviatar (81pts)

Rare
Medium (Outsider)

27. Assassin (29pts)

Uncommon
Medium (Humanoid - Human)

28. Bluespawn Ambusher (15pts)

Common
Medium (Magical Beast -Dragon - Spawn)
CG - Cmnd 1
Lvl/Save
8
AC
14
Spd
8
HP
110
Melee +16/+11 (25 magic)
Ranged +14, range 12 (15 magic)
CFX: each follower withough fearless that succeeds on a morale check can make 1 immediate melee attack against 1 adjacent enemy.
Unique
Bite of Aegis Fang
[] (replaces attack; line 12; 15 magic damage; DC17 negates)
Willing to Follow Heroes
(this commander can benefit from the commander effects of other unique commanders in your warband as though it were a follower)
LE
Lvl/Save
9
AC
21
Spd
6
HP
115
Melee +16/+16/+11 (15 magic + 5 cold)
Aura of Pain (adjacent living creatures take an additional 5 damage whenever they are hit by a melee attack)
Immune cold
Immune pain (immune to special abilities and spells that affect living creatures only)
Melee Reach 3
Spell
4th - ripping pain [] (sight; Paralysis, living creatures only; target takes 10 damage each time it failes a save against this Paralysis; DC18)
LE
Lvl/Save
7
AC
20
Spd
6
HP
65
Melee +10/+10 (5 magic)
Death Attack [] (declare before attack; an enemy damaged by this creatures sneak attack is destroyed; DC15)
Hide
Melee Sneak Attack +15
LE
Lvl/Save
4
AC
18
Spd
4
HP
30
Melee +8 (10)
Burrow 4
Augemented Electricity Burst
[][] (Replaces attacks: Adjacent creatures take 10 electricity damage +5 additional electricty for each spawn adjacent to this creature; DC 16)
Immune Electricity
Tiamats Greater Blessing
- Electricity (Adjacent Spawn gaine Immune Electricty)

29. Dread Wraith (70pts)

Rare
Large (Undead)

30. Exarch of Tyranny (54pts)

Rare
Medium (Humanoid - Human)

31. Greater Barghest (35pts)

Uncommon
Large (Outsider)

32. Greenspawn Zealot (33pts)

Uncommon
Medium (Mnst Hmnd - Dragon - Spawn)
LE
Lvl/Save
8
AC
19
Spd
F8
HP
70
Melee +14 (10 magic + con drain)

Constitution Drain (whenever this creature’s melee attack deals damage to a living creature, the damaged creature must make a save, or it takes +5 damage that this creature gets +5 hp; DC20)
Fearless
Flight
Incorporeal
Melee Reach 2
Undead Traits

LE
Lvl/Save
8
AC
24
Spd
6
HP
75
Melee +13/+13 (15 magic)
Cleave
Revel in Brutality
(whenever its melee attack destroys an enemy, this creature gets +10hps)
Ring of Blades 5 (any creature that activates while adjacent to this creature takes 5 damage)
LE
Lvl/Save
9
AC
20
Spd
8
HP
70
Melee +13/+8 (15 magic)
Disguise Self (until it attacks or casts a spell, this creature has invisibility)
DR 5
(take 5 less damage from nonmagical melee and ranged attacks)
Feed 10
(whenever this creature destroys a Humanoid, it immediately gets +10hps)
LE
Lvl/Save
6
AC
21
Spd
5
HP
50
Melee +12/+7 (10 magic)
Crusade +10 (during setup, choose a creature type. All creatures in your warband with crusade get melee damage +10 against that creature type.)
Will of Tiamat (adjacent spawn get morale save +4)
Zealotry [] (immediate; reroll 1 save this creature just failed; can use when routing)

33. Hobgoblin Marshal (22pts)

Common
Medium (Humanoid - Goblinoid - Hobgoblin)

34. Ice Mephit (13pts)

Uncommon
Small (Outsider)

35. Kobold Trapmaker (10pts)

Common
Small (Humanoid - Kobold - Reptilian)

36. Lady Vol (98pts)

Rare
Medium (Dragon Undead Elf)
LE - Cmnd 1
Lvl/Save
3
AC
16
Spd
6
HP
30
Melee +7 (15)
CFX: goblinoid follwers get Speed +2.
Motivate [][] (replaces attacks; 1 ally within 6 squares can immediately move up to its Speed)
Prioritize Orders (this creature adds the Commander ratings of every allied commander within line of sight to its morale saves)
Willing to Follow (this commander can benefit from the commander effects of other commanders in your warband as though it were a follower)
LE
Lvl/Save
3
AC
18
Spd
F7
HP
15
Melee +4 (5 + freeze)
Flight
Breath Weapon
[][] (replaces attacks; cone; 10 cold damage + freeze)
Cold Healing 5 (this creature heals 5 hp each time it is subjected to cold damage)
Freeze (inhibited for 1 turn; DC12)
Immune cold
LE
Lvl/Save
4
AC
14
Spd
6
HP
15
Melee +1 (5)
Ranged +0 (5)
Jittery
Set Trap
[][] (replaces attacks; place a trap counter in an adjacent square; on its turn, any creature that moves into the counter's square or any square adjacent to the counter, or that activates within these squares triggers the trap's effect; once it is triggered, remove the counter from the battle map) Crushing Stone (20 damage to triggering creature, DC15 negates)
LE - Cmnd 4
Lvl/Save
10
AC
23
Spd
F8
HP
110
Melee +18/+18 (20 magic)
CFX: followers gain Death Burst (15 damage; DC15).
Flight
Undead Traits
Aura of Fear 3
(enemies in squares threatened by this creature get morale save -3)
Breath Weapon [] (cone; 25 acid damage; DC18)
Fearless
Immune acid
SPELLS
3rd - oppressive will [][](swift; adjacent creatures skip their next turn, can cast while adjacent to enemy; DC16); 4th - forcewave [][] (cone; 10 damage and push affects Large or smaller creatures up to 3 squares; DC18)

37. Medusa Archer (43pts)

Uncommon
Medium (Monstrous Humanoid)

38. Mind Flayer Lich (63pts)

Rare
Medium (Undead - Aberration)

39. Noble Salamander (53pts)

Rare
Large (Outsider)

40. Prisoner (5pts)

Common
Medium (Humanoid - Human)
LE
Lvl/Save
6
AC
15
Spd
6
HP
35
Melee +5/+3 (5/5 + 5 poison)
Ranged +11 (10 magic)
Archer's Eye (this creature can make an immediate ranged attack against an enemy that successfully saves against its gaze attack)
Petrifying Gaze (replaces attacks; range 6; destroy target living creature and replace it with a statue; DC15)
Precise Shot (whenever this creature shoots in to melee, the defender doesn't get the AC bonus)
LE
Lvl/Save
10
AC
21
Spd
6
HP
70
Melee +12/+12 (10 magic + paralysis)
Undead Traits
Fearless
Immune cold, electricity
Mind Blast
(replaces attacks; cone; stun; DC18)
Paralysis
(DC18)
Rend
+15
Spell Resistance
SPELLS
3rd - empowered magic missile [][] (sight; 15 damage, ignore incorporeal); 4th - empowered melf's acid arrow [] (sight; 20 acid damage, ignore spell resistance); evard's black tentacles [] (sight; radius 2; entangle, ignore spell resistance; DC16)
LE
Lvl/Save
8
AC
18
Spd
6
HP
110
Melee +18/+13 (15 + 5 fire)
Cleave
Double Damage from cold
DR5
Immune fire
Melee Reach 3
SPELL
4th - swift fireburst [] (swift; each adjacent creature; 15 fire damage, can cast while adjacent to enemy)
LE
Lvl/Save
3
AC
12
Spd
4
HP
30
Melee - (-)
Bound (cannot attack, and does not threaten adjacent squares)
Chained
(at the end of each round, this creature must be adjacent to a non-Prisoner ally, or it is eliminated and the opponent scores 10 extra victory points)
Objective (scores double victory points for occupying victory areas)

41. Skeletal Courser (28pts)

Rare
Large (Mounted Undead)

42. Trained Carrion Crawler (28pts)

Uncommon
Large (Aberration)

43. Krenshar (7pts)

Uncommon
Medium (Magical Beast)

44. Lifeleech Otyugh (45pts)

Rare
Large (Aberration)
LE
Lvl/Save
4
AC
17
Spd
8
HP
55
Melee +10 (10)
Undead Traits
Cavalry +5
(melee damage +5 against non-mounted enemies)
Fearless
Melee Reach +2
Mounted Melee Attack
(this creature can move at double speed and make a single melee attack at any point during its move)
Powerful Charge +10 (melee damage +10 when charging)
LE
Lvl/Save
6
AC
17
Spd
6
HP
40
Melee +8/+8 (5 + paralysis)
Opportune Paralysis (whenever this creature flanks an enemy that it hits with its melee attack, the DC of its paralysis increases by 2)
Paralysis (DC15)
LE/CE
Lvl/Save
2
AC
15
Spd
8
HP
10
Melee +2 (5)
Cause Fear [][] (range 6; target creature of level 5 or below makes a morale save; krenshars are immune to this effect)
LE/CE
Lvl/Save
6
AC
19
Spd
6
HP
95
Melee +14/+14 (10 + constrict)
Constrict (smaller creature skips next turn; DC16)
Lifeleech Aura
(whenever a creature within four squares gets HP, this creature gains that much HP to a max of 95)
Melee Reach 2

45. Babau (29pts)

Uncommon
Medium (Outsider)

46. Berserk Flesh Golem (47pts)

Rare
Large (Construct)

47. Carnage Demon (10pts)

Common
Medium (Outsider)

48. Cerebrilith (65pts)

Uncommon
Large (Outsider)
CE
Lvl/Save
7
AC
17
Spd
6
HP
65
Melee +9/+9 (10 + 5 acid)

Hide
Melee Sneak Attack +10
Protective Slime 5
(Any adjacent enemy that hits this creature with a melee attack
takes 5 acid damage)

CE
Lvl/Save
9
AC
16
Spd
6
HP
80
Melee +10/+10 (20)
Wild (always out of command)
Construct Traits
DR5
(takes 5 less damage from nonmagical melee and ranged attacks)
Fearless
Melee Reach 2
Murderous
(on its turn, this creature cannot move or attack a nonwounded enemy if a wounded enemy is adjacent)
Spell Resistance All (ignores all spells)
CE
Lvl/Save
3
AC
13
Spd
6
HP
20
Melee +6 (10)
Carnage (double damage +10 if at least one other creature named carnage demon is within 6 squares)
Immune fire
Mob 2
(2 Carnage Demons count as only 1 figure towards warband limit)
Squad Activation (all creatures in your warband named carnage demon must activate as a single activation)
CE
Lvl/Save
9
AC
19
Spd
6
HP
105
Melee +14/+9 (15 + psychic drain)
DR5
Immune electricity, poison
Melee Reach 2
Psychic Cleave
(whenever its melee attack or psionics destroys a living enemy, this creature can use 1 psionics power as a swift action)
Psychic Drain (whenever its melee attack hits a living enemy, this creature gets +2 pp)
PSIONICS
6PP - ego whip 3PP (sight; level -2; DC15 negates); id insinuation 3PP (any commander within 6 squares; commander -2 [minimum 0]); mind thrust 4PP (range 6; 35 damage, living creatures only; DC15 negates)

49. Clawborn Scorrow (32pts)

Rare
Large (Aberration - Drow)

50. Dracotaur Rager (44pts)

Rare
Large (Dragon)

51. Drow Enforcer (16pts)

Uncommon
Medium (Humanoid - Elf - Drow)

52. Frost Giant Jarl (102pts)

Rare
Large (Giant)
CE
Lvl/Save
8
AC
16
Spd
8
HP
80
Melee +12/+12/+10 (15/15/5 + Poison)
Grab and Sting (if this creature hits 1 enemy with its first 2 melee attacks on the same turn, its attack roll for the third attack is a natural 20)
Poison (DC16)
Spell Resistance (may ignore spells unless the caster rolls 11+)
CE
Lvl/Save
7
AC
18
Spd
10
HP
95
Melee +13/+13/+8 (15)
Rage +5 (when this creature's hp are reduced to half or below, it gets melee damage +5)
Spitfire [] (swift; range 6; 15 fire damage)
CE
Lvl/Save
5
AC
18
Spd
6
HP
35
Melee +10 (10)
Conceal 6
Riposte (can make one immediate attack per turn against an attacking enemy)
Spell Resistance (may ignore spells unless the caster rolls 11+)
CE - Cmnd 2
Lvl/Save
10
AC
18
Spd
8
HP
145
Melee +17/+12 (25 + 10 cold)
CFX: Followers get +5 melee damage against enemies with immune fire or resist fire.
Cleave
Double Damage from Fire
Icequake Hammer
[] (replaces attacks; other creatures within 2 squares take 25 cold damage and are stunned; DC19)
Immune Cold
Melee Reach 2
Stunning Rend
(if this creature hits 1 enemy with both melee attacks on the same turn, stun that enemy; DC19)

53. Gnoll Claw Fighter (24pts)

Common
Medium (Monstrous Humanoid - Gnoll)

54. Kuo-Toa Hunter (9pts)

Common
Medium (Monstrous Humanoid - Aquatic)

55. Kuo-Toa Whip (25pts)

Uncommon
Medium (Monstrous Humanoid - Aquatic)

56. Large Chaos Beast (26pts)

Uncommon
Large (Outsider)
CE
Lvl/Save
3
AC
12
Spd
8
HP
45
Melee +9/+9 (10)
Fearless
Pounce
Rage +5
(when this creature's hp are reduced to half or below, it gets melee damage +5)
Rend +10 (if this creature hits 1 enemy with both melee attacks on the same turn, damage +10 to second attack)
CE
Lvl/Save
4
AC
14
Spd
6
HP
25
Melee +7 (10)
Ranged +7, range 6 (5)
Hunter +5 (melee damage +5 unless more than 1 enemy is adjacent)
Immune paralysis, poison
Resist 10
electricity
CE - Cmnd 2
Lvl/Save
6
AC
15
Spd
6
HP
45
Melee +8 (5 + 5 elecricity)
CFX: Aquatic followers who activate within 6 squares get Speed +1; this Commander Effect stacks with those of other Kua-Toa Whips.

Group Command (Creatures under command by multiple Kuo-Toa Whips can add the Commander Ratings of all those commanders when making morale saves); Immune paralysis, poison
Resist 10
electricity
Lightning Bolt [] (Line 12; 10 electricity damage; DC 13; damage +5 and DC +1 for each additional Kuo-Toa Whip within 6 squares [maximum 20 damage]); Willing to Follow Kuo-Toa

Spells
2nd - sound burst [] (range 6; radius 2; 5 sonic damage and stun; DC14)
CE
Lvl/Save
6
AC
16
Spd
4
HP
50
Melee +10/+10 (5 + corporeal instability)
Corporeal Instability (level -2, living creatures only, this ability stacks with itself; a creature whose level is reduced to 0 by this attack is destroyed; DC15 negates)
Immune Pain (immune to special abilities and spells that affect living creatures only)
Melee Reach 2

57. Large Shadow Dragon (48pts)

Rare
Large (Dragon)

58. Large White Dragon (32pts)

Rare
Large (Dragon)

59. Orc Banebreak Rider (52pts)

Rare
Large (Mounted Humanoid - Orc)

60. Shadow (17pts)

Uncommon
Medium (Undead)
CE
Lvl/Save
9
AC
16
Spd
F8
HP
75
Melee +12/+10/+10 (15)
Flight
Breath Weapon
[] (replaces attacks; cone; 25 damage, save -2; DC15)
Conceal 6
Hide
Melee Sneak Attack +5
Shadow Jump
[][] (swift; place this creature in any space bordered by a wall that it can see at least part of, can be used only when this creature is in a space bordered by a wall)
CE
Lvl/Save
8
AC
16
Spd
F12
HP
80
Melee +10/+8/+8 (15)
Flight
Breath Weapon
[] (replaces attacks; cone; 20 cold damage; DC16)
Double Damage from Fire
Flighty
(morale save -4 when out of command)
Immune Cold
CE
Lvl/Save
8
AC
15
Spd
8
HP
85
Melee +15/+10 (20)
Cavalry +10 (melee damage +10 against non-mounted enemies)
Pushback 2
(when this creature's melee attack deals damage to a smaller creature, it can push the smaller creature up to 2 squares)
Stable Footing
(not slowed by difficult terrain)
Trample 20
(can move through 1 smaller enemy's space to deal 20 damage; DC21)
CE
Lvl/Save
3
AC
13
Spd
F8
HP
20
Melee +7 (5 magic + shadow drain)
Flight
Incorporeal
Undead Traits
Fearless
Shadow Drain
(living creatures get attack -2, damage -5 [minimum 5])

-- BOX ART & EPIC FIGURES --

10. Large Gold Dragon (140pts/250pts)

Rare/Epic
Large (Dragon)

25. Wulfgar (54pts/156pts)

Rare/Epic
Medium (Humanoid - Human)
LG
Lvl/Save
14
AC
25
Spd
F10
HP
200
Melee +22/+20/+20 (20 magic)
Flight
Breath Weapon
[] (replaces attacks; cone; 50 fire damage; DC24)
Breath Weapon [] (replaces attacks; cone; weaken [atk -2, dmg -5 (min 5)]; DC24)
Double Damage from cold
Dragon Hoard
(allies get attack +2, magic damage, +1 AC)
Immune Fire
Wrath +10
(after any ally has been destroyed, this creature gets melee damage +10 for the rest of the skirmish)
CG - Cmnd 2
Lvl/Save
12
AC
17
Spd
8
HP
250
Melee +22/+17 (30 magic)
Ranged +18, range 12 (25 magic)
CFX: each follower withough fearless that succeeds on a morale check can make 1 immediate melee attack against 1 adjacent enemy.

Unique
Battle Cry
[] (replaces attacks; each adjacent enemy must make a morale save)
Bite of Aegis Fang
[] (replaces attack; line 12; 25 magic damage; DC22 negates)
Hurling Charge
[] (this creature can make its ranged attack against a creature it charges during its charge movement before it makes its melee attack)
Willing to Follow Heroes
(this commander can benefit from the commander effects of other unique commanders in your warband as though it were a follower)