UNHALLOWED - SET #12
Distribution (60): 12 | 24 | 24 (4 epics, 1 per faction)
Prerelease Date: March 2nd, 2007 | Release Date: March 9th, 2007
 

The Cyrusprisoner List:
There was a leak of sorts on Maxminis.com 02/09/2007, due to much controversy and inplace policies the leak was removed. This is what was leaked. Source #1 | Source #2

unnamed guy with sword (suspected blackrazor)
not frost giant but aquatic blue-skinned giant with trident (suspected Marid - Genie)
rat swarm
grey dwarf (suspected duergar)
lizard man
yugoloth (unknown)
large dog (unknown)
lion (confirmed)
brain 1 with legs (suspected intellect devourer)
somethin like a brain but not (unknown)
wild elf
elf prince

 

01. Blessed Hunter (47pts)

Uncommon
Large (Magical Beast)

02. Celestial Giant Owl (30pts)

Uncommon
Large (Magical Beast)

03. Cormyrean War Wizard (29pts)

Uncommon
Medium (Humanoid - Human)

04. Devotee of the Silver Flame (7pts)

Common
Medium (Humanoid - Human)
LG
Lvl/Save
8
AC
17
Spd
6
HP
90
Melee +13/+13 (10 magic)
Acrobatic Charge
DR5
Immune Electricity
Pounce
Powerful Charge +10
Rend +10
Smite Evil +10
[]
LG
Lvl/Save
8
AC
16
Spd
F6
HP
55
Melee +15 (15)
Flight
DR5
Immune Electricity
Smite Evil +10
[]
Spell Resistance
LG
Lvl/Save
8
AC
19
Spd
6
HP
45
Melee +5 (10 electricity)
Phalanx Spellcasting (this creature's damaging spells deal damage +10 whenever it is adjacent to a spellcaster ally)
SPELLS
1st - Slide [][] (range 6; slide target creature 1 square); 2nd - Ray of Ice [] (range 6; 15 cold damage); 2nd - Scorching Ray [] (range 6; 15 fire damage); 3rd - Lightning Bolt [][] (line; 20 electricity damage; DC?)
LG
Lvl/Save
4
AC
18
Spd
4
HP
25
Melee +6 (5 magic)
Supernatural Bane (melee attack +2 melee damage +10 against enemies with DR)

05. Knight of the Chalice (25pts)

Common
Medium (Humanoid - Elf)

06. Pentifex Monolith (32pts)

Rare
Medium (Humanoid - Human)

07. Phalanx Soldier (12pts)

Common
Medium (Humanoid - Human)

08. Shield Guardian (41pts)

Rare
Large (Construct)
LG - Cmndr 3
Lvl/Save
5
AC
21
Spd
4
HP
30
Melee +6 (5 magic)
CFX: Followers gain immune aura of fear and evil outsider foe +5 (damage +5 to evil outsider enemies)
Evil Outsider Foe +5
Fearless
Lay on Hands 10
[] (replaces attacks; touch; heal 10hps)
Smite Evil +5
[][] (melee damage +5 to evil enemies)
Willing to Follow
LG
Lvl/Save
6
AC
21
Spd
4
HP
65
Melee +9 (10 magic)
Chaos Bane
Ghost Touch
Soulmelds
(choose 1 effect; Soulmeld effects end immediately if this creature is eliminated.
- Airstep Sandals (swift; self; Flight and speed F6 until this creature's next activation)
- Crystal Helm (swift; self; +3 AC until this creature's next activation)
- Armguards of Destruction (replaces attacks; 15 damage to adjacent Undead)
LG
Lvl/Save
4
AC
16
Spd
6
HP
30
Melee +7 (5)
Melee Reach 2
Phalanx Fighting
Set Against Charge 10
Spear Wall +5
(melee damage +5 for each adjacent ally with spear wall)
LG
Lvl/Save
10
AC
21
Spd
6
HP
70
Melee +10/+10 (15)

Requires Commander
Construct Traits
Fearless
Guard
(adjacent allied commanders get +2 AC)
Melee Reach 2
Shield Controller
(if this creature's required commander takes damage, this creature can take half of that damage)
Stored Spell (can cast 1 spell of up to 4th level from any spellcaster in your starting warband. Spell must be chosen during setup. Does not apply to Psionics)

09. Stone Giant Rune Carver (91pts)

Rare
Large (Giant)

10. Van Richten (59pts/231pts)

Rare/Epic
Medium (Humanoid - Human)

11. Vampire Hunter (18pts)

Uncommon
Medium (Humanoid - Human)

12. Air Mephit (13pts)

Uncommon
Small (Outsider)
LG
Lvl/Save
10
AC
22
Spd
6
HP
130
Melee +16/+11 (20 magic + 5 sonic)
Ranged +12 [][] (20 magic + stone shards)
Melee Reach 2
Precise Shot
(whenever this creature shoots into melee, the defender doesn't get the AC Bonus)
Stone Shards (all creatures adjacent to an enemy hit by this attack take 10 magic dmg)
SPELLS
7th - Symbol of Showing [] (Place a counter in an adjacent square; on its turn, an enemy with 65 or fewer hp moves into the counter's square or any adjacent square to the counter, or that activates within these squares, is stunned; DC19, only one save is needed each turn)
LG - Cmndr 6
Lvl/Save
10
AC
20
Spd
4
HP
75
Melee +10/+5 (10 magic)
CFX: Followers with half of there maximum hit points or fewer get melee damage +5
Greater Turn Undead 10 [] (as turn undead but creatures that fail the morale save are destroyed)
Undead Bane Melee (attack +2 Melee damage +10 against Undead enemies)
SPELLS
2nd - Close Wounds [] (immediate; range 6; a target that would be reduced to 0hps or fewer instead has 5hps remaining); 3rd - Searing Light [][] (sight; 10 damage or 20 damage to undead); 4th - Make Manifest [] (range 6; target creature losses incorporeal; DC16); 4th - Holy Smite [] (sight; radius 4; 20 damage to evil creatures or 25 damage to evil outsiders; DC16); 5th - Mass Cure Light Wounds [] (self and allies within 6 squares; heal 15hps);
LG/CG
Lvl/Save
7
AC
16
Spd
6
HP
40
Melee +8 (10 magic)
Ranged +11 (5 magic)
Undead Slayer +10 (damage +10 to undead enemies)
Wooden Stake
[] (replaces attacks: make a melee or ranged attack roll; If successful destroy undead creature whose name contains Vampire DC20; 5 damage instead on successful save)
CG
Lvl/Save
3
AC
16
Spd
F12
HP
15
Melee +4 (5 + Pushback)
Flight
Breath Weapon
[][] (replaces attacks; cone; 10 damage + push affected creatures 1 square; DC12)
Conceal 6
Pushback
(when this creature's melee attack deals damage to a Medium or smaller creature, it may push that creature 1 square; DC12)

13. Asura (40pts)

Rare
Medium (Outsider)

14. Changeling Rogue (8pts)

Common
Medium (Hmnd - Changeling - Shapeshifter)

15. Cleric of Sune (34pts)

Uncommon
Medium (Humanoid - Human)

16. Dwarf Battlerager (17pts)

Common
Medium (Humanoid - Dwarf)
CG
Lvl/Save
8
AC
19
Spd
F10
HP
50
Melee +13/+8 (10 magic + 5 fire)
Ranged +11/+6 (10 + 5 fire)
DR5
Immune Confusion, Fire
Spell Resistance
Burning Wind
[][] (replaces attacks; 10 fire within 3 squares; no save)
CG
Lvl/Save
4
AC
17
Spd
6
HP
25
Melee +6 (5 magic)
Disguise Self
Melee Sneak Attack +5
CG - Cmndr 3
Lvl/Save
7
AC
17
Spd
6
HP
50
Melee +8 (5 magic)
CFX: Allied and Enemy Humanoids get melee attack +2 and melee damage +5.
Amazing Beauty (A Humanoid that makes a melee attack against this creature must save or that attack automatically misses; DC17)
SPELLS
3rd - Cure Serious Wounds [] (touch; heal 20 hp); Legions Magic Weapon [] (your warband; attack +1, ignore DR); Suggestion [] (range 6; Confusion, save at the end of affected creature's turn; DC 15); 5th - Castigate [] (radius 2, centered on caster; 10 damage to enemy creatures, or 20 damage to LE creatures, cast cast while adjacent to enemy; DC16)
CG
Lvl/Save
7
AC
12
Spd
7
HP
35
Melee +5/+5 (10)
Battlerage (If this creature has taken damage it gets melee attack +4 and Melee damage +10 until end of the skirmish)
Dodge Giants +4
Fearless

17. Halfling Brawler (15pts)

Uncommon
Small (Humanoid - Halfling)

18. Large Astral Construct (43pts)

Rare
Large (Construct)

19. Large Brass Dragon (50pts)

Rare
Large (Dragon)

20. Lyrandar Skyfire Captain (55pts)

Rare
Medium (Humanoid - Elf)
CG
Lvl/Save
5
AC
13
Spd
6
HP
35
Melee +7/+7 (10)
Ranged +7, range 6 [] (10 + Double Throw)
Size Advantage (melee damage +5 to larger enemies)
Double Throw (when this creature makes a ranged attack, it can immediately make 1 extra ranged attack against the same target)
CG
Lvl/Save
7
AC
19
Spd
6
HP
70
Melee +13/+13 (15)
Requires Commander
Construct Traits
DR5
Astral Construct Ability
[] (During Setup, choose 1 effect:
- Energy Damage (Melee damage +5 fire or +5 cold; choose type during setup)
- Flight and Speed +4
- Melee Attack +4
- +4 AC
- Spell Resistance )
CG
Lvl/Save
10
AC
19
Spd
F9
HP
90
Melee +10/+8/+8 (15)
Breath Weapon [] (line; replaces attacks; 20 fire damage; DC18)
Breath Weapon
[] (cone; replaces attacks; sleep; DC18)
Misdirection
(if you miss him you must make an immediate attack against an ally within range)
CG - Cmndr 3
Lvl/Save
8
AC
18
Spd
6
HP
45
Melee +9/+4 (5 magic)
Ranged +12/+7 (10 magic + 5 fire)
CFX: enemies lose flight.
Prepared For Battle (immediately after setup this creature may cast 2 of its spells upon itself or an adjacent ally)
SPELLS
1st - Energy Alteration [] (touch; chose ranged attacks or melee attacks; acid, cold, electricity, or fire energy damage on the chosen attacks changes to another energy type [acid, cold, electricity, or fire]; DC13); 2nd - Cat's Grace [] (touch; +2AC, ranged attack +2); 3rd - Fiery Weapon Augmentation [] (touch; chose a ranged attacks or melee attacks; target creature gains damage +5 fire with the attack type chosen); 4th - Speed Weapon Augmentation [] (touch; chose a ranged attack or melee attack; target creature gains an extra attack of the chosen type on each of its turns)

21. Marid (46pts)

Uncommon
Large (Outsider)

22. Psuedodragon (12pts)

Uncommon
Tiny (Dragon)

23. Rat Swarm (17pts)

Uncommon
Large (Animal)

24. Stormrage Shambler (72pts)

Uncommon
Large (Plant)
CG
Lvl/Save
8
AC
19
Spd
6
HP
70
Melee +10/+5 (20)
Drown [] (replace attack range 6 destroy living creature with 60 or fewer hp; DC17)
Fire Slayer +10 (damage +10 to enemies with immune fire)
Melee Reach 2
Spell Resistance
SPELLS
3rd - Quench [] (range 6; this creature and target creature gain resist 10 fire)
CG
Lvl/Save
2
AC
18
Spd
F8
HP
15
Melee +4 (5 + Sleep Poison)
Flight
Hide
Sleep Poison
(sleep; DC14)
Spell Resistance
Spell Caster's Cohort
(If this creature puts an enemy to sleep, choose a spellcaster in your warband within 6, that spellcaster gains 1 extra casting of a spell of your choice. Does not apply to Psionics)
CG
Lvl/Save
4
AC
14
Spd
6
HP
35
Melee +5 (5 + Black Death)
Black Death (living creature only; attack -1 whenever creature activates; penalty is cumulative, but only can be affected by one black death at a time; DC 15, save at end of each turn)
Fearless
Formless
(damage from melee and ranged attack is reduced to 5)
No Reach
Swarm Attack
[] (each adjacent creature saves against black death)
Trample 0 + Black Death
(Can move through 1 smaller enemies space to use Black death only; DC15)
Wandering Monster
CG
Lvl/Save
8
AC
17
Spd
6
HP
120
Melee +15/+15 (25)
Wild
Electricity Healing 10
Immune Electricity
Melee Reach 2
Plant Traits

25. Virtuous Charger (40pts)

Rare
Large (Mounted Hmnd - Elf - Magical Beast)

26. Wild Elf Warsinger (9pts)

Common
Medium (Humanoid - Elf)

27. Wizard of Turmish (33pts)

Rare
Medium (Humanoid - Human)

28. High Inquisitor (49pts)

Uncommon
Medium (Humanoid - Human)
CG
Lvl/Save
7
AC
18
Spd
12
HP
85
Melee +11/+9 (15 magic / 10)
Aura of Protection From Evil
Immune Confusion, Dominate, Poison
Enhanced Mobility 12
(this creature can move up to 12 squares on its turn and use all its melee attacks)
Skirmish Attack +10 (damage +10 if this creature has moved at least 2 squares this turn)
SPELLS
?th - Neutralize Poison [] (?; ?; DC?); ?th - Cure Moderate Wounds [] (?; ?; DC?);
CG
Lvl/Save
3
AC
16
Spd
8
HP
20
Melee +8 (10)
Aura of Fear 2
Dirge of the Unloving
(undead for 6 squares; when it activates 5 dmg)
Warsong (allies in line of sight of this creature gain powerful charge +10)
CG
Lvl/Save
7
AC
13
Spd
F8
HP
30
Melee +3 (5 magic)
Flight
Cooperative Spellcasting
(this creature's spell DCs increase by 1 for each adjacent allied spellcaster)
Devoted Familiar [] (immediate; when this creature takes damage that would destroy it, it takes no damage instead)
SPELLS
1st - Backbiter [][] (range 6; target creature makes an immediate melee attack against itself; DC13); 1st - Disrupt Undead [unlimited] (range 6; 5 damage to Undead creature); 3rd - anyspell [][][] (cast any spell of 2nd or lower that an adjacent allied spellcaster can cast); 4th - burning blood [] (sight; 5 fire damage whenever target creature activates; DC16)
LG/LE - Cmndr 4
Lvl/Save
8
AC
22
Spd
4
HP
65
Melee +9/+4 (10 magic)
CFX: Each enemy hit by a smite attack must make a moral save.
Smite +10 []
Turn Undead 6 []
Zealotry [][] (immediate reroll 1 save this creature just failed can use when routing)
Overbearing Presence (Adjacent noncommander enemies are considered out of command)
SPELLS
1st - cure light wounds [][] (touch; heal 5hps); 3rd - inflict serious wounds [][] (touch; 20 negative damage; DC15); 4th - Order's Wrath [] (sight; radius 4; 20 damage to chaotic creatures; DC16);

29. Large Ice Elemental (28pts)

Rare
Large (Elemental)

30. Bat Familiar (6pts)

Uncommon
Tiny (Magical Beast)

31. Beholder Lich (64pts)

Rare
Large (Undead)

32. Blood Golem of Hextor (52pts)

Rare
Large (Construct)
LG/LE
Lvl/Save
8
AC
19
Spd
6
HP
55
Melee +10/+10 (10 + 5 cold)
Cold Healing 10
Double Damage from Fire
DR5
Ice Spikes
(an enemy that moves into any square adjacent to this creature, or that activates within these squares, takes 5 cold damage; does not affect creatures with Flight)
Immune Cold
Melee Reach 2
ANY
Lvl/Save
1
AC
16
Spd
F8
HP
5
Melee +3 (5)
Flight
Requires Spellcaster

Attendant (does not count as a creature for the purpose of warband construction. Your warband cannot contain more than 1 CREATURE for each required spellcaster)
Blind Sight
Deliver Touch Attack [] (for required spellcaster)
Evade Damage
No Reach
LE
Lvl/Save
11
AC
22
Spd
F4
HP
70
Melee +3 (10)
Fearless
Undead Traits
Unhallowed Sight
(all creatures within line of sight lose turn undead; undead creatures within line of sight get attack +1)
Double Eye Rays (replaces Attacks; sight; roll d20 twice; each time, use indicated effect or any effect with lower number, choose target after each roll):
1-5 Chill Touch (5 damage or turn undead 20 to undead creature)
6-10 Inflict Moderate Wounds (10 negative damage; DC18)
11-14 Vampiric Touch (15 damage to living creature; DC18; this creature gets hp equal to damage dealt [max 70 hp])
15-18 Bestow Curse (attack -4 save -4; DC18)
19 -20 Finger of Death (destroy living creature; DC18; 25 damage on successful save)
LE
Lvl/Save
10
AC
20
Spd
4
HP
75
Melee +13/+13 (15)
Construct Traits
DR5
Fearless
Feed 10
(whenever ths creature destroys a living creature, it immediately gets +10 hp [maximum 75 hp])
Fountain of Blood (squares occupied by and adjacent to this creature are treated as blood rock terrain)
Melee Reach 2
Spell Resistance All
Whirlwind Attack

33. Blood of Vol Divinity Seeker (26pts)

Uncommon
Medium (Humanoid - Human)

34. Bone Naga (62pts)

Rare
Large (Undead)

35. Count Strahd Von Zarovich, Vampire (93pts/255pts)

Rare/Epic
Medium (Undead)

36. Devourer (60pts)

Rare
Large (Undead)
LE
Lvl/Save
7
AC
18
Spd
8
HP
40
Melee +8/+8 (5 magic)
Blood Syphon (On this creatures turn it gets melee attack +4 and melee damage +10 against a living enemy that is adjacent when this creature activates)
Devotee of Undead (Melee damage +5 when a follower of an undead commander)
Fearless
LE
Lvl/Save
10
AC
20
Spd
6
HP
70
Melee +9 (10 + poison)
Poison (5 damage; DC17)
Immune Cold
Spell Resistance
(May ignore spells unless caster rolls 11+)
Undead Traits

SORCERER SPELLS
3rd [][][] - Empowered Magic Missile (sight; 15 damage); 4th [][][] - Assay Spell Resistance (sight; target creature loses Spell Risistance; ignore Spell Resistance); Stoneskin (touch; creature gains DR 5 [takes 5 less damage from nonmagical melee and ranged attacks]); 5th [][] - Cone of Cold (cone; 30 cold damage; DC17); Telekinesis (sight; slide target creature up to 3 squares; DC17, allies may voluntarily fail save) 5th [] - Flesh to Stone (range 6; destroys target living creature and replace it with a statue; DC18)
LE - Cmndr 7
Lvl/Save
11
AC
21
Spd
6
HP
75
Melee +13 (15 + Life Drain)
CFX: Grant +4 Speed to routing creatures. WARBAND BUILDING: CE Undead are legal in your warband.
DR5
Fearless
Gaseous Form
(immediate: if this creature is reduced to 0hp, this creature appears with 10hp in any victory area within 6 squares; if no victory area is within 6 squares, or if this creature is within a victory area when reduced to 0 hp, this ability has no effect)
Immune Cold, Electricity
Life Drain 15
Undead Traits
SPELLS
3rd - undead torch [] (range 6; target Undead gets damage +10 against living creatures); 4th - bloodstar [][] (sight; living creature takes +10 damage each time it takes damage; DC16); 5th - night's caress [] (50 damage to living creature; DC 17; or Undead creature routs as if successfully turned); 5th - telekinesis [] (sight; slide target creature up to 3 squares; DC17, allies may voluntarily fail save)
LE
Lvl/Save
10
AC
21
Spd
6
HP
80
Melee +15/+15 (15)

Undead Traits
Fearless
Reach 2
Spell Resistance
Draw Close
[][][] (swift; range 6; pull target to adjacent square; DC19)
Trap Essence
[] (destroy living creature with 55 or lower HPs; DC19)

37. Displacer Beast Manhunter (47pts)

Rare
Large (Magical Beast)

38. Duergar Slaver (26pts)

Common
Medium (Humanoid - Dwarf)

39. Gorgon (70pts)

Rare
Large (Magical Beast)

40. Graypeak Goblin Archer (8pts)

Common
Small (Goblin)
LE
Lvl/Save
9
AC
17
Spd
8
HP
80
Melee +11/+11 (10)

Conceal 11
Hunter +5
(melee dmg +5 unless more than 1 enemy is adjacent )
Humanoid Foe +5
(melee dmg +5 to humanoid enemies)
Melee Reach 2
Sidestep

LE - Cmndr 2
Lvl/Save
6
AC
18
Spd
4
HP
45
Melee +9 (10 + 5 fire)
CFX: routing enemies that take damage are eliminated.
Conceal 6
Immune to Paralysis, Poison
Willing to Follow
SPELLS
2nd - invisibility [] (touch)
LE
Lvl/Save
8
AC
20
Spd
6
HP
85
Melee +12 (25)
Cone [] (replaces attacks; turn living creatures in to statues; DC19)
Trample 15
(DC19)
LE
Lvl/Save
2
AC
16
Spd
6
HP
10
Melee +4 (5)
Ranged +2/+2 (5)
Goblin Squad (whenever this creature attacks an enemy that is adjacent to an allied goblinoid it does not count against your limit of activating 2 creatures per phase)
Mob 2
(every 2 creatures named Graypeak Goblin Archer count as 1 creature for the purpose of warband construction)
Volley
(ranged attack +2 for each adjacent creature with volley)

41. Inspired Shock Trooper (11pts)

Uncommon
Medium (Humanoid - Human)

42. Nessian Warhound (62pts)

Uncommon
Large (Outsider)

43. Ogre Executioner (51pts)

Rare
Large (Giant)

44. Strahd Zombie (20pts)

Common
Medium (Undead)
LE
Lvl/Save
2
AC
17
Spd
6
HP
25
Melee +5 (5)
Dissolving Weapon [] (this creature gets melee damage +15 acid with its first successful melee attack)
PSIONICS
4pp - Burst [1pp] (swift; self; speed +2 this turn); Dissipating Touch [2pp] (touch; deal 10 damage)
LE
Lvl/Save
10
AC
21
Spd
8
HP
115
Melee +15 (20 + 5 fire)
Breath Weapon [] (replaces attacks; cone; 20 fire damage; DC19)
Double Damage from Cold
Immune Fire
LE
Lvl/Save
9
AC
19
Spd
6
HP
80
Melee +16/+11 (20)
Executioner's Blade (Melee attack +4 and melee damage +5 against creatures that are out of command or routing)
Melee Reach 2
Smite Good +15
[] (melee damage +15 to good enemies)
LE
Lvl/Save
6
AC
16
Spd
6
HP
40
Melee +6 (10)
Hard to Kill 11 (When this creature would be reduced to 0 hp or fewer it instead has 5 hp remaining on a roll of 11+)
Plodding (can’t charge or move more than its speed on a turn)
Fearless
Undead Traits

45. Torturer (27pts)

Uncommon
Medium (Humanoid - Human)

46. Tsucora Quori (67pts)

Rare
Large (Outsider)

47. Ultroloth (62pts/260pts)

Rare/Epic
Medium (Outsider - Yugoloth)

48. Bugbear Gang Leader (23pts)

Common
Medium (Goblinoid - Bugbear)
LE
Lvl/Save
9
AC
16
Spd
6
HP
45
Melee +11/+6 (5 magic + Torment)
Bloodlust (gains fearless if destroys living enemy)
Melee Sneak Attack +5
Smite Good +5
Torment 5
(5 damage; living only)
LE
Lvl/Save
10
AC
18
Spd
8
HP
110
Melee +15/+15 (15 magic)
Psionic Channeler (the DCs of Psionics cast by allies increase by 2)
Psionic Envoy (treat the faction of any one creature with Psionics as LE for the purpose of warband construction)
Spell Resistance
Terrifying Sting
(an enemy that fails a morale save caused by this creature's melee attack is destroyed, and this creature heals 10hp)
PSIONICS
8pp - Body Adjustment [5pp] (self; heal 15 damage); Recall Agony [3pp] (sight; 10 damage; DC16)
LE
Lvl/Save
12
AC
21
Spd
6
HP
80
Melee +16/+11 (15 magic)
CFX: Yugoloths gain Hide. Warband Building Yugoloths of any faction are allowed in your warband.
Dark Suggestion [] (replaces attacks; any living enemy within 6 squares; Dominate; DC19)
DR5
Immune Acid, Poison

Quick Cast []
Spell Resistance
Telepathy
(All followers are always considered to be within 6 of this commander)
SPELLS
1st - Ray of Enfeeblement [unlimited] (range 6; attack -2, damage -5 [minimum 5]; DC?); 2nd - Scorching Rays [unlimited] (range 6; 15 fire damage); 5th - Heightened Ray of Exhaustion [] (range 6; attack -3, damage -10 [minimum 5]; DC17 negates)
CE - Cmnd 1
Lvl/Save
4
AC
15
Spd
8
HP
40
Melee +7/+7 (10)
CFX: Followers level 6 or lower gain death strike (when this creature’s hp are reduced to 0 or lower it can make 1 immediate melee attack)
Goblin Squad (Whenever this creature attacks an enemy that is adjacent to an allied goblinoid, it does not count against your limit of activating 2 creatures per phase)
Willing to Follow (This commander can benefit from the commander effects of other commanders in your warband as though it were a follower)

49. Caller in Darkness (53pts)

Uncommon
Large (Undead)

50. Canoloth (24pts)

Uncommon
Large (Outsider - Yugoloth)

51. Dark Talon Champion (7pts)

Common
Medium (Humanoid - Reptilian)

52. Fire Mephit (13pts)

Uncommon
Small (Outsider)
CE
Lvl/Save
10
AC
14
Spd
F8
HP
55
Melee +7/+7 (10)
Flight
Incorporeal
Fearless
Melee Reach 2
Steal Essence
(replaces Attacks; range 6; destroy target paralyzed or sleeping creature)
Undead Traits
PSIONICS
19pp - Concussion Blast [7pp] (sight; two nearest enemies take 10 damage); Death Urge [7pp] (sight; target creature must make an immediate successful critical hit against itself with it's first printed attack, living creatures only; DC16); Mind Thrust [4pp] (range 6; 35 damage living creatures only; DC15 negates)
CE
Lvl/Save
6
AC
18
Spd
10
HP
50
Melee +11 (10 + tongue grab)
Blind-Fight
DR5
Immune Acid, Poison
Melee Reach 4
Spell Resistance
Tongue Grab
(pull target creature to a legal adjacent square; DC15)
CE
Lvl/Save
3
AC
14
Spd
8
HP
10
Melee +6 (10)
Fearless
Reptilian Bolstered
(attack +2 and damage +5 while an allied Reptilian is adjacent)
Savage Frenzy +15
(this creature gains +15 hp the first time it hits with a melee attack)
CE
Lvl/Save
3
AC
16
Spd
F10
HP
15
Melee +4 (5 Fire + Burn)
Flight
Breath Weapon
[][] (replaces attacks; cone; 10 fire damage + 5 fire damage on affected creatures' next activations; DC12)
Burn
(5 fire damage on affected creature's next activation; DC12)
Fire Healing 5
Immune Fire

53. Gravetouched Ghoul (23pts)

Common
Medium (Undead)

54. Intellect Devourer (32pts)

Uncommon
Small (Aberration)

55. Large Black Dragon (44pts)

Rare
Large (Dragon)

56. Redspawn Arcaniss (44pts)

Uncommon
Medium (Mnstr Hmnd - Dragon - Spawn)
CE
Lvl/Save
5
AC
18
Spd
9
HP
40
Melee +7 (5 magic + ghoul touch; paralysis DC15)

Evade Damage
Undead Traits

CE
Lvl/Save
6
AC
20
Spd
8
HP
40
Melee +9 (10)
Blindsight
Body Thief
[] (when this creature destroys a living enemy with a cost of 50 points or less, you may remove this creature from play and place the destroyed enemy in its space. Use the destroyed enemy's printed stats but this creature's hit points)
DR5
Immune Fire, Electricity
Spell Resistance
CE
Lvl/Save
10
AC
18
Spd
F10
HP
90
Melee +10/+8/+8 (20)
Flight
Breath Weapon
[] (replaces attacks; line 12; 25 acid damage; DC18)
Enforcer
(as long as this figure is under command followers gain +2 to their Morale saves)
Immune Acid, Paralysis, Sleep
CE
Lvl/Save
8
AC
18
Spd
8
HP
50
Melee +9 (5)
Double Damage from Cold
Fire Spell Affinity
(this creature heals 5hps each time it casts a spell that deals fire damage)
Immune Fire, Paralysis, Sleep
SORCERER SPELLS
2nd [][][][] - fireburst (each adjacent creature; 15 fire damage, can cast while adjacent to enemy; DC14); scorch (line 12; 10 fire damage; DC14); 3rd [][] - fireball (sight; radius 4; 20 fire damage; DC15)

57. Thrall of Blackrazor (43pts/149pts)

Rare/Epic
Medium (Humanoid - Human)

58. Tiefling Warlock (25pts)

Uncommon
Medium (Outsider)

59. Vampire Dire Wolf (48pts)

Uncommon
Large (Undead)

60. Were Wolf Lord (53pts)

Rare
Large (Shapechanger)
CE
Lvl/Save
8
AC
14
Spd
8
HP
65
Melee +14/+9 (20 magic)
Unique
A New Thrall
(if this creature is destroyed by a melee attack from a living enemy, that enemy immediately joins your warband and gains the Devour the Soul and a New Thrall abilities; DC20)
Devour the Soul
(if this creature destroys a living enemy, it gets +20hp)
Fearless
Haste
[] (swift; this creature can make 1 additional attack at its highest attack bonus)
Immune Confusion
CE
Lvl/Save
6
AC
16
Spd
6
HP
30
Melee +7 (5 + Hideous Blow)
Conceal 6
DR5
Hideous Blow
(10 damage; spell resistance applies)
SPELLS
3rd - Eldritch Chain [unlimited] (range 6; 10 damage to target and another enemy within line of sight and within 6 squares of target)
CE
Lvl/Save
6
AC
16
Spd
10
HP
75
Melee +14 (25 magic + life drain)
DR5
Fearless
Life Drain
(if target is a living creature, this creature gains +10 hp [maximum 75 hp])
Resist 10 Cold, Electricity
Stunning Attack
[] (stun; DC20)
Undead Traits
CE - Cmndr 2
Lvl/Save
8
AC
15
Spd
8
HP
100
Melee +15/+15 (25)
CFX: Animals and Shapechanger followers gain Bloodlust. Warband Building: shapechangers of any faction are legal in your warband.
Beastmaster 8
Blind-Fight
Bloodlust
(when this figure destroys an enemy it gains fearless)
Cleave
DR5

-- EPIC FIGURES --

10. Van Richten (59pts/231pts)

Rare/Epic
Medium (Humanoid - Human)

35. Count Strahd Von Zarovich, Vampire (93pts/255pts)

Rare/Epic
Medium (Undead)

47. Ultroloth (62pts/260pts)

Rare/Epic
Medium (Outsider - Yugoloth)

57. Thrall of Blackrazor (43pts/149pts)

Rare/Epic
Medium (Humanoid - Human)
LG - Cmndr 6
Lvl/Save
12
AC
23
Spd
6
HP
180
Melee +20/+15 (15 magic)
CFX: Followers with half of there maximum hit points or fewer get melee damage +5
Greater Turn Undead 12 [] (as turn undead but creatures that fail the morale save are destroyed)
Evil Bane Melee (melee attack+2 melee damage +10 against evil enemies)
SPELLS
2nd - Close Wounds [][] (immediate; range 6; a target that would be reduced to 0hps or fewer instead has 5hps remaining); 4th - Make Manifest [] (range 6; target creature losses incorporeal; DC16); 4th - Holy Smite [] (sight; radius 4; 20 damage to evil creatures or 25 damage to evil outsiders; DC16); 6th - Bolt of Glory [] (range 6; 35 damage to evil creature or 60 damage to undead or eveil outsiders); 6th - Heal [] (touch; touch heal 100hps)
LE
Lvl/Save
13
AC
25
Spd
6
HP
150
Melee +21/+16 (20 + Life Drain)
CFX: Routing creatures get Speed +4. WARBAND BUILDING: Undead of any alignment are legal in your warband.
DR5
Fearless
Domination
[][] (replaces attacks; range 6; living creature becomes part of this creature's warband; DC20; this is a Dominate effect)
Gaseous Form
(immediate; if this creature is reduced to 0 hp, this creature appears with 10 hp in any victory area within 6 squares; if no victory area is within 6 squares, or if this creature is within a victory area when reduced to 0 hp, this ability has no effect)
Immunities Cold, Electricity
Life Drain 20
(If target is a living creature, this creature gets +20 hp [maximum 150 hp])
Undead Traits
SPELLS
3rd - undead torch [] (range 6; target Undead gets damage +10 against living creatures); 4th - bloodstar [][] (sight; living creature takes +10 damage each time it takes damage; DC16); 5th - night's caress [] (50 damage to living creature; DC 17; or Undead creature routs as if successfully turned); 5th - telekinesis [] (sight; slide target creature up to 3 squares; DC17, allies may voluntarily fail save); 6th - revive undead [] (immediate; range 6; remove 50 damage from target Undead creature)
LE
Lvl/Save
14
AC
23
Spd
6
HP
170
Melee +19/+14 (15 magic)
CFX: Yugoloths gain Hide. WARBAND BUILDING: Yugoloths of any faction are legal in your warband. Yugoloths cost 10 less for the purpose of warband construction.
Conceal 11
Dark Suggestion
[unlimited] (replaces attacks; any living enemy within 6 squares; Dominate; DC23)
DR5
Immune Acid, Poison

Quick Cast []
Spell Resistance
Telepathy
(All followers are always considered to be within 6 of this commander)
SPELLS
1st - Ray of Enfeeblement [unlimited] (range 6; attack -2, damage -5 [minimum 5]; DC?); 2nd - Scorching Rays [unlimited] (range 6; 15 fire damage); 5th - Heightened Ray of Exhaustion [][][] (range 6; attack -3, damage -10 [minimum 5]; DC17 negates); 9th - Power Word Kill [] (range 6; destroy living creature with 60 or fewer hp; DC?)
CE
Lvl/Save
8
AC
21
Spd
8
HP
180
Melee +22/+17 (25 magic)
Unique
A New Thrall
(if this creature is destroyed by a melee attack from a living enemy, that enemy immediately joins your warband and gains the Devour the Soul and a New Thrall abilities; DC25)
Devour the Soul
(if this creature destroys a living enemy, it gets +20hp)
Fearless
Immune Confusion

Unholy Haste [] (this creature can take another activation, which does not count against your limit of activating 2 creatures per phase; use only during your turn)

 

-- BOX ART & NEW MAPS --