WAR of the DRAGON QUEEN - SET #10 (HUGE SET)
Distribution (60): 14 | 16/6 | 18/6
Prerelease Date: July 1st-2nd, 2006 | Release Date: July 7th, 2006
 

01. Aasimar Fighter (4pts)

Common
Medium (Outsider)

02. Aspect of Bahumut (318pts)

Rare
Huge (Dragon - Outsider)

03. Cleric of Syreth (47pts)

Uncommon
Medium (Humanoid- Human)

04. Dragonborn Fighter (30pts)

Rare
Medium (Dragon)
LG
Lvl/Save
2
AC
18
Spd
4
HP
15
Melee +4 (5)
Chaos Foe (damage +5 against chaotic enemies)
Resist 5 Acid, Cold, Electricity
LG - Commander 8
Lvl/Save
15
AC
27
Spd
F12
HP
250

Melee +22/+17/+17 (25 magic)

CFX: followers gain Dragon Bolstered (attack+2 and melee damage+5 while an allied Dragon is adjacent) Warband Building: CG dragons are legal in your warband.

Flight
Aura of Fear 5
Breath Weapon
[] (replaces attacks; cone; 60 cold damage; DC26)
Breath Weapon
[] (replaces attacks; line; 60 damage; DC26)
Cleave
DR5
Dragon Bane
(melee attacks +2, melee damage +10 against dragon enemies)
Dragonmaster 20
Immune Cold
Melee Reach 2
Spell Resistance

LG - Commander 5
Lvl/Save
7
AC
21
Spd
4
HP
60
Melee +10/+5 (5 magic)
Range +10 (5 magic + 5 fire)
CFX: followers flanking an enemy get +4AC.
SPELLS
1st - Magic Weapon [][] (touch; attack +1, ignore DR); 2nd - Cure Moderate Wounds [][] (touch; heal 10hp); 4th - Legion's Shield of Faith [] (your warband +2AC)
LG
Lvl/Save
6
AC
22
Spd
4
HP
65
Melee +10/+5 (10)
Breath Weapon [] (replaces attacks; line 12, 15 damage, your choice of acid, cold, electricity or fire; DC16)
Cleave
Dodge Dragons +3
(+3AC against attacks by dragons)
Dragon Bane
(melee attack +2, melee damage +5 against dragon enemies)
Immune Aura of Fear

05. Golden Protector (41pts)

Rare
Large (Dragon)

06. Meepo, Dragon Lord (31pts)

Rare
Small (Humanoid - Kobold - Reptilian)

07. Slaughterstone Eviscerator (36pts/179pts)

Rare/Epic
Large (Construct)

08. Tordek, Dwarf Champion (59pts/240pts)

Rare/Epic
Medium (Humanoid - Dwarf)
LG
Lvl/Save
7
AC
20
Spd
F6
HP
60
Melee +12/+12 (15)
Flight
Aura of Protection from Evil
(this creature and adjacent allies get +2 AC against evil creatures)
Breath Weapon
[] (replaces attacks; cone; 25 fire damage; DC16)
DR5
Pounce
Resist 5 Acid, Cold, Electricity
Resist 10 Fire

SPELLS
3rd - Cure Serious Wounds [] (touch; heal 20hp); 4th - Holy Smite [] (sight; radius 4; 20 damage to evil creatures or 25 damage to evil outsiders; DC16); Neutralize Poison [] (touch; remove Poison, and target gains Immune Poison)

LG
Lvl/Save
8
AC
24
Spd
4
HP
55
Melee +13/+8 (10 magic)
Unique
Dragonlord
(Dragons within 6 cannot use breath weapons)
Mob Morale 2 (your warband gains morale +2 save while it contains at least 4 other creatures)
LG
Lvl/Save
5
AC
21
Spd
6
HP
55
Melee +10/+10/+10/+10 (10)

Requires Dwarf Commander
DR5
Enhanced Mobility 3 (this creature can move up to 3 squares and make all of its melee attacks)
Fearless
Melee Reach 2

LG
Lvl/Save
10
AC
22
Spd
6
HP
100
Melee +19/+14 (15 magic + 5 electricity)
Ranged +12 range 6 []
Unique
Independant
Cleave
Dodge Giants
(+4AC vs Giants)
Ghost Touch

09. War Weaver (33pts)

Rare
Medium (Humanoid - Human)

10. Bonded Fire Summoner (43pts)

Uncommon
Medium (Human)

11. Clawfoot Rider (48pts)

Rare
Medium (Mounted Humanoid - Halfling)

12. Goliath Cleric of Kavaki (36pts)

Rare
Medium (Humanoid - Goliath)
LG
Lvl/Save
8
AC
15
Spd
6
HP
35
Melee +3 (5)
Eldritch Tapestry (when casting a touch spell, this can affect itself and up to 3 adjacent allies instead of the spells normal target)
SPELLS
1st - Magic Weapon [] (touch; attack +1, ignore DR); Snake Swiftness [][] (range 6; target creature may make an immediate attack); 2nd - Bull's Strength [] (touch; target creature with cost 16 or less gets melee damage +5); Dimension Hop [] (touch; move target creature 3 squares, DC14; allies may voluntarily fail this save)
CG - Commander 2
Lvl/Save
10
AC
16
Spd
6
HP
45
Melee +4 (5 + 5 fire)
CFX: Elemental Followers gain Immune Cold. Warband Building: Elementals with Immune Fire are legal in your warband.
Fire Companions (Elementals with fire immune gain +2 bonus on Attack rolls and Speed)
Fire Elemental Master (As Beastmaster, but Fire Elementals only)
SPELLS
2nd - Scorching Ray [][] (range 6; 15 fire damage); 4th - Summon Monster IV [][] (up to three elementals with a total cost of 25 or less)
CG
Lvl/Save
9
AC
18
Spd
8
HP
65
Melee +10/+5 (10)
Ranged +14/+14 (10 magic)
Mounted Ranged Attack (this creature can move at double speed and make a single ranged attack at any point during its move)
Precise Shot
Woodland Stride
(not slowed by difficult terrain on maps whose name contains Forest, Jungle or Terrain)
CG
Lvl/Save
6
AC
17
Spd
4
HP
55
Melee +8 (20 magic)
Powerful Build
Pushback
SPELLS
2nd - Bull's Strength [] (touch; target creature with cost 16 or less gets melee damage +5); Hold Person [] (sight; paralysis, humanoid only; DC14); 3rd - Cure Serious Wounds [] (touch; heal 20hp)

13. Griffon Cavalry (63pts/167pts)

Rare/Epic
Large (Mounted Hmnd - Elf - Magical Beast)

14. Small Copper Dragon (15pts)

Uncommon
Small (Dragon)

15. Spellscale Sorcerer (31pts)

Rare
Medium (Dragon)

16. Storm Archer (33pts)

Uncommon
Medium (Humanoid - Elf)
CG
Lvl/Save
9
AC
21
Spd
F8
HP
70
Melee +15/+10 (15 magic)
Flight
Bloodlust
(if it's melee attack destroys a living target this creature gains fearless)
Jouster +10
(damage +10 against mounted enemies)
Melee Reach 2
Pounce
Powerful Charge +10
CG
Lvl/Save
5
AC
16
Spd
F8
HP
35
Melee +7/+5/+5 (5)
Flight
Breath Weapon []
(replaces attacks; line 12; 10 acid; DC13)
Breath Weapon []
(replaces attacks; cone; gain slow attack, can't attack and move on the same turn, and can't make more than 1 attack per turn; DC13)
Immune Acid
CG
Lvl/Save
6
AC
18
Spd
6
HP
35
Melee +2 (5)
Counterspell 3 [][] (immediate; sight; cancel spell of up to 3rd level as an enemy casts it]

SORCERER SPELLS
1st [][][] - Ray of Enfeeblement (Range 6; attack -2, damage -5 [minimum 5]); Sleep (sight; radius 4; sleep DC13); 2nd [][] - Blur (touch; target creature gains conceal 6); Melf's Acid Arrow (10 acid damage; ignore spell resistance)

CG
Lvl/Save
6
AC
20
Spd
7
HP
50
Melee +7/+2 (5)
Ranged +13/+8 (10 magic + 5 electricity)
Precise Shot

17. Tavern Brawler (4pts)

Common
Medium (Humanoid-Human)

18. Warden of the Wood (46pts)

Uncommon
Medium (Humanoid - Elf)

19. Azer Fighter (10pts)

Common
Medium (Outsider)

20. Huge Fire Elemental (151pts)

Uncommon
Huge (Elemental)
CG
Lvl/Save
2
AC
12
Spd
6
HP
10
Melee +4 (5)
Range +2, range 6 [] (5)
Fearless
Stagger
(this creature can charge even if it does not move in a straight line)
CG - Commander 4
Lvl/Save
8
AC
17
Spd
6
HP
55
Melee +7 (5)
Ranged +11 (5 magic + magic stone)
CFX: Plant followers gain immune fire. Animal followers gain fearless. Warband Building: Animals and plants of any faction are legal in your warband.
Beast Master 8; Plantmaster 8
Magic Stone
Stable Footing
SPELLS
2nd - Briar Web [] (sight; radius 4, the next time an affected creature moves, it takes 5 damage and is considered to be in difficult terrain, ignore spell resistance, does not affect creatures with flight); 3rd - Call Lightning [] (sight; 20 electricity damage, ignore spell resistance, DC 15; 20 electricity damage whenever target creature activates until its save succeeds); 4th - Flame Strike [] (sight; radius 2; 30 fire damage; DC16)
LG/LE
Lvl/Save
3
AC
23
Spd
4
HP
20
Melee +5 (5+5 fire)
Double Damage from Cold
Explosive Strike
(all creatures adjacent to an enemy hit by this creatures melee attack take 5 fire damage)
Immune Fire
CG/CE
Lvl/Save
10
AC
19
Spd
10
HP
135
Melee +17/+17 (15 + 10 fire)
Double Damage from Cold
DR5
Enflamed
(Adjacent allies with Immune or Resist Fire gain an extra +2 to attack and +5 fire damage)
Fire Shield 10 (10 fire damage any time the elemental is hit in melee)
Immune Fire
Melee Reach 3
Mobility

21. Purple Worm (189pts)

Uncommon
Huge (Magical Beast)

22. War Ape (14pts)

Common
Medium (Animal)

23. Wizened Elder Watcher (34pts)

Rare
Medium (Plant)

24. Aspect of Tiamat (352pts)

Rare
Huge (Dragon - Outsider)
CG/CE
Lvl/Save
10
AC
19
Spd
6
HP
22
Melee +25/+20 (25 + swallow whole/10 + poison)
Burrow 6
Melee Reach 3
Poison
(attack -4 and damage -10, minimum 5; DC25)
Swallow Whole
(destroys medium or smaller creature; DC20)
CG/CE
Lvl/Save
4
AC
15
Spd
6
HP
35
Melee +7/+7 (5)
Battle Fury (fearless while enemy is adjacent)
Natural Soul
(melee attack +2 and melee damage +5 when under command by a commander with Beastmaster)
CG/CE
Lvl/Save
9
AC
19
Spd
4
HP
65
Melee +8/+8 (5 magic)
Double Damage from Fire
DR5
Stable Footing
(not slowed by difficult terrain)
Thorny Grasp
[][][] (replaces attacks; range 6; target creature is entangled and takes 5 damage each time it activates until its save succeeds; DC16)
SPELLS
1st - Faerie Fire [] (range 6; radius 2; affected creatures lose conceal; DC13); 3rd - Greater Magic Fang [] (range 6; target animal or magical beast gets attack +2, ignore DR); Winter's Embrace [] (range 6; 5 cold damage whenever target creature activates; DC15, save at the end of each of target creatures turns)
LE - Commander 5
Lvl/Save
13
AC
23
Spd
F4
HP
250

Melee +19/+19/+19 (20 magic)

CFX: dragon and spawn followers get attack +2 and melee damage +5. Warband Building: CE dragons are legal in your warband.

Flight
DR5
Aura of Fear 5
Dual Activation
Breath Weapon
[] (replaces attacks; line 12; 45 acid damage; DC22)
Breath Weapon
[] (replaces attacks; cone; 45 acid damage; DC22)
Breath Weapon
[] (replaces attacks; cone; 45 cold damage; DC22)
Breath Weapon
[] (replaces attacks; line 12; 45 electricity damage; DC22)
Breath Weapon
[] (replaces attacks; cone; 45 fire damage; DC22)
Melee Reach 2
Spell Resistance
Poison Sting
(1 melee attack per phase; a hit deals normal damage + virulent poison; 10 damage whenever poisoned creature activates; DC22)

25. Blackguard on Nightmare (68pts/195pts)

Rare/Epic
Large (Mounted Hmnd - Human - Outsider)

26. Bluespawn Godslayer (145pts)

Uncommon
Huge (Dragon - Monstrous Hmnd - Spawn)

27. Cadaver Collector (103pts)

Rare
Large (Construct)

28. Diseased Dire Rat (14pts)

Common
Small (Animal)
LE - Commander 4
Lvl/Save
9
AC
21
Spd
10
HP
80
Melee +15/+10 (10 magic + 5 fire)
CFX: Tyrannical Morale +6
Blink Out [] (swift; on its turn, this creature gains incorporeal)
Melee Sneak Attack +5
Mounted Melee Attack
(this creature can move at double speed and make a single melee attack at any point during its move)
Smite Good +10
[] (melee damage +10 against good enemies)
LE
Lvl/Save
10
AC
23
Spd
6
HP
185
Melee +21/+16 (20 + 5 electricity)
DR10
Dragon Slayer
(damage +10 against dragon enemies)
Fearless
Immune Electricity
Melee Reach 3
Outsider Slayer
(damage +10 against outsider enemies)
Spell Resistance
(may ignore spells unless caster rolls 11+)
LE
Lvl/Save
10
AC
20
Spd
6
HP
120
Melee +22/+22 (30)
Breath Weapon [] (cone; replaces attacks; paralysis; DC18)
DR5
Fearless
Melee Reach 2
Spell Resistance All
Corpse Collecting
(Whenever this creature destroys an enemy it gains a cumulative +1 AC)
LE
Lvl/Save
5
AC
15
Spd
8
HP
30
Melee +6 (5)
Distracting Presence (adjacent enemies do not score victory points for occupying victory areas)
Pack Frenzy
(+2 attack and damage +5 if at least 1 other allied creature whose name contains Rat or Wererat is within 6 squares)

29. Displacer Beast Pack Lord (169pts)

Uncommon
Huge (Magical Beast)

30. Doom Fist Monk (27pts)

Common
Medium (Goblinoid)

31. Dracolich (256pts)

Rare
Huge (Undead - Dragon)

32. Dragonwrought Kobold (11pts)

Uncommon
Small (Hmnd - Kobold - Reptilian - Dragon)
LE - Commander 0
Lvl/Save
10
AC
17
Spd
8
HP
200
Melee +19/+19 (20)
CFX: followers whose name contains displacer get melee damage +5 and gain fearless.
Conceal 11
Displacer Master 6
Melee Reach 4
LE
Lvl/Save
7
AC
18
Spd
8
HP
45
Melee +9/+9 (10)
Evade Damage (if this creature successfully saves against a damaging spell or special ability, it takes no damage)
Melee Reach 2
Stun
[][] (DC16)
LE
Lvl/Save
12
AC
24
Spd
F9
HP
140
Melee +20/+18/+18 (25 magic + paralysis / 25 magic / 25 magic)
Flight
Aura of Fear 5
Breath Weapon
[] (replaces attacks; line 12; 55 electricity; DC23)
DR5
Fearless
Immune Cold, Electricity
Melee Reach 2
Paralysis
(DC23)
Spell Resistance
LE
Lvl/Save
3
AC
16
Spd
F6
HP
20
Melee +7 (10)
Flight
Powerful Charge +5
(melee damage +5 when charging)

33. Dread Warrior (10pts)

Common
Medium (Undead)

34. Eldritch Giant (236pts)

Rare
Huge (Giant)

35. Greenspawn Razorfiend (45pts)

Uncommon
Large (Dragon - Magical Beast - Spawn)

36. Hobgoblin Talon of Tiamat (37pts)

Rare
Medium (Goblinoid - Hobgoblin)
LE
Lvl/Save
4
AC
18
Spd
4
HP
30
Melee +9 (10)
Fearless
Requires Instruction
(this creature behaves as though confused if it activates when out of command)
LE
Lvl/Save
11
AC
24
Spd
7
HP
250
Melee +23/+18 (40)

Arrogant (commander ratings don't add to this creature's morale saves)
Melee Reach 3

SPELLS
3rd - Empowered Magic Missile [][] (sight; 15 damage); 4th - Dimension Door [][] (self; place this creature in any space it can see at least part of)
LE
Lvl/Save
8
AC
21
Spd
6
HP
95
Melee +13/+13 (15)
Immune Acid
Keen Critical 19
(scores critical hits on melee attack rolls of 19 and 20)
Tiamat's Blessing - Acid
(adjacant spawn gain resist acid 5)
Viscious Attack
(triple damage instead of double on a critical hit)
LE - Commander 3
Lvl/Save
6
AC
19
Spd
4
HP
50
Melee +10 (10)
Ranged +9 range 6 [] (5)
CFX: dragon, goblinoid and spawn followers get attack +3. Warband Building: dragonspawn of any faction are legal in your warband.
Breath Weapon [] (replaces attacks; cone; 10 cold; DC14)
Pack Attack +2
(attack +2 for each allied dragon or goblinoid adjacent to target of this creature attack.

37. Kobold Zombie (4pts)

Common
Small (Undead)

38. Large Green Dragon (51pts)

Rare
Large (Dragon)

39. Wererat Rogue (9pts)

Uncommon
Medium (Hmnd - Human - Shapeshifter)

40. Poison Dusk Lizardfolk (7pts)

Uncommon
Small (Humanoid - Reptilian)
LE
Lvl/Save
2
AC
13
Spd
4
HP
15
Melee +1 (5)
Fearless
Mob 3
(every 3 creatures name Kobold Zombie count as 1 creature for the purpose of warband construction)
Slow Attack
Squad Activation
(all creatures in your warband named Kobold Zombie must activate as a single activation)
LE
Lvl/Save
11
AC
20
Spd
F9
HP
95
Melee +12/+10/+10 (10 magic)
Flight
Breath Weapon []
(Replaces attacks; cone; 25 acid; DC17)
Devious Strategy
(creatures in your warband get attack +4 when flanking instead of +2)
Elf Slayer (damage +10 against Elf enemies)
Immune Acid
LE
Lvl/Save
4
AC
19
Spd
6
HP
20
Melee +9 (5)
DR5
Hide
Melee Sneak Attack +5
LE/CE
Lvl/Save
1
AC
17
Spd
6
HP
5
Melee +3 (5 + poison)
Ranged +3 (5 + poison)
Hide
Human Foe
(damage +5 against human enemies)
Poison
(5 damage whenever poisoned creature activates; DC11)

41. Witchknife (33pts)

Common
Medium (Monstrous Humanoid)

42. Blackspawn Exterminator (39pts)

Uncommon
Medium (Dragon - Monstrous Hmnd - Spawn)

43. Cleric of Laogzed (30pts)

Common
Medium (Humanoid - Troglodyte)

44. Cloudreaver (6pts)

Common
Medium (Humanoid - Human)
LE/CE
Lvl/Save
9
AC
18
Spd
6
HP
40
Melee +10/+5 (5)
Ranged +12, Range 6 (5)
Melee Sneak Attack +5
Resist Fire 5
Spell Silencer
(Enemies within 6 squares cannot cast non-psionics spell)
Universally Hated
(When this creature is eliminated, all living creatures heal 5 hp)
PSIONICS
(12pp) - Witchknife Command 1pp (range 6; stun; DC16); Witchknife Greater Command 7pp (choose a type of creature stun all creatures of that type; DC18)
CE
Lvl/Save
8
AC
18
Spd
8
HP
85
Melee +9/+4 (15)
Breath Weapon [] (replaces attack; line 12; 20 acid damage; DC18)
Sudden Strike +5
(melee damage +5 against enemies that are stunned, helpless or unable to see this creature)
Ghost Step
[] (unitl the end of it's turn this creature gains invisibility)
CE
Lvl/Save
6
AC
15
Spd
6
HP
55
Melee +5/+3/+3 (5 magic)
Ranged +5, range 6 [] (5)
Deific Favour (after 1 or more enemies have been destroyed, troglodytes in your warband get melee attack +2 and melee damage +5)
Eater of the Dead
(whenever it destroys a living enemy, this creature is stunned; DC15)
Stench
(adjacent living creatures without stench get attack -2, save -2 and -2 AC)
SPELLS
1st - Inflict light wounds [][] (touch; 5 negative damage; DC13); 2nd - Hold Person [][] (sight; paralysis, humanoids only; DC14); Inflict Moderate Wounds [] (touch; 10 negative damage; DC14)
CE
Lvl/Save
2
AC
14
Spd
6
HP
15
Melee +5 (10)
Lucky [] (immediately reroll 1 attack or save)
Mobility
(+4AC against attacks of opportunity)

45. Demonic Gnoll Archer (40pts)

Uncommon
Medium (Outsider - Gnoll)

46. Huge Fiendish Spider (142pts)

Uncommon
Huge (Magical Beast)

47. Hunting Hyena (5pts)

Common
Medium (Animal)

48. Large Fang Dragon (42pts)

Rare
Large (Dragon)
CE - Commander 2
Lvl/Save
6
AC
15
Spd
6
HP
55
Melee +11 (15)
Ranged +10/+10 (10)
CFX: followers get attack +2 against wounded enemies.

Elf Foe (damage +5 against elf enemies)
Infernal Eye
(on its turn, if this creature makes a single ranged attack, damage +5 on that attack)
Resist 10 Cold, Fire
Smite Good +10
(melee damage +10 against good enemies)
Spell Resistance
(may ignore spells unless the caster rolls 11+)

CE
Lvl/Save
8
AC
20
Spd
6
HP
180
Melee +20 (30 + virulent poison)
DR5
Melee Reach 2
Resist 10 Cold, Fire
Smite Poisoned Foe +10
[unlimited uses] (melee damage+10 against poisoned enemies)
Spell Resistance
Virulent Poison
(10 damage whenever poisoned creature activates; DC20)
Wall Walker
(this creature is considered to have flight as long as it begins its move in a square bordered by a wall)
Web
(replaces attacks; range 6; entangle; DC16)
CE
Lvl/Save
3
AC
14
Spd
10
HP
20
Melee +2 (5)
Gnoll Bolstered (attack +2 and melee damage +5 while an allied Gnoll is adjacent)
CE
Lvl/Save
7
AC
19
Spd
F6
HP
110
Melee +10/+8/+8 (20 + Blood Drain / 15 / 15)

Flight
Blood Drain
+10 (damage +10 to living enemies; DC16 negates)
Stunning Attack [] (DC16)

49. Magma Hurler (33pts)

Rare
Medium (Elemental)

50. Mountain Troll (173pts)

Uncommon
Huge (Giant)

51. Ogre Skirmisher (38pts)

Uncommon
Large (Giant)

52. Redspawn Firebelcher (39pts)

Rare
Large (Magical Beast - Spawn)
CE
Lvl/Save
4
AC
15
Spd
6
HP
60
Melee +9 (15)
Ranged +11 (15 + 15 fire)
Requires Commander
Double Damage from Cold
Immune Fire
Slow Range Attack
CE
Lvl/Save
9
AC
20
Spd
8
HP
210
Melee +16/+11 (40)
Melee Reach 3
Regenerate 10
(this creature heals 10hp at the start of its turn)
Stun [][][] (DC20)
CE
Lvl/Save
7
AC
16
Spd
8
HP
75
Melee +13 (20)
Ranged +7 [] (10)
Melee Reach 2
Mobility
(+4AC against attacks of opportunity)
Skirmish Attack +10
(+10 damage if this creature moved at least two squares this turn)
Spring Attack
CE
Lvl/Save
8
AC
18
Spd
8
HP
85
Melee +11 (15 + 5 fire)

Double Damage from Cold
Fire Belch
[][][] (replaces attack; range 6; 20 fire damage to target and 10 fire damage to creatures adjacent to target)
Immune Fire
Tiamat's Blessing - Fire
(adjacent spawn gain resist fire 5)

53. Small Black Dragon (11pts)

Uncommon
Small (Dragon)

54. Small Fire Elemental (8pts)

Uncommon
Small (Elemental)

55. Sorcerer on Black Dragon (200pts)

Rare
Huge (Mounted Hmnd - Human - Dragon)

56. Stirge (9pts)

Uncommon
Tiny (Magical Beast)
CE
Lvl/Save
4
AC
15
Spd
F8
HP
30
Melee +6/+4/+4 (5)
Flight
Breath Weapon []
(Replaces attacks; line 12; 10 acid; DC 13)
Immune Acid
CE
Lvl/Save
2
AC
15
Spd
10
HP
10
Melee +3 (5 + 5 fire)
Requires Commander
Double Damage from Cold
Fire Shield 5
(Any creature that hits this creature with a melee attack takes 5 fire damage)
Immune Fire
Mobility
(+4 AC against attacks of opportunity)
CE
Lvl/Save
10
AC
21
Spd
F9
HP
195
Melee +16/+14+14 (15 magic)
Flight
Aura of Fear 5
Breath Weapon
DR5
Immune Acid
Melee Reach 2
Mounted Spellcasting
Spell Resistance
SORCERER SPELLS
3rd [][][] - Lightning Bolt (line 12; 20 electricity damage; DC15); Protection from Energy (touch; target creature gains Immune to energy type of your choice); 4th [][] - Hold Monster (sight; paralysis; DC17); Maximized Scorching Ray (range 6; 45 fire damage)
CE
Lvl/Save
1
AC
16
Spd
F8
HP
5
Melee +10 (5)
Flight
Blood Syphon
(on this creature's turn, it gets attack +4 and damage +10 against a living creature that is adjacent when this creature activates)
Mob 3
(every 3 creatures named Stirge counts as 1 creature for the purpose of warband construction)
No Reach
(can't make attacks of opportunity)
Squad Activation

57. Tundra Scout (166pts)

Rare
Huge (Mounted Giant)

58. Twig Blight (3pts)

Common
Small (Plant)

59. Whitespawn Hordeling (9pts)

Common
Small (Dragon - Monstrous Hmnd - Spawn)

60. Yuan-ti Halfblood Sorcerer (51pts)

Uncommon
Medium (Monstrous Humanoid)
CE
Lvl/Save
10
AC
21
Spd
8
HP
210
Melee +19/+19 (25)
Double Damage from Fire
Immune Cold
Melee Reach 3
Pushback
Strike in the Air
(once per turn,if this creature uses pushback against an ajacent enemy, it can make 1 additional attack agaist that enemy)
Trample (can move through 1 smaller enemy's space to deal 25 damage; DC22)
CE
Lvl/Save
1
AC
15
Spd
4
HP
5
Melee +0 (5 + twig poison)
DR5
Twig Poison -3
(attack -3; DC11)
CE
Lvl/Save
2
AC
13
Spd
8
HP
15
Melee +2/+2 (5)
Breath Weapon [][] (replaces attacks; cone; 5 cold damage; DC13)
Double Damage from Fire
Immune Cold
Mob 3
(every 3 creatures named whitespawn hordeling count as 1 creature for the purpose of warband construction)
Squad Activation
(all creatures in your warband named whitespawn hordeling must activate as a single activation)
CE - Commander 3
Lvl/Save
10
AC
16
Spd
6
HP
65
Melee +8 (10 + 10 acid + poison)
CFX: followers get attack +2 and damage +5 against poisoned enemies.
Blind-Fight
Hide
Poison
(5 damage whenever poisoned creature activates; DC14)
Spell Resistance
SORCERER SPELLS
3rd [][][] - Suggestion (range 6; confusion, save at the end of affected creature's turn; DC15); Venomfire (touch; 5 acid damage whenever target creature takes damage from poison); 4th [][] - Serpent Arrow (touch; target creature's raged attacks gain poison, 5 damage whenever poisoned creature activates; DC16); Venom Bolt (line 12; 10 acid damage + stun; DC16)

-- EPIC FIGURES --

 

07. Slaughterstone Eviscerator (36pts/179pts)

Rare/Epic
Large (Construct)

08. Tordek, Dwarf Champion (60pts/240pts)

Rare/Epic
Medium (Humanoid - Dwarf)

13. Griffon Cavalry (63pts/167pts)

Rare/Epic
Large (Mounted Hmnd - Elf - Magical Beast)

25. Blackguard on Nightmare (68pts/195pts)

Rare/Epic
Large (Mounted Hmnd - Human - Outsider)
LG
Lvl/Save
10
AC
29
Spd
6
HP
160
Melee +20/+20/+20/+20 (15 magic)
DR5
Enhanced Mobility 3
(this creature can move up to 3 squares and make all it's melee attacks)
Fearless
Melee Reach 2
Resist 10 Acid, Cold, Electricity, Fire
Spell Resistance
LG
Lvl/Save
14
AC
27
Spd
6
HP
265
Melee +24/+19 (40 magic + 10 electricity)
Ranged +16 range 6 [] (40 magic)
Unique
Independant
Cleave
Dodge Giants
(+4 AC against Giants)
Ghost Touch
Immune Pushback
CG
Lvl/Save
11
AC
23
Spd
F8
HP
180
Melee +20/+15 (20 magic + 10 electricity)
Flight
Fearless
Jouster +10 (damage +10 against mounted enemies)
Melee Reach 2
Pounce
(this creature can use all its melee attacks when charging)
Powerful Charge +20
(melee damage +20 when charging)
LE - Commander 4
Lvl/Save
11
AC
24
Spd
F10
HP
170
Melee +23/+18 (15 magic + 5 fire)
CFX: tyrannical morale +6.
Flight
Aura of Fear 2
Blink Out
[][]
Breath Weapon
[] (replace attacks; cone; weaken; attack -5, melee damage -10 to a minimum of 5; DC20)
Melee Sneak Attack +10
Mounted Melee Attack
Smite Good +15
[][]