WAR DRUMS - SET #9 (STARTER)
Distribution (60): 16 | 21 | 23
Prerelease Date: February 25th-26th, 2006 | Release Date: March 3rd, 2006
 

01. Arcane Ballista (48pts)

Rare
Large (Construct)

02. Arcanix Guard (9pts)

Common
Medium (Humanoid)

03. Aspect of Moradin (93pts/220pts)

Rare/Epic
Large (Outsider)

04. Axe Soldier (13pts)

Common
Medium (Humanoid - Human)
LG
Lvl/Save
8
AC
18
Spd
4
HP
65
Melee +0 (0)
Ranged +16 (25 magic)
Fearless
Flame Bolt
[] (ranged damage +10 fire)
Freezing Bolt
[] (ranged damage +10 cold)
Lightning Sphere
[] (replaces turn; sight; radius 2; 20 electricity damage; DC17)
Large Target Bonus
(attack +4 and damage +10 against Large or larger enemies)
No Reach
(can't make attacks of opportunity)
Slow Ranged Attack
(can't make a ranged attack and move in the same turn)
Spell Caster Crew (can attack only if an allied spell-caster is adjacent)
LG
Lvl/Save
4
AC
18
Spd
4
HP
35
Melee +8 (10 magic)
Smite the Resistant [] (+10 damage against figs with spell resistance or spell resist all)
LG - Commander 4
Lvl/Save
10
AC
23
Spd
6
HP
130
Melee +15/+10 (20 magic)
Ranged +12, range 6 (20 magic)
CFX: dwarf followers gain Stone Lord 5 (melee damage +5 against an enemy in a square bordered by a wall)
Cleave
Giant Bane
(melee attack +2 and melee damage +10 against Giant enemies)
Melee Reach 2
Stone Lord 5
(melee damage +5 against an enemy in a square bordered by a wall)
LG
Lvl/Save
4
AC
20
Spd
4
HP
40
Melee +8 (10 magic)
Cleave
Close-Order Fighter +5
(melee damage +5 whenever 2 or more allies are adjacent to this creature)
Squad Activation
(all creatures in your warband named axe soldier must activate as a single activation)

05. Combat Medic (28pts)

Uncommon
Medium (Humanoid Human)

06. Elemental Wall (33pts)

Uncommon
Large (Elemental)

07. Large Bronze Dragon (65pts)

Rare
Large (Dragon)

08. Sacred Watcher (18pts)

Uncommon
Medium (Undead)
LG
Lvl/Save
7
AC
20
Spd
4
HP
35
Melee +4 (5)
Sacred Healing [][] (replaces attacks; all living creatures within 6 squares heal 10hps, no effect on nonliving creatures)
Turn Undead 7 []
SPELLS:
1st - Cure Light Wounds [unlimited] (touch; heal 5hps); 3rd - Searing Light, [] (sight; 10 damage, or 20 damage to undead); 4th - Cure Critical Wounds [][] (touch; heal 30hps)
LG
Lvl/Save
6
AC
20
Spd
6
HP
65
Melee +9 (10)
Fearless
Melee Reach 2
Wall Transformation
[][] (replaces attacks; each square of this creatures space becomes a wall in all respects until the start of this creatures next turn)
LG
Lvl/Save
10
AC
20
Spd
F7
HP
100
Melee +10/+5/+5 (15/10/10)
Flight
Breath Weapon
[] Replaces attacks: line 12; 20 electricity damage; DC18)
Breath Weapon
[] (Replaces attacks: cone; affected creatures with 40 or fewer hp make a morale save)
Comaraderie
(on its turn each commander in your warband may reroll 1 missed attack roll)
Immune
Electricity
LG
Lvl/Save
5
AC
21
Spd
F6
HP
30
Melee +10 (10)
Flight
Incorporeal
Fearless
Evil Undead Slayer
(damage +10 against evil Undead enemies)

09. Sand Giant (79pts)

Rare
Large (Giant)

10. Shieldwall Soldier (7pts)

Common
Medium (Humanoid - Human)

11. Warforged Bodyguard (32pts)

Uncommon
Medium (Living Construct)

12. Warforged Captain (46pts)

Uncommon
Medium (Living Construct)
LG
Lvl/Save
10
AC
23
Spd
8
HP
140
Melee +19/+14 (15)
Cleave
Double Damage from Cold
Immune Fire
Melee Reach 2
Sand Blaster
[] (Cone -4 AC; DC22; Save Neg)
LG
Lvl/Save
3
AC
22
Spd
4
HP
20
Melee +5 (5)
Close-Order Fighter +5 (melee damage +5 whenever 2 or more allies are adjacent to this creature)
Phalanx Fighting (+2AC when adjacent to an ally with Phalanx Fighting)
LG
Lvl/Save
6
AC
17
Spd
7
HP
55
Melee +10/+5 (10 magic)
Bodyguard (if an adjacent creature in your warband would take damage from an attack, this creature can take the damage instead)
Bold (has fearless when under command)
Living Construct
(has only immune level dragin, paralysis, poison and sleep)
Reinforced 5
(takes 5 less damage from melee and ranged attacks. this does not reduce damage taken with the Bodyguard ability)
LG - Commander 4
Lvl/Save
6
AC
19
Spd
4
HP
50
Melee +12/+7 (15 magic)
CFX: choose 1 enemy creature at the start of skirmish. followers get melee damage +5 against that enemy.
Construct Lock (if this creatures attack roll against a Construct enemy would otherwise be a critical hit, that enemy skips its next turn)
DR5
Fearless
Giant Bane
(melee attack +2 and melee damage +10 against Giant enemies)
Living Construct
(has only immune level dragin, paralysis, poison and sleep)

13. Warforged Scout (8pts)

Uncommon
Small (Construct)

14. Warpriest of Moradin (49pts)

Uncommon
Medium (Dwarf)

15. Brass Samurai (56pts)

Uncommon
Medium (Humanoid - Human)

16. Dragon Totem Hero (58pts/157pts)

Rare/Epic
Medium (Humanoid - Human)
LG
Lvl/Save
5
AC
17
Spd
6
HP
35
Melee +5/+5 (5)
Hide
Living Construct
(has only immune level drain, paralysis, poison and sleep)
Scout
LG - Commander 6
Lvl/Save
12
AC
19
Spd
4
HP
55
Melee +10 (15 magic)
Ranged +7, range 6 (15 magic)
CFX: Moradin's War Cry (each out of command enemy within 6 squares that takes damage must make an immediate morale save unless that damage already forces one)
SPELLS
2nd - deific vengeance [][] (range 6, 10 damage, or 20 damage to Undead; DC14); divine protection [] (your warband; +1AC, save +1); 3rd - close wounds [] (immediate; range 6; a target that would be reduced to 0 or fewer hps instead has 5hps remaining); 4th - neutralize poison [][] (touch; remove Poison, and target creature gains Immune Poison)
 
CG - Commander 4
Lvl/Save
9
AC
16
Spd
6
HP
70
Melee +13/+13/+8 (10 magic + 5 fire)
CFX: followers gain whirlwind attack (on its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy creature within its melee reach)

Breath Weapon [] (replaces attacks; line 12; 20 fire damage; DC15)
Resist Fire 5

CG
Lvl/Save
9
AC
15
Spd
8
HP
100
Melee +12/+7 (15 magic)
CFX: Followers that start their turn within 6 squares gain Combat Rush (If this creature moves 2 or fewer squares, it can use all its melee attacks) Warband Building: Dragons of any faction are legal in your warband
Dragonmaster 10 (As Beastmaster, but Dragons only)
Immune Flanking
Resist
Acid 5
Resist
Fire 15

17. Dragonne (36pts)

Rare
Large (Magical Beast)

18. Halfling Slinger (12pts)

Common
Small (Humanoid-Halfling)

19. Hunting Cougar (9pts)

Common
Medium (Animal)

20. Lion of Talisid (51pts)

Uncommon
Medium (Humanoid-Elf)
CG
Lvl/Save
9
AC
18
Spd
F7
HP
75
Melee +12/+7 (10)
Flight
Blind-Fight
Pounce
(this creature can use all its melee attacks when charging)
Predatory Roar
[] (replaces attacks; cone; creatures whose name contains Dragonne get damage +10 against affected creatures)
CG
Lvl/Save
2
AC
16
Spd
4
HP
15
Melee +3 (5)
Ranged +7/+7 (5 magic)
Mobility (+4AC against attacks of opportunity)
Short-Ranged +10
(ranged attack within 6 squares)
CG
Lvl/Save
5
AC
15
Spd
8
HP
40
Melee +5 (5)
Natural Soul (melee attack +2 and melee damage +5 when under command by a commander with Beastmaster)
CG - Commander 3
Lvl/Save
7
AC
17
Spd
6
HP
50
Melee +8 (10 magic)
CFX: Animal followers gain melee damage +5
Beastmaster 7
Fearless

SPELLS
2nd - cat's grace [][] (touch; +2AC, ranged attack +2); 3rd - cure moderate wounds [][][] (touch; heal 10hps); 4th - flame strike [] (sight; radius 2; 30 fire damage; DC16)

 

21. Mephling Pyromancer (38pts)

Uncommon
Small (Outsider)

22. Steelheart Archer (15pts)

Uncommon
Medium (Humanoid - Elf)

23. Warbound Impaler (52pts)

Rare
Large (Plant)

24. Warforged Barbarian (49pts)

Rare
Medium (Living Construct)
CG
Lvl/Save
7
AC
18
Spd
6
HP
40
Melee +8 (5 magic)
Melee Sneak Attack +5
SORCERER SPELLS
1st - [][][] lesser orb of acid (range 6; 5 acid damage; ignore SR); lesser orb of fire (range 6; 5 fire damage; ignore SR); 3rd - [][] fireball (sight; radius 4; 20 fire damage; DC15); fly (touch; target creature gains Flight; speed F8)
CG
Lvl/Save
4
AC
17
Spd
6
HP
35
Melee +7 (10)
Ranged +9 (10 magic)
Coordinate Shot (this creature's ranged attacks ignore cover from its allies)
Precise Shot
(whenever this creature shoots in to melee, the defender doesn't get the AC bonus)
CG
Lvl/Save
6
AC
19
Spd
6
HP
125
Melee +14/+14 (10 + impale)
Impale (paralysis; smaller creatures only, expires at end of creature's next turn; DC17)
CG
Lvl/Save
7
AC
18
Spd
6
HP
85
Melee +14/+9 (20 magic)
DR5
Bloody Rage 5 (Whenever this creature activates, 1 target adjacent enemy immediately takes 5 damage)
Living Construct (has only immune level Drain, Paralysis, Poison, Sleep)

25. Wemic Barbarian (53pts)

Rare
Large (Monstrous Humanoid)

26. Wood Elf Ranger (23pts)

Common
Medium (Humanoid-Elf)

27. Gulgar (47pts)

Rare
Large (Monstrous Humanoid)

28. Aspect of Hextor (75pts/234pts)

Rare/Epic
Large (Outsider)
CG
Lvl/Save
8
AC
17
Spd
10
HP
85
Melee +16/+11 (25)
Bravado (when an enemy creature fails a morale save, this creature gains Fearless unless already routing)
CG
Lvl/Save
5
AC
16
Spd
6
HP
35
Melee +10/+9 (10 magic, 5 magic)
Hunter +5 (+5 damage unless more than one enemy is adjacent)
Orc Foe
(damage +5 against Orc enemies)
ANY
Lvl/Save
10
AC
21
Spd
4
HP
75
Melee +14/+9 (15)
Ranged +7/+2 (10)
DR5
Immune Sonic
Melee Reach 2
Powerful Charge +10
(melee damage +10 when charging)
Sonic Pulse
[] (replaces attacks; cone; 10 sonic damage)
LE
Lvl/Save
10
AC
20
Spd
8
HP
115
Melee +12/+12/+12/+12 (15 magic)
Melee Reach 2
Multiple Threats
(all enemies adjacent to this creature are considered to be flanked)

29. Flameskull (25pts)

Uncommon
Tiny (Undead)

30. Goblin Blackblade (12pts)

Common
Small (Humanoid, Goblin)

31. Goblin Underboss (28pts)

Uncommon
Small (Humanoid, Goblin)

32. Hobgoblin Archer (11pts)

Common
Medium (Humanoid-Goblinoid-Hobgoblin)
LE
Lvl/Save
4
AC
19
Spd
F6
HP
25
Melee +18 (5 fire)
Ranged +18, range 6 (5 fire)
Flight
Conceal 6
Fearless

Immune Cold, Electricity, Fire
No Reach (can't make attacks of opportunity)
SPELLS
3rd - Fireball [] (range 6; radius 4; 20 fire damage; DC15)
LE
Lvl/Save
4
AC
20
Spd
6
HP
25
Melee +9 (5 magic)
Sneak Attack +5
Sneaky Tactics
(whenever this creature deals damage with its Sneak Attack on its turn, choose whether it counts against your limit of activating 2 creatures per phase)
LE - Commander 3
Lvl/Save
4
AC
20
Spd
6
HP
40
Melee +9 (10 magic + phantom threat)
Ranged +9 (5)
CFX: followers get damage +5 when using Sneak Attack
Cleave
Melee Sneak Attack +5
Phantom Threat
(a creature hit by this attack is considered flanked for the rest of the skirmish; DC18)
Sidestep (on its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity)
LE
Lvl/Save
3
AC
17
Spd
4
HP
25
Melee +6 (5)
Ranged +8 (5 magic)
Precise Shot (whenever this creature shoots in to melee, the defender doesn't get the AC bonus)

33. Inspired Lieutenant (45pts)

Uncommon
Medium (Humanoid - Elf?)

34. Karnathi Zombie (11pts)

Uncommon
Medium (Undead)

35. Khumat (51pts)

Rare
Large (Outsider)

36. Large Duergar (15pts)

Uncommon
Large (Humanoid, Dwarf)
LE - Commander 4
Lvl/Save
9
AC
20
Spd
6
HP
55
Melee +10/+10 (10 magic)
CFX: each follower gets melee attack +2, or melee attack +4 if it has Psionics
Recall Agony [] (replaces attacks; sight; 20 damage; DC 18)
Smite +15
[]

PSIONICS
10pp - Hostile Empathic Transfer [5pp] (touch, only when wounded; 25 damage and this creature heals the amount of damage dealt; DC15)

LE
Lvl/Save
3
AC
22
Spd
4
HP
20
Melee +5 (5)
Fearless
Squad Activation
(all creatures in your warband named axe soldier must activate as a single activation)
Mob 2
(every 2 creaturess named Karnathi Zombie count as 1 creature for the purpose of warband construction)
LE
Lvl/Save
10
AC
22
Spd
6
HP
95
Melee +15 (20 + jaws of doom)
Jaws of Doom (a smaller enemy that takes damage from this attack must make an immediate morale save unless that damage already forces one)
Melee Reach 2
LE
Lvl/Save
4
AC
16
Spd
5
HP
45
Melee +7 (15)
Conceal 6
Melee Reach 2
Overwhelming Size (Melee attack +2 and melee damage +5 against Medium or smaller enemies)

37. Night Hag (43pts)

Rare
Medium (Outsider)

38. Shuluth, Archvillain (59pts/208pts)

Rare/Epic
Medium (Aberration)

39. Skeletal Legionnaire (4pts)

Common
Medium (Undead)

40. Snig, Worg Rider (42pts)

Rare
Large (Mounted Humanoid-Goblin-Goblinoid)
LE
Lvl/Save
8
AC
22
Spd
4
HP
70
Melee +12 (15 magic)
Disguise Self (until it attacks or casts a spell, this creature has invisible)
DR5
Immune cold, fire, sleep
Spell Resistance
SPELLS
1st - magic missile [unlimited] (sight; 5 damage); ray of enfeeblement [] (range 6; attack -2, damage -5; minimum 5)
LE - Commander 5
Lvl/Save
10
AC
19
Spd
6
HP
65
Melee +11/+11 (10 magic / 10)
CFX: Disorienting Presence (each active enemy that activates within 6 squares must move at least 1 square at the start of its turn; DC16)
Unique
Brain Sucker
(if this creature's melee attack destroys an enemy, the DCs of this creatures spells, special abilities and CFX increase by 4 for the rest of skirmish.)
Mind Blast (Replaces attacks; cone; Stun; DC16)
Rend +15
Resounding Blow
(if this creature scores a critical hit, Stun that enemy)
SPELLS
5th - mind halt [] (sight; Stun; DC16)
LE
Lvl/Save
1
AC
20
Spd
4
HP
5
Melee +1 (5)
Fearless
Immune cold
Phalanx Fighting
(+2AC when adjacent to an ally with Phalanx Fighting)
LE - Commander 1
Lvl/Save
6
AC
19
Spd
10
HP
50
Melee +11/+6 (10 magic)
CFX: Small followers gain +5 melee damage.
Unique
Minions
(up to 2 Goblinoids with total cost up to 12 points)
Mounted Melee Attack (this creature can move at double speed and make a single melee attack at any point during its move)

41. Terror Wight (20pts)

Common
Medium (Undead)

42. War Troll (69pts/202pts)

Rare/Epic
Large (Monstrous Humanoid)

43. Zakya Rakshasa (36pts)

Rare
Medium (Outsider)

44. Blood Ghost Berserker (37pts)

Uncommon
Medium (Humanoid-Bugbear-Goblinoid)
LE
Lvl/Save
6
AC
15
Spd
6
HP
40
Melee +5 (10 + life drain)
Blind-Fight
Create Spawn
(whenever this creature destroys a Medium living enemy, roll 1d20: on a result of 16+, you can immediately place 1 creature named Terror Wight in the space previously occupied by that enemy; that Terror Wight is now part of your warband and can't activate this round)
Fearless
Life Drain 5
(if target is a living creature, this creatures gets +5hps, maximum 40hps)
LE
Lvl/Save
10
AC
24
Spd
6
HP
100
Melee +18 (25)
Ranged +10 (15)
DR5
Melee Reach 2
Regeneration 5
(this creature heals 5hps at the start of its turn)
LE
Lvl/Save
7
AC
22
Spd
8
HP
65
Melee +14/+9 (15 magic)
Blind-Fight
DR5
Spell Resistance
True Strike
[] (this creature's first melee attack of a skirmish gets attack +20 and automatically succeeds against Conceal)
SPELLS
1st--chill touch [unlimited] (Touch; 5 damage to living creature, OR Turn Undead 20 to undead creatures).
CE
Lvl/Save
5
AC
8
Spd
8
HP
65
Melee +11 (30 magic)
Fearless
Quick Moving
(+6AC against ranged attacks)

45. Chimera (50pts)

Rare
Large (Magical Beast)

46. Derro (11pts)

Common
Small (Monstrous Humanoid)

47. Fiendish Girallon (36pts)

Uncommon
Large (Magical Beast)

48. Frost Dwarf (11pts)

Uncommon
Medium (Humanoid-Dwarf)
CE
Lvl/Save
9
AC
19
Spd
F6
HP
75
Melee +12/+12/+12 (15/10/5)
Flight
Dragon's Breath Weapon
[] (replaces attacks; line 12; 20 acid; DC17)
Lions Roar
[] (replaces attacks; cone; affected creatures with 50hps or fewer hps make a morale save)
Goats Powerful Charge [] (melee damage +15 when charging)
CE
Lvl/Save
3
AC
19
Spd
4
HP
15
Melee +4 (5)
Blind Fight
Conceal 6
Melee Sneak Attack +5
Spell Resistance
SPELLS
2nd - sound burst [] (range 6; radius 2; 5 sonic damage and Stun; DC 14 negates)
CE
Lvl/Save
7
AC
16
Spd
8
HP
60
Melee +12/+12 (10 magic)
Melee Reach 2
Rend +30
Resist 5
cold, fire
Spell Resistance
CE
Lvl/Save
4
AC
13
Spd
4
HP
40
Melee +7 (10)
Fire Foe (damage +5 against enemies with Immune Fire
Immune cold
SPELLS
1st--chill touch [] (Touch; 5 damage to living creature, OR Turn Undead 20 to undead creatures).

49. Hill Giant Barbarian (78pts)

Uncommon
Large (Giant)

50. Hill Giant Chieftain (95pts)

Rare
Large (Giant)

51. Horde Zombie (14pts)

Common
Medium (Undead)

52. Howling Orc (15pts)

Common
Medium (Humanoid-Orc)
CE
Lvl/Save
8
AC
17
Spd
10
HP
155
Melee +12/+7 (35)
Furious Spirit (Until it makes a melee attack, this creature takes 5 damage at the end of each turn)
Melee Reach 2
Overwhelming Size
(Melee attack +2 and melee damage +5 against Medium or smaller creatures)
CE - Commander 2
Lvl/Save
10
AC
19
Spd
8
HP
135
Melee +16/+11 (20)
Ranged +11 [] (20)
CFX: follower get +10AC against attacks of opportunity by smaller creatures.
Giantmaster 20
Large Target Bonus
(attack +4 and damage +10 against Large or larger enemies)
Melee Reach 2
CE
Lvl/Save
2
AC
14
Spd
6
HP
20
Melee +6 (10)
Fearless
Horde
(at the end of each round, if you control at least 2 creatures named Horde Zombie, place 1 creature named Horde Zombie in your starting area)
Slow Attack
(can't attack and move on the same turn)
CE
Lvl/Save
3
AC
14
Spd
8
HP
30
Melee +6 (20)
Cleave
Headstrong
(as long as you control no higher-level creature within 6 squares, this creatures gets melee damage +5)

53. King Obould Many Arrows (65pts)

Rare
Medium (Humanoid-Orc)

54. Ogre Warhulk (56pts)

Rare
Large (Giant)

55. Orc Mauler (26pts)

Common
Medium (Humanoid - Orc)

56. Orc Wardrummer (19pts)

Rare
Medium (Humanoid - Orc)
CE - Commander 4
Lvl/Save
9
AC
17
Spd
8
HP
85
Melee +15/+10 (15 magic +5 fire)
CFX: whenever a follower hits with a melee attack on its turn, choose whether it counts against your limit of activating 2 creatures per phase.
Unique
Death Strike
Domineering
(your warband can not include any other commanders)
Immune to Flanking
CE
Lvl/Save
8
AC
13
Spd
8
HP
90
Melee +13 (30)
Melee Reach 2
Whirlwind Attack
(on its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy within its melee reach)
CE
Lvl/Save
6
AC
18
Spd
6
HP
55
Melee +11 (15)
-
CE?
Lvl/Save
4
AC
14
Spd
6
HP
35
Melee +5 (5)
Fearless
Drumbeat
(replaces attacks, choose 1 effect, which lasts until the start of this creatures next turn. Drumbeat effects end immediately if this creature is eliminated)
Countersong Drumbeat
(this creature gains countersong)
Resistance Drumbeat
(creatures in your warband get save +4)
Intimidating Drumbeat
(enemies get morale save -4)

57. Quaggoth Slave (10pts)

Common
Medium (Monstrous Humanoid)

58. Tiefling Blademaster (27pts)

Uncommon
Medium (Outsider)

59. Troglodyte Thug (11pts)

Common
Medium (Humanoid-Reptilian-Troglodyte)

60. Warduke (70pts/208pts)

Rare/Epic
Medium (Humanoid - Human)
CE
Lvl/Save
4
AC
13
Spd
8
HP
15
Melee +10 (15)
Fearless
Savage Frenzy +20
(this creature gets +20hps the first time it hits with a melee attack)
CE - Commander 3
Lvl/Save
5
AC
17
Spd
6
HP
40
Melee +9/+9 (5)
CFX: whenever you win initiative, followers get melee attack +2 this round; otherwise, follwers get melee damage +5 this round.
Conceal 6
Mobility
Seize the Initiative
(on its turn, this creature gets melee damage +5 whenever it is the first to activate in a round)
CE
Lvl/Save
3
AC
18
Spd
6
HP
35
Melee +5 (10)
Stench (adjacent living creatures without Stench get attack -2, save -2, and -2AC)
CE
Lvl/Save
10
AC
17
Spd
6
HP
130
Melee +17/+12 (10 magic + 5 fire)
Unique
Independant
Blindsight
Cleave
Intimidate
[] (replaces attacks; range 6; target creature makes a morale save)
Methodical Killer +10
(damage +10 against the lowest-level enemy currently in play)
Spell Resistance

-- EPIC FIGURES --

03. Aspect of Moradin (93pts/220pts)

Rare/Epic
Large (Outsider)
LG - Commander 4
Lvl/Save
14
AC
27
Spd
6
HP
260
Melee +20/+15 (30 magic)
Ranged +17, range 6 (30 magic)
CFX: dwarf followers gain Stone Lord 5 (melee damage +5 against an enemy in a square bordered by a wall)
Cleave
Giant Bane
(melee attack +2 and melee damage +10 against Giant enemies)
Melee Reach 2
Stone Lord 10
(melee damage +10 against an enemy in a square bordered by a wall)

16. Dragon Totem Hero (58pts/157pts)

Rare/Epic
Medium (Humanoid - Human)

28. Aspect of Hextor (75pts/234pts)

Rare/Epic
Large (Outsider)

38. Shuluth, Archvillain (59pts/208pts)

Rare/Epic
Medium (Aberration)

42. War Troll (69pts/202pts)

Rare/Epic
Large (Monstrous Humanoid?)
CG
Lvl/Save
12
AC
23
Spd
8
HP
200
Melee +17/+12 (25 magic)
CFX: Followers that start their turn within 6 squares gain Combat Rush (If this creature moves 2 or fewer squares, it can use all its melee attacks) Warband Building: Dragons of any faction are legal in your warband
Dragonmaster 20 (As Beastmaster, but Dragons only)
Immune
Flanking, Acid 5, Fire 15
LE
Lvl/Save
12
AC
24
Spd
8
HP
150
Melee +16/+16/+16/+16 (30 magic)
Blade Storm (Whenever an enemy makes more than 2 melee attacks against this creature in the same turn, this creature activates 1 extra time this round)
Blind-Fight
DR 5
Melee Reach 2
Multiple Threats
(All enemies adjacent to this creature are considered to be flanked)
LE - Commander 5
Lvl/Save
13
AC
25
Spd
6
HP
200
Melee +21/+21 (20 magic / 10)
CFX: Disorienting Presence (each active enemy that activates within 6 squares must move at least 1 square at the start of its turn; DC20)
Unique
Brain Sucker
(if this creature's melee attack destroys an enemy, the DCs of this creatures spells, special abilities and CFX increase by 4 for the rest of skirmish)
Mind Blast (Replaces attacks; cone; Stun; DC20)
Rend +15
Resounding Blow
(if this creature scores a critical hit, Stun that enemy)
Spell Resistance
SPELLS
5th - mind halt [] (sight; Stun; DC20)
LE
Lvl/Save
10
AC
24
Spd
6
HP
140
Melee +23/+18/+13 (25)
Ranged +15/+10 (15)
DR5
Melee Reach 2
Regeneration 10
Spell Resistance
Slow Ranged Attack
Stunning Attack
(DC25)

-- NEW MAPS --

60. Warduke (70pts/208pts)

Rare/Epic
Medium (Humanoid - Human)
CE
Lvl/Save
12
AC
25
Spd
6
HP
270
Melee +22/+17/+12 (15 magic + 5 fire)
Unique
Independant
Almighty
(not affected by allies' spells)
Blindsight
Cleave
Intimidate
[] (Replaces attacks; range 6; target creature makes a morale save)
Methodical Killer +10 (Damage +10 against lowest-level enemy currently in play)
Spell Resistance (May ignore spells unless the caster rolls 11+)